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Side by Side Diff: src/core/SkLights.cpp

Issue 2287553002: Moved ambient lights out of SkLight's light array (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2016 Google Inc. 3 * Copyright 2016 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkLights.h" 9 #include "SkLights.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
11 11
12 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) { 12 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
13 Builder builder;
14
15 SkColor3f ambColor;
16 if (!buf.readScalarArray(&ambColor.fX, 3)) {
17 return nullptr;
18 }
19
20 builder.setAmbientLightColor(ambColor);
21
13 int numLights = buf.readInt(); 22 int numLights = buf.readInt();
14 23
15 Builder builder;
16 for (int l = 0; l < numLights; ++l) { 24 for (int l = 0; l < numLights; ++l) {
17 bool isAmbient = buf.readBool();
18 bool isPoint = buf.readBool(); 25 bool isPoint = buf.readBool();
19 26
20 SkColor3f color; 27 SkColor3f color;
21 if (!buf.readScalarArray(&color.fX, 3)) { 28 if (!buf.readScalarArray(&color.fX, 3)) {
22 return nullptr; 29 return nullptr;
23 } 30 }
24 31
25 if (isAmbient) { 32 SkVector3 dirOrPos;
26 builder.add(Light::MakeAmbient(color)); 33 if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
27 } else { 34 return nullptr;
28 SkVector3 dirOrPos; 35 }
29 if (!buf.readScalarArray(&dirOrPos.fX, 3)) { 36
37 sk_sp<SkImage> depthMap;
38 bool hasShadowMap = buf.readBool();
39 if (hasShadowMap) {
40 if (!(depthMap = buf.readImage())) {
30 return nullptr; 41 return nullptr;
31 } 42 }
43 }
32 44
33 sk_sp<SkImage> depthMap; 45 if (isPoint) {
34 bool hasShadowMap = buf.readBool(); 46 Light light = Light::MakePoint(color, dirOrPos);
35 if (hasShadowMap) { 47 light.setShadowMap(depthMap);
36 if (!(depthMap = buf.readImage())) { 48 builder.add(light);
37 return nullptr; 49 } else {
38 } 50 Light light = Light::MakeDirectional(color, dirOrPos);
39 } 51 light.setShadowMap(depthMap);
40 52 builder.add(light);
41 if (isPoint) {
42 Light light = Light::MakePoint(color, dirOrPos);
43 light.setShadowMap(depthMap);
44 builder.add(light);
45 } else {
46 Light light = Light::MakeDirectional(color, dirOrPos);
47 light.setShadowMap(depthMap);
48 builder.add(light);
49 }
50 } 53 }
51 } 54 }
52 55
53 return builder.finish(); 56 return builder.finish();
54 } 57 }
55 58
56 void SkLights::flatten(SkWriteBuffer& buf) const { 59 void SkLights::flatten(SkWriteBuffer& buf) const {
60 buf.writeScalarArray(&this->ambientLightColor().fX, 3);
57 61
58 buf.writeInt(this->numLights()); 62 buf.writeInt(this->numLights());
59 for (int l = 0; l < this->numLights(); ++l) { 63 for (int l = 0; l < this->numLights(); ++l) {
60 const Light& light = this->light(l); 64 const Light& light = this->light(l);
61 65
62 bool isAmbient = Light::kAmbient_LightType == light.type();
63 bool isPoint = Light::kPoint_LightType == light.type(); 66 bool isPoint = Light::kPoint_LightType == light.type();
64 67
65 buf.writeBool(isAmbient);
66 buf.writeBool(isPoint); 68 buf.writeBool(isPoint);
67 buf.writeScalarArray(&light.color().fX, 3); 69 buf.writeScalarArray(&light.color().fX, 3);
68 if (!isAmbient) { 70 buf.writeScalarArray(&light.dir().fX, 3);
69 buf.writeScalarArray(&light.dir().fX, 3); 71 bool hasShadowMap = light.getShadowMap() != nullptr;
70 bool hasShadowMap = light.getShadowMap() != nullptr; 72 buf.writeBool(hasShadowMap);
71 buf.writeBool(hasShadowMap); 73 if (hasShadowMap) {
72 if (hasShadowMap) { 74 buf.writeImage(light.getShadowMap());
73 buf.writeImage(light.getShadowMap());
74 }
75 } 75 }
76 } 76 }
77 } 77 }
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