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Unified Diff: third_party/WebKit/public/web/WebAXObject.h

Issue 2287433003: Get rid of remaining uses of AXObject::elementRect (Closed)
Patch Set: Rebase Created 4 years, 3 months ago
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Index: third_party/WebKit/public/web/WebAXObject.h
diff --git a/third_party/WebKit/public/web/WebAXObject.h b/third_party/WebKit/public/web/WebAXObject.h
index d0110598c0197d9370cb62c5fd787dd0ac83f9ea..232db83d07dd1a49aeaf378f3c69c7a104f13ab0 100644
--- a/third_party/WebKit/public/web/WebAXObject.h
+++ b/third_party/WebKit/public/web/WebAXObject.h
@@ -152,7 +152,6 @@ public:
BLINK_EXPORT WebString fontFamily() const;
BLINK_EXPORT float fontSize() const;
BLINK_EXPORT bool canvasHasFallbackContent() const;
- BLINK_EXPORT WebPoint clickPoint() const;
BLINK_EXPORT WebAXInvalidState invalidState() const;
// Only used when invalidState() returns WebAXInvalidStateOther.
BLINK_EXPORT WebString ariaInvalidValue() const;
@@ -294,11 +293,8 @@ public:
BLINK_EXPORT WebPoint maximumScrollOffset() const;
BLINK_EXPORT void setScrollOffset(const WebPoint&) const;
- // Old bounds calculation interface. DEPRECATED, to be replaced with getRelativeBounds.
- BLINK_EXPORT WebRect boundingBoxRect() const;
-
- // NEW bounds calculation interface. Every object's bounding box is returned
- // relative to a container object (which is guaranteed to be an ancestor) and
+ // Every object's bounding box is returned relative to a
+ // container object (which is guaranteed to be an ancestor) and
// optionally a transformation matrix that needs to be applied too.
// To compute the absolute bounding box of an element, start with its
// boundsInContainer and apply the transform. Then as long as its container is
@@ -307,10 +303,6 @@ public:
// Do this until you reach the root of the tree.
BLINK_EXPORT void getRelativeBounds(WebAXObject& offsetContainer, WebFloatRect& boundsInContainer, SkMatrix44& containerTransform) const;
- // Transformation relative to the parent frame, if local (otherwise returns identity).
- // DEPRECATED, to be replaced with getRelativeBounds.
- BLINK_EXPORT SkMatrix44 transformFromLocalParentFrame() const;
-
// Make this object visible by scrolling as many nested scrollable views as needed.
BLINK_EXPORT void scrollToMakeVisible() const;
// Same, but if the whole object can't be made visible, try for this subrect, in local coordinates.
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