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Side by Side Diff: include/core/SkLights.h

Issue 2287553002: Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: added ambient light calculations to Raster renderer of LightingShader Created 4 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef SkLights_DEFINED 9 #ifndef SkLights_DEFINED
10 #define SkLights_DEFINED 10 #define SkLights_DEFINED
11 11
12 #include "../private/SkTArray.h" 12 #include "../private/SkTArray.h"
13 #include "SkPoint3.h" 13 #include "SkPoint3.h"
14 #include "SkRefCnt.h" 14 #include "SkRefCnt.h"
15 15
16 class SkReadBuffer; 16 class SkReadBuffer;
17 class SkWriteBuffer; 17 class SkWriteBuffer;
18 class SkImage; 18 class SkImage;
19 19
20 class SK_API SkLights : public SkRefCnt { 20 class SK_API SkLights : public SkRefCnt {
21 public: 21 public:
22 class Light { 22 class Light {
23 public: 23 public:
24 enum LightType { 24 enum LightType {
25 kAmbient_LightType, // only 'fColor' is used
26 kDirectional_LightType, 25 kDirectional_LightType,
27 kPoint_LightType 26 kPoint_LightType
28 }; 27 };
29 28
30 Light(const Light& other) 29 Light(const Light& other)
31 : fType(other.fType) 30 : fType(other.fType)
32 , fColor(other.fColor) 31 , fColor(other.fColor)
33 , fDirOrPos(other.fDirOrPos) 32 , fDirOrPos(other.fDirOrPos)
34 , fIntensity(other.fIntensity) 33 , fIntensity(other.fIntensity)
35 , fShadowMap(other.fShadowMap) { 34 , fShadowMap(other.fShadowMap) {
36 } 35 }
37 36
38 Light(Light&& other) 37 Light(Light&& other)
39 : fType(other.fType) 38 : fType(other.fType)
40 , fColor(other.fColor) 39 , fColor(other.fColor)
41 , fDirOrPos(other.fDirOrPos) 40 , fDirOrPos(other.fDirOrPos)
42 , fIntensity(other.fIntensity) 41 , fIntensity(other.fIntensity)
43 , fShadowMap(std::move(other.fShadowMap)) { 42 , fShadowMap(std::move(other.fShadowMap)) {
44 } 43 }
45 44
46 static Light MakeAmbient(const SkColor3f& color) {
47 return Light(kAmbient_LightType, color, SkVector3::Make(0.0f, 0.0f, 1.0f));
48 }
49
50 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) { 45 static Light MakeDirectional(const SkColor3f& color, const SkVector3& di r) {
51 Light light(kDirectional_LightType, color, dir); 46 Light light(kDirectional_LightType, color, dir);
52 if (!light.fDirOrPos.normalize()) { 47 if (!light.fDirOrPos.normalize()) {
53 light.fDirOrPos.set(0.0f, 0.0f, 1.0f); 48 light.fDirOrPos.set(0.0f, 0.0f, 1.0f);
54 } 49 }
55 return light; 50 return light;
56 } 51 }
57 52
58 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkSc alar intensity) { 53 static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkSc alar intensity) {
59 return Light(kPoint_LightType, color, pos, intensity); 54 return Light(kPoint_LightType, color, pos, intensity);
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
116 SkVector3 fDirOrPos; // For directional lights, holds the direc tion towards the 111 SkVector3 fDirOrPos; // For directional lights, holds the direc tion towards the
117 // light (+Z is out of the screen). 112 // light (+Z is out of the screen).
118 // If degenerate, it will be replaced with (0, 0, 1). 113 // If degenerate, it will be replaced with (0, 0, 1).
119 // For point lights, holds location of poi nt light 114 // For point lights, holds location of poi nt light
120 115
121 SkScalar fIntensity; // For point lights, dictates the light in tensity. 116 SkScalar fIntensity; // For point lights, dictates the light in tensity.
122 // Simply a multiplier to the final light output value. 117 // Simply a multiplier to the final light output value.
123 sk_sp<SkImage> fShadowMap; 118 sk_sp<SkImage> fShadowMap;
124 119
125 Light(LightType type, const SkColor3f& color, 120 Light(LightType type, const SkColor3f& color,
126 const SkVector3& dir, SkScalar intensity = 0.0f) { 121 const SkVector3& dirOrPos, SkScalar intensity = 0.0f) {
127 fType = type; 122 fType = type;
128 fColor = color; 123 fColor = color;
129 fDirOrPos = dir; 124 fDirOrPos = dirOrPos;
130 fIntensity = intensity; 125 fIntensity = intensity;
131 } 126 }
132 }; 127 };
133 128
134 class Builder { 129 class Builder {
135 public: 130 public:
136 Builder() : fLights(new SkLights) { } 131 Builder() : fLights(new SkLights) {}
137 132
138 void add(const Light& light) { 133 void add(const Light& light) {
139 if (fLights) { 134 if (fLights) {
140 fLights->fLights.push_back(light); 135 fLights->fLights.push_back(light);
141 } 136 }
142 } 137 }
143 138
144 void add(Light&& light) { 139 void add(Light&& light) {
145 if (fLights) { 140 if (fLights) {
146 fLights->fLights.push_back(std::move(light)); 141 fLights->fLights.push_back(std::move(light));
147 } 142 }
148 } 143 }
149 144
145 void setAmbientLightColor(const SkColor3f& color) {
146 if (fLights) {
147 fLights->fAmbientLightColor = color;
148 }
149 }
150
150 sk_sp<SkLights> finish() { 151 sk_sp<SkLights> finish() {
151 return std::move(fLights); 152 return std::move(fLights);
152 } 153 }
153 154
154 private: 155 private:
155 sk_sp<SkLights> fLights; 156 sk_sp<SkLights> fLights;
156 }; 157 };
157 158
158 int numLights() const { 159 int numLights() const {
159 return fLights.count(); 160 return fLights.count();
160 } 161 }
161 162
162 const Light& light(int index) const { 163 const Light& light(int index) const {
163 return fLights[index]; 164 return fLights[index];
164 } 165 }
165 166
166 Light& light(int index) { 167 Light& light(int index) {
167 return fLights[index]; 168 return fLights[index];
168 } 169 }
169 170
171 const SkColor3f& ambientLightColor() const {
172 return fAmbientLightColor;
173 }
174
170 static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf); 175 static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
171 176
172 void flatten(SkWriteBuffer& buf) const; 177 void flatten(SkWriteBuffer& buf) const;
173 178
174 private: 179 private:
175 SkLights() {} 180 SkLights() {
181 fAmbientLightColor.set(0.0f, 0.0f, 0.0f);
182 }
176 SkTArray<Light> fLights; 183 SkTArray<Light> fLights;
184 SkColor3f fAmbientLightColor;
177 typedef SkRefCnt INHERITED; 185 typedef SkRefCnt INHERITED;
178 }; 186 };
179 187
180 #endif 188 #endif
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