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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkLightingShader.h" | 9 #include "SkLightingShader.h" |
| 10 #include "SkNormalSource.h" | 10 #include "SkNormalSource.h" |
| (...skipping 29 matching lines...) Expand all Loading... |
| 40 } | 40 } |
| 41 | 41 |
| 42 void onOnceBeforeDraw() override { | 42 void onOnceBeforeDraw() override { |
| 43 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0
.473f); | 43 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0
.473f); |
| 44 const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0
.473f); | 44 const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0
.473f); |
| 45 | 45 |
| 46 // Standard set of lights | 46 // Standard set of lights |
| 47 SkLights::Builder builder; | 47 SkLights::Builder builder; |
| 48 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f,
1.0f), | 48 builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f,
1.0f), |
| 49 kLightFromUpperRight)); | 49 kLightFromUpperRight)); |
| 50 builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2
f))); | 50 builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| 51 fLights = builder.finish(); | 51 fLights = builder.finish(); |
| 52 | 52 |
| 53 // No directional lights | 53 // No directional lights |
| 54 SkLights::Builder builderNoDir; | 54 SkLights::Builder builderNoDir; |
| 55 builderNoDir.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f
, 0.2f))); | 55 builderNoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| 56 fLightsNoDir = builderNoDir.finish(); | 56 fLightsNoDir = builderNoDir.finish(); |
| 57 | 57 |
| 58 // Two directional lights | 58 // Two directional lights |
| 59 SkLights::Builder builderTwoDir; | 59 SkLights::Builder builderTwoDir; |
| 60 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f,
0.0f, 1.0f), | 60 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f,
0.0f, 1.0f), |
| 61 kLightFromUpperRight)
); | 61 kLightFromUpperRight)
); |
| 62 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f,
1.0f, 1.0f), | 62 builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f,
1.0f, 1.0f), |
| 63 kLightFromUpperLeft))
; | 63 kLightFromUpperLeft))
; |
| 64 builderTwoDir.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2
f, 0.2f))); | 64 builderTwoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| 65 fLightsTwoDir = builderTwoDir.finish(); | 65 fLightsTwoDir = builderTwoDir.finish(); |
| 66 | 66 |
| 67 fRect = SkRect::MakeIWH(kTexSize, kTexSize); | 67 fRect = SkRect::MakeIWH(kTexSize, kTexSize); |
| 68 SkMatrix matrix; | 68 SkMatrix matrix; |
| 69 SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); | 69 SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); |
| 70 matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); | 70 matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); |
| 71 | 71 |
| 72 SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( | 72 SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( |
| 73 kTexSize, kTexSize, | 73 kTexSize, kTexSize, |
| 74 sk_tool_utils::color_to_565(0x0), | 74 sk_tool_utils::color_to_565(0x0), |
| (...skipping 190 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 265 sk_sp<SkLights> fLightsNoDir; | 265 sk_sp<SkLights> fLightsNoDir; |
| 266 sk_sp<SkLights> fLightsTwoDir; | 266 sk_sp<SkLights> fLightsTwoDir; |
| 267 | 267 |
| 268 typedef GM INHERITED; | 268 typedef GM INHERITED; |
| 269 }; | 269 }; |
| 270 | 270 |
| 271 ////////////////////////////////////////////////////////////////////////////// | 271 ////////////////////////////////////////////////////////////////////////////// |
| 272 | 272 |
| 273 DEF_GM(return new LightingShader2GM;) | 273 DEF_GM(return new LightingShader2GM;) |
| 274 } | 274 } |
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