Index: content/renderer/media/renderer_gpu_video_decoder_factories.cc |
=================================================================== |
--- content/renderer/media/renderer_gpu_video_decoder_factories.cc (revision 217687) |
+++ content/renderer/media/renderer_gpu_video_decoder_factories.cc (working copy) |
@@ -1,338 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/renderer/media/renderer_gpu_video_decoder_factories.h" |
- |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
- |
-#include "base/bind.h" |
-#include "content/child/child_thread.h" |
-#include "content/common/gpu/client/gpu_channel_host.h" |
-#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
-#include "gpu/command_buffer/client/gles2_implementation.h" |
-#include "gpu/ipc/command_buffer_proxy.h" |
-#include "third_party/skia/include/core/SkPixelRef.h" |
- |
-namespace content { |
- |
-RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} |
-RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
- GpuChannelHost* gpu_channel_host, |
- const scoped_refptr<base::MessageLoopProxy>& message_loop, |
- WebGraphicsContext3DCommandBufferImpl* context) |
- : message_loop_(message_loop), |
- main_message_loop_(base::MessageLoopProxy::current()), |
- gpu_channel_host_(gpu_channel_host), |
- aborted_waiter_(true, false), |
- message_loop_async_waiter_(false, false), |
- render_thread_async_waiter_(false, false) { |
- if (message_loop_->BelongsToCurrentThread()) { |
- AsyncGetContext(context); |
- message_loop_async_waiter_.Reset(); |
- return; |
- } |
- // Wait for the context to be acquired. |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncGetContext, |
- // Unretained to avoid ref/deref'ing |*this|, which is not yet stored in a |
- // scoped_refptr. Safe because the Wait() below keeps us alive until this |
- // task completes. |
- base::Unretained(this), |
- // OK to pass raw because the pointee is only deleted on the compositor |
- // thread, and only as the result of a PostTask from the render thread |
- // which can only happen after this function returns, so our PostTask will |
- // run first. |
- context)); |
- message_loop_async_waiter_.Wait(); |
-} |
- |
-RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() |
- : aborted_waiter_(true, false), |
- message_loop_async_waiter_(false, false), |
- render_thread_async_waiter_(false, false) {} |
- |
-void RendererGpuVideoDecoderFactories::AsyncGetContext( |
- WebGraphicsContext3DCommandBufferImpl* context) { |
- context_ = context->AsWeakPtr(); |
- if (context_.get()) { |
- if (context_->makeContextCurrent()) { |
- // Called once per media player, but is a no-op after the first one in |
- // each renderer. |
- context_->insertEventMarkerEXT("GpuVDAContext3D"); |
- } |
- } |
- message_loop_async_waiter_.Signal(); |
-} |
- |
-media::VideoDecodeAccelerator* |
-RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( |
- media::VideoCodecProfile profile, |
- media::VideoDecodeAccelerator::Client* client) { |
- if (message_loop_->BelongsToCurrentThread()) { |
- AsyncCreateVideoDecodeAccelerator(profile, client); |
- message_loop_async_waiter_.Reset(); |
- return vda_.release(); |
- } |
- // The VDA is returned in the vda_ member variable by the |
- // AsyncCreateVideoDecodeAccelerator() function. |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator, |
- this, profile, client)); |
- |
- base::WaitableEvent* objects[] = {&aborted_waiter_, |
- &message_loop_async_waiter_}; |
- if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) { |
- // If we are aborting and the VDA is created by the |
- // AsyncCreateVideoDecodeAccelerator() function later we need to ensure |
- // that it is destroyed on the same thread. |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator, |
- this)); |
- return NULL; |
- } |
- return vda_.release(); |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncCreateVideoDecodeAccelerator( |
- media::VideoCodecProfile profile, |
- media::VideoDecodeAccelerator::Client* client) { |
