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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
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| 115 #include "SkGrPriv.h" | 115 #include "SkGrPriv.h" |
| 116 | 116 |
| 117 // This FP expects a premul'd color input for its diffuse color. Premul'ing of t
he paint's color is | 117 // This FP expects a premul'd color input for its diffuse color. Premul'ing of t
he paint's color is |
| 118 // handled by the asFragmentProcessor() factory, but shaders providing diffuse c
olor must output it | 118 // handled by the asFragmentProcessor() factory, but shaders providing diffuse c
olor must output it |
| 119 // premul'd. | 119 // premul'd. |
| 120 class LightingFP : public GrFragmentProcessor { | 120 class LightingFP : public GrFragmentProcessor { |
| 121 public: | 121 public: |
| 122 LightingFP(sk_sp<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) { | 122 LightingFP(sk_sp<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) { |
| 123 | 123 |
| 124 // fuse all ambient lights into a single one | 124 // fuse all ambient lights into a single one |
| 125 fAmbientColor.set(0.0f, 0.0f, 0.0f); | 125 fAmbientColor = lights->ambientLightColor(); |
| 126 for (int i = 0; i < lights->numLights(); ++i) { | 126 for (int i = 0; i < lights->numLights(); ++i) { |
| 127 if (SkLights::Light::kAmbient_LightType == lights->light(i).type())
{ | 127 if (SkLights::Light::kDirectional_LightType == lights->light(i).type
()) { |
| 128 fAmbientColor += lights->light(i).color(); | |
| 129 } else if (SkLights::Light::kDirectional_LightType == lights->light(
i).type()) { | |
| 130 fDirectionalLights.push_back(lights->light(i)); | 128 fDirectionalLights.push_back(lights->light(i)); |
| 131 // TODO get the handle to the shadow map if there is one | 129 // TODO get the handle to the shadow map if there is one |
| 132 } else { | 130 } else { |
| 133 SkDEBUGFAIL("Unimplemented Light Type passed to LightingFP"); | 131 SkDEBUGFAIL("Unimplemented Light Type passed to LightingFP"); |
| 134 } | 132 } |
| 135 } | 133 } |
| 136 | 134 |
| 137 this->registerChildProcessor(std::move(normalFP)); | 135 this->registerChildProcessor(std::move(normalFP)); |
| 138 this->initClassID<LightingFP>(); | 136 this->initClassID<LightingFP>(); |
| 139 } | 137 } |
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| 503 std::move(lights)); | 501 std::move(lights)); |
| 504 } | 502 } |
| 505 | 503 |
| 506 /////////////////////////////////////////////////////////////////////////////// | 504 /////////////////////////////////////////////////////////////////////////////// |
| 507 | 505 |
| 508 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 506 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
| 509 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 507 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
| 510 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 508 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 511 | 509 |
| 512 /////////////////////////////////////////////////////////////////////////////// | 510 /////////////////////////////////////////////////////////////////////////////// |
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