Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(153)

Unified Diff: src/core/SkShadowShader.cpp

Issue 2287553002: Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/core/SkShadowShader.cpp
diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp
index 9ad23b7c17ab60e5d1b959580bea710a3a168659..1b65cfc0bbd97281c0200d227528b96b5d6fb7f3 100644
--- a/src/core/SkShadowShader.cpp
+++ b/src/core/SkShadowShader.cpp
@@ -111,14 +111,11 @@ public:
const SkShadowParams& params,
GrContext* context) {
- // fuse all ambient lights into a single one
- fAmbientColor.set(0.0f, 0.0f, 0.0f);
+ fAmbientColor = lights->ambientLightColor();
fNumDirLights = 0; // refers to directional lights.
for (int i = 0; i < lights->numLights(); ++i) {
- if (SkLights::Light::kAmbient_LightType == lights->light(i).type()) {
- fAmbientColor += lights->light(i).color();
- } else if (fNumDirLights < SkShadowShader::kMaxNonAmbientLights) {
+ if (fNumDirLights < SkShadowShader::kMaxNonAmbientLights) {
fLightColor[fNumDirLights] = lights->light(i).color();
fLightDir[fNumDirLights] = lights->light(i).dir();
SkImage_Base* shadowMap = ((SkImage_Base*)lights->light(i).getShadowMap());
@@ -623,19 +620,18 @@ void SkShadowShaderImpl::ShadowShaderContext::shadeSpan(int x, int y,
robertphillips 2016/08/26 16:08:05 set accum to the ambient light color now ?
SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f);
// This is all done in linear unpremul color space (each component 0..255.0f though)
+
+ accum.fX += lightShader.fLights->ambientLightColor().fX * SkColorGetR(diffColor);
+ accum.fY += lightShader.fLights->ambientLightColor().fY * SkColorGetG(diffColor);
+ accum.fZ += lightShader.fLights->ambientLightColor().fZ * SkColorGetB(diffColor);
+
for (int l = 0; l < lightShader.fLights->numLights(); ++l) {
const SkLights::Light& light = lightShader.fLights->light(l);
- if (SkLights::Light::kAmbient_LightType == light.type()) {
- accum.fX += light.color().fX * SkColorGetR(diffColor);
- accum.fY += light.color().fY * SkColorGetG(diffColor);
- accum.fZ += light.color().fZ * SkColorGetB(diffColor);
- } else {
- // scaling by fZ accounts for lighting direction
- accum.fX += light.color().makeScale(light.dir().fZ).fX * SkColorGetR(diffColor);
- accum.fY += light.color().makeScale(light.dir().fZ).fY * SkColorGetG(diffColor);
- accum.fZ += light.color().makeScale(light.dir().fZ).fZ * SkColorGetB(diffColor);
- }
+ // scaling by fZ accounts for lighting direction
+ accum.fX += light.color().makeScale(light.dir().fZ).fX * SkColorGetR(diffColor);
+ accum.fY += light.color().makeScale(light.dir().fZ).fY * SkColorGetG(diffColor);
+ accum.fZ += light.color().makeScale(light.dir().fZ).fZ * SkColorGetB(diffColor);
}
result[i] = convert(accum, SkColorGetA(diffColor));

Powered by Google App Engine
This is Rietveld 408576698