- DCHECK(message_loop_->BelongsToCurrentThread()); |
- |
- if (context_.get() && context_->GetCommandBufferProxy()) { |
- vda_ = gpu_channel_host_->CreateVideoDecoder( |
- context_->GetCommandBufferProxy()->GetRouteID(), profile, client); |
- } |
- message_loop_async_waiter_.Signal(); |
-} |
- |
-uint32 RendererGpuVideoDecoderFactories::CreateTextures( |
- int32 count, const gfx::Size& size, |
- std::vector<uint32>* texture_ids, |
- std::vector<gpu::Mailbox>* texture_mailboxes, |
- uint32 texture_target) { |
- uint32 sync_point = 0; |
- |
- if (message_loop_->BelongsToCurrentThread()) { |
- AsyncCreateTextures(count, size, texture_target, &sync_point); |
- texture_ids->swap(created_textures_); |
- texture_mailboxes->swap(created_texture_mailboxes_); |
- message_loop_async_waiter_.Reset(); |
- return sync_point; |
- } |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
- count, size, texture_target, &sync_point)); |
- |
- base::WaitableEvent* objects[] = {&aborted_waiter_, |
- &message_loop_async_waiter_}; |
- if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
- return 0; |
- texture_ids->swap(created_textures_); |
- texture_mailboxes->swap(created_texture_mailboxes_); |
- return sync_point; |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
- int32 count, const gfx::Size& size, uint32 texture_target, |
- uint32* sync_point) { |
- DCHECK(message_loop_->BelongsToCurrentThread()); |
- DCHECK(texture_target); |
- |
- if (!context_.get()) { |
- message_loop_async_waiter_.Signal(); |
- return; |
- } |
- gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- created_textures_.resize(count); |
- created_texture_mailboxes_.resize(count); |
- gles2->GenTextures(count, &created_textures_[0]); |
- for (int i = 0; i < count; ++i) { |
- gles2->ActiveTexture(GL_TEXTURE0); |
- uint32 texture_id = created_textures_[i]; |
- gles2->BindTexture(texture_target, texture_id); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- if (texture_target == GL_TEXTURE_2D) { |
- gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(), |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
- } |
- gles2->GenMailboxCHROMIUM(created_texture_mailboxes_[i].name); |
- gles2->ProduceTextureCHROMIUM(texture_target, |
- created_texture_mailboxes_[i].name); |
- } |
- |
- // We need a glFlush here to guarantee the decoder (in the GPU process) can |
- // use the texture ids we return here. Since textures are expected to be |
- // reused, this should not be unacceptably expensive. |
- gles2->Flush(); |
- DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
- |
- *sync_point = gles2->InsertSyncPointCHROMIUM(); |
- message_loop_async_waiter_.Signal(); |
-} |
- |
-void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
- if (message_loop_->BelongsToCurrentThread()) { |
- AsyncDeleteTexture(texture_id); |
- return; |
- } |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncDeleteTexture(uint32 texture_id) { |
- DCHECK(message_loop_->BelongsToCurrentThread()); |
- if (!context_.get()) |
- return; |
- |
- gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- gles2->DeleteTextures(1, &texture_id); |
- DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
-} |
- |
-void RendererGpuVideoDecoderFactories::WaitSyncPoint(uint32 sync_point) { |
- if (message_loop_->BelongsToCurrentThread()) { |
- AsyncWaitSyncPoint(sync_point); |
- message_loop_async_waiter_.Reset(); |
- return; |
- } |
- |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint, |
- this, |
- sync_point)); |
- base::WaitableEvent* objects[] = {&aborted_waiter_, |
- &message_loop_async_waiter_}; |
- base::WaitableEvent::WaitMany(objects, arraysize(objects)); |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncWaitSyncPoint(uint32 sync_point) { |
- DCHECK(message_loop_->BelongsToCurrentThread()); |
- if (!context_) { |
- message_loop_async_waiter_.Signal(); |
- return; |
- } |
- |
- gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- gles2->WaitSyncPointCHROMIUM(sync_point); |
- message_loop_async_waiter_.Signal(); |
-} |
- |
