Index: src/core/SkPictureRecord.cpp |
diff --git a/src/core/SkPictureRecord.cpp b/src/core/SkPictureRecord.cpp |
index 915736373d0aba5df1ac3116a09607984a006811..d47c1e24ad26c8bf22a1a49c81788955774cd52e 100644 |
--- a/src/core/SkPictureRecord.cpp |
+++ b/src/core/SkPictureRecord.cpp |
@@ -24,6 +24,7 @@ enum { |
// A lot of basic types get stored as a uint32_t: bools, ints, paint indices, etc. |
static int const kUInt32Size = 4; |
+static const uint32_t kSaveSize = 2 * kUInt32Size; |
static const uint32_t kSaveLayerNoBoundsSize = 4 * kUInt32Size; |
static const uint32_t kSaveLayerWithBoundsSize = 4 * kUInt32Size + sizeof(SkRect); |
@@ -149,6 +150,8 @@ int SkPictureRecord::save(SaveFlags flags) { |
// op + flags |
uint32_t size = 2 * kUInt32Size; |
+ SkASSERT(kSaveSize == size); |
mtklein
2013/08/13 13:57:53
This seems a little roundabout to me, given that t
robertphillips
2013/08/13 14:33:03
Mainly for solidarity with
kSaveLayerNoBoundsSize
|
+ |
uint32_t initialOffset = this->addDraw(SAVE, &size); |
addInt(flags); |
@@ -479,6 +482,16 @@ static bool collapse_save_clip_restore(SkWriter32* writer, int32_t offset, |
return false; |
} |
SkASSERT(SAVE == op); |
+ SkASSERT(kSaveSize == opSize); |
+ |
+ // get the save flag (last 4-bytes of the space allocated for the opSize) |
+ SkCanvas::SaveFlags saveFlag = (SkCanvas::SaveFlags) *writer->peek32(offset+4); |
mtklein
2013/08/13 13:57:53
This is a nit, but given that it's a bitwise enum,
mtklein
2013/08/13 13:57:53
Again, a nit, but this guy can be const.
|
+ if (SkCanvas::kMatrixClip_SaveFlag != (SkCanvas::kMatrixClip_SaveFlag & saveFlag)) { |
mtklein
2013/08/13 13:57:53
Maybe I'm brainfarting, but can't we write this as
robertphillips
2013/08/13 14:33:03
Unfortunately there are several other save flags t
mtklein
2013/08/13 14:40:47
Either way, aren't we filtering out anything which
|
+ // This function's optimization is only correct for kMatrixClip style saves. |
+ // TODO: set checkMatrix & checkClip booleans here and then check for the |
+ // offending operations in the following loop. |
+ return false; |
+ } |
// Walk forward until we get back to either a draw-verb (abort) or we hit |
// our restore (success). |