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Unified Diff: gm/lightingshaderbevel.cpp

Issue 2287553002: Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: added ambient light calculations to Raster renderer of LightingShader Created 4 years, 4 months ago
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Index: gm/lightingshaderbevel.cpp
diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp
index 9107cc6c949e65b52f705cf41e6e1b909bc9dfea..4e95c8ecc2ce424d2cc03f8c109b90aa5919143b 100644
--- a/gm/lightingshaderbevel.cpp
+++ b/gm/lightingshaderbevel.cpp
@@ -38,7 +38,7 @@ protected:
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
kLightFromUpperRight));
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
fLights = builder.finish();
// fRect is assumed to be square throughout this file
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