-void RendererGpuVideoDecoderFactories::ReadPixels( |
- uint32 texture_id, uint32 texture_target, const gfx::Size& size, |
- const SkBitmap& pixels) { |
- // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. |
- // Multiple SkBitmaps can share a SkPixelRef instance. We use this to |
- // ensure that the underlying pixels in the SkBitmap passed in remain valid |
- // until the AsyncReadPixels() call completes. |
- read_pixels_bitmap_.setPixelRef(pixels.pixelRef()); |
- |
- if (!message_loop_->BelongsToCurrentThread()) { |
- message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncReadPixels, this, |
- texture_id, texture_target, size)); |
- base::WaitableEvent* objects[] = {&aborted_waiter_, |
- &message_loop_async_waiter_}; |
- if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
- return; |
- } else { |
- AsyncReadPixels(texture_id, texture_target, size); |
- message_loop_async_waiter_.Reset(); |
- } |
- read_pixels_bitmap_.setPixelRef(NULL); |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncReadPixels( |
- uint32 texture_id, uint32 texture_target, const gfx::Size& size) { |
- DCHECK(message_loop_->BelongsToCurrentThread()); |
- if (!context_.get()) { |
- message_loop_async_waiter_.Signal(); |
- return; |
- } |
- |
- gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- |
- GLuint tmp_texture; |
- gles2->GenTextures(1, &tmp_texture); |
- gles2->BindTexture(texture_target, tmp_texture); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- context_->copyTextureCHROMIUM( |
- texture_target, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); |
- |
- GLuint fb; |
- gles2->GenFramebuffers(1, &fb); |
- gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); |
- gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
- texture_target, tmp_texture, 0); |
- gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); |
- gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, |
- GL_UNSIGNED_BYTE, read_pixels_bitmap_.pixelRef()->pixels()); |
- gles2->DeleteFramebuffers(1, &fb); |
- gles2->DeleteTextures(1, &tmp_texture); |
- DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
- message_loop_async_waiter_.Signal(); |
-} |
- |
-base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( |
- size_t size) { |
- if (main_message_loop_->BelongsToCurrentThread()) { |
- return ChildThread::current()->AllocateSharedMemory(size); |
- } |
- main_message_loop_->PostTask(FROM_HERE, base::Bind( |
- &RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory, this, |
- size)); |
- |
- base::WaitableEvent* objects[] = {&aborted_waiter_, |
- &render_thread_async_waiter_}; |
- if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) |
- return NULL; |
- return shared_memory_segment_.release(); |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncCreateSharedMemory(size_t size) { |
- DCHECK_EQ(base::MessageLoop::current(), |
- ChildThread::current()->message_loop()); |
- |
- shared_memory_segment_.reset( |
- ChildThread::current()->AllocateSharedMemory(size)); |
- render_thread_async_waiter_.Signal(); |
-} |
- |
-scoped_refptr<base::MessageLoopProxy> |
-RendererGpuVideoDecoderFactories::GetMessageLoop() { |
- return message_loop_; |
-} |
- |
-void RendererGpuVideoDecoderFactories::Abort() { |
- aborted_waiter_.Signal(); |
-} |
- |
-bool RendererGpuVideoDecoderFactories::IsAborted() { |
- return aborted_waiter_.IsSignaled(); |
-} |
- |
-scoped_refptr<media::GpuVideoDecoderFactories> |
-RendererGpuVideoDecoderFactories::Clone() { |
- scoped_refptr<RendererGpuVideoDecoderFactories> factories = |
- new RendererGpuVideoDecoderFactories(); |
- factories->message_loop_ = message_loop_; |
- factories->main_message_loop_ = main_message_loop_; |
- factories->gpu_channel_host_ = gpu_channel_host_; |
- factories->context_ = context_; |
- return factories; |
-} |
- |
-void RendererGpuVideoDecoderFactories::AsyncDestroyVideoDecodeAccelerator() { |
- // OK to release because Destroy() will delete the VDA instance. |
- if (vda_) |
- vda_.release()->Destroy(); |
-} |
- |
-} // namespace content |