Index: third_party/WebKit/public/web/WebAXObject.h |
diff --git a/third_party/WebKit/public/web/WebAXObject.h b/third_party/WebKit/public/web/WebAXObject.h |
index d0110598c0197d9370cb62c5fd787dd0ac83f9ea..232db83d07dd1a49aeaf378f3c69c7a104f13ab0 100644 |
--- a/third_party/WebKit/public/web/WebAXObject.h |
+++ b/third_party/WebKit/public/web/WebAXObject.h |
@@ -152,7 +152,6 @@ public: |
BLINK_EXPORT WebString fontFamily() const; |
BLINK_EXPORT float fontSize() const; |
BLINK_EXPORT bool canvasHasFallbackContent() const; |
- BLINK_EXPORT WebPoint clickPoint() const; |
BLINK_EXPORT WebAXInvalidState invalidState() const; |
// Only used when invalidState() returns WebAXInvalidStateOther. |
BLINK_EXPORT WebString ariaInvalidValue() const; |
@@ -294,11 +293,8 @@ public: |
BLINK_EXPORT WebPoint maximumScrollOffset() const; |
BLINK_EXPORT void setScrollOffset(const WebPoint&) const; |
- // Old bounds calculation interface. DEPRECATED, to be replaced with getRelativeBounds. |
- BLINK_EXPORT WebRect boundingBoxRect() const; |
- |
- // NEW bounds calculation interface. Every object's bounding box is returned |
- // relative to a container object (which is guaranteed to be an ancestor) and |
+ // Every object's bounding box is returned relative to a |
+ // container object (which is guaranteed to be an ancestor) and |
// optionally a transformation matrix that needs to be applied too. |
// To compute the absolute bounding box of an element, start with its |
// boundsInContainer and apply the transform. Then as long as its container is |
@@ -307,10 +303,6 @@ public: |
// Do this until you reach the root of the tree. |
BLINK_EXPORT void getRelativeBounds(WebAXObject& offsetContainer, WebFloatRect& boundsInContainer, SkMatrix44& containerTransform) const; |
- // Transformation relative to the parent frame, if local (otherwise returns identity). |
- // DEPRECATED, to be replaced with getRelativeBounds. |
- BLINK_EXPORT SkMatrix44 transformFromLocalParentFrame() const; |
- |
// Make this object visible by scrolling as many nested scrollable views as needed. |
BLINK_EXPORT void scrollToMakeVisible() const; |
// Same, but if the whole object can't be made visible, try for this subrect, in local coordinates. |