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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapDevice.h" | 8 #include "SkBitmapDevice.h" |
9 #include "SkConfig8888.h" | 9 #include "SkConfig8888.h" |
10 #include "SkDraw.h" | 10 #include "SkDraw.h" |
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226 bool pathIsMutable) { | 226 bool pathIsMutable) { |
227 draw.drawPath(path, paint, prePathMatrix, pathIsMutable); | 227 draw.drawPath(path, paint, prePathMatrix, pathIsMutable); |
228 } | 228 } |
229 | 229 |
230 void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, | 230 void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, |
231 const SkMatrix& matrix, const SkPaint& paint) { | 231 const SkMatrix& matrix, const SkPaint& paint) { |
232 LogDrawScaleFactor(SkMatrix::Concat(*draw.fMatrix, matrix), paint.getFilterQ uality()); | 232 LogDrawScaleFactor(SkMatrix::Concat(*draw.fMatrix, matrix), paint.getFilterQ uality()); |
233 draw.drawBitmap(bitmap, matrix, nullptr, paint); | 233 draw.drawBitmap(bitmap, matrix, nullptr, paint); |
234 } | 234 } |
235 | 235 |
236 static inline bool CanApplyDstMatrixAsCTM(const SkMatrix& m, const SkPaint& pain t) { | |
237 if (!paint.getMaskFilter()) { | |
f(malita)
2016/08/26 19:19:10
Is there anything else downstream that may care ab
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238 return true; | |
239 } | |
240 | |
241 // Some mask filters parameters (sigma) depend on the CTM/scale. | |
242 return m.getType() <= SkMatrix::kTranslate_Mask; | |
243 } | |
244 | |
236 void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, | 245 void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, |
237 const SkRect* src, const SkRect& dst, | 246 const SkRect* src, const SkRect& dst, |
238 const SkPaint& paint, SkCanvas::SrcRectConst raint constraint) { | 247 const SkPaint& paint, SkCanvas::SrcRectConst raint constraint) { |
239 SkMatrix matrix; | 248 SkMatrix matrix; |
240 SkRect bitmapBounds, tmpSrc, tmpDst; | 249 SkRect bitmapBounds, tmpSrc, tmpDst; |
241 SkBitmap tmpBitmap; | 250 SkBitmap tmpBitmap; |
242 | 251 |
243 bitmapBounds.isetWH(bitmap.width(), bitmap.height()); | 252 bitmapBounds.isetWH(bitmap.width(), bitmap.height()); |
244 | 253 |
245 // Compute matrix from the two rectangles | 254 // Compute matrix from the two rectangles |
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302 extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height()); | 311 extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height()); |
303 if (extractedBitmapBounds == tmpSrc) { | 312 if (extractedBitmapBounds == tmpSrc) { |
304 // no fractional part in src, we can just call drawBitmap | 313 // no fractional part in src, we can just call drawBitmap |
305 goto USE_DRAWBITMAP; | 314 goto USE_DRAWBITMAP; |
306 } | 315 } |
307 } else { | 316 } else { |
308 USE_DRAWBITMAP: | 317 USE_DRAWBITMAP: |
309 // We can go faster by just calling drawBitmap, which will concat the | 318 // We can go faster by just calling drawBitmap, which will concat the |
310 // matrix with the CTM, and try to call drawSprite if it can. If not, | 319 // matrix with the CTM, and try to call drawSprite if it can. If not, |
311 // it will make a shader and call drawRect, as we do below. | 320 // it will make a shader and call drawRect, as we do below. |
312 draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint); | 321 if (CanApplyDstMatrixAsCTM(matrix, paint)) { |
313 return; | 322 draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint); |
323 return; | |
324 } | |
314 } | 325 } |
315 | 326 |
316 USE_SHADER: | 327 USE_SHADER: |
317 | 328 |
318 // Since the shader need only live for our stack-frame, pass in a custom all ocator. This | 329 // Since the shader need only live for our stack-frame, pass in a custom all ocator. This |
319 // can save malloc calls, and signals to SkMakeBitmapShader to not try to co py the bitmap | 330 // can save malloc calls, and signals to SkMakeBitmapShader to not try to co py the bitmap |
320 // if its mutable, since that precaution is not needed (give the short lifet ime of the shader). | 331 // if its mutable, since that precaution is not needed (give the short lifet ime of the shader). |
321 SkTBlitterAllocator allocator; | 332 SkTBlitterAllocator allocator; |
322 // construct a shader, so we can call drawRect with the dst | 333 // construct a shader, so we can call drawRect with the dst |
323 auto s = SkMakeBitmapShader(*bitmapPtr, SkShader::kClamp_TileMode, SkShader: :kClamp_TileMode, | 334 auto s = SkMakeBitmapShader(*bitmapPtr, SkShader::kClamp_TileMode, SkShader: :kClamp_TileMode, |
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433 paint.getRasterizer() || | 444 paint.getRasterizer() || |
434 paint.getPathEffect() || | 445 paint.getPathEffect() || |
435 paint.isFakeBoldText() || | 446 paint.isFakeBoldText() || |
436 paint.getStyle() != SkPaint::kFill_Style || | 447 paint.getStyle() != SkPaint::kFill_Style || |
437 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) | 448 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) |
438 { | 449 { |
439 return true; | 450 return true; |
440 } | 451 } |
441 return false; | 452 return false; |
442 } | 453 } |
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