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Side by Side Diff: third_party/WebKit/Source/core/paint/ReplacedPainter.cpp

Issue 2286843002: Rename DisplayItem::Type enum constants to Chromium style. (Closed)
Patch Set: Rebasing... Created 4 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/ReplacedPainter.h" 5 #include "core/paint/ReplacedPainter.h"
6 6
7 #include "core/layout/LayoutReplaced.h" 7 #include "core/layout/LayoutReplaced.h"
8 #include "core/layout/api/SelectionState.h" 8 #include "core/layout/api/SelectionState.h"
9 #include "core/layout/svg/LayoutSVGRoot.h" 9 #include "core/layout/svg/LayoutSVGRoot.h"
10 #include "core/paint/BoxPainter.h" 10 #include "core/paint/BoxPainter.h"
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 BoxPainter(m_layoutReplaced).paintClippingMask(paintInfo, adjust edPaintOffset); 78 BoxPainter(m_layoutReplaced).paintClippingMask(paintInfo, adjust edPaintOffset);
79 } else { 79 } else {
80 m_layoutReplaced.paintReplaced(paintInfo, adjustedPaintOffset); 80 m_layoutReplaced.paintReplaced(paintInfo, adjustedPaintOffset);
81 } 81 }
82 } 82 }
83 } 83 }
84 84
85 // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of 85 // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
86 // surrounding content. 86 // surrounding content.
87 bool drawSelectionTint = paintInfo.phase == PaintPhaseForeground && m_layout Replaced.getSelectionState() != SelectionNone && !paintInfo.isPrinting(); 87 bool drawSelectionTint = paintInfo.phase == PaintPhaseForeground && m_layout Replaced.getSelectionState() != SelectionNone && !paintInfo.isPrinting();
88 if (drawSelectionTint && !LayoutObjectDrawingRecorder::useCachedDrawingIfPos sible(paintInfo.context, m_layoutReplaced, DisplayItem::SelectionTint)) { 88 if (drawSelectionTint && !LayoutObjectDrawingRecorder::useCachedDrawingIfPos sible(paintInfo.context, m_layoutReplaced, DisplayItem::kSelectionTint)) {
89 LayoutRect selectionPaintingRect = m_layoutReplaced.localSelectionRect() ; 89 LayoutRect selectionPaintingRect = m_layoutReplaced.localSelectionRect() ;
90 selectionPaintingRect.moveBy(adjustedPaintOffset); 90 selectionPaintingRect.moveBy(adjustedPaintOffset);
91 IntRect selectionPaintingIntRect = pixelSnappedIntRect(selectionPainting Rect); 91 IntRect selectionPaintingIntRect = pixelSnappedIntRect(selectionPainting Rect);
92 92
93 LayoutObjectDrawingRecorder drawingRecorder(paintInfo.context, m_layoutR eplaced, DisplayItem::SelectionTint, selectionPaintingIntRect); 93 LayoutObjectDrawingRecorder drawingRecorder(paintInfo.context, m_layoutR eplaced, DisplayItem::kSelectionTint, selectionPaintingIntRect);
94 paintInfo.context.fillRect(selectionPaintingIntRect, m_layoutReplaced.se lectionBackgroundColor()); 94 paintInfo.context.fillRect(selectionPaintingIntRect, m_layoutReplaced.se lectionBackgroundColor());
95 } 95 }
96 } 96 }
97 97
98 bool ReplacedPainter::shouldPaint(const PaintInfo& paintInfo, const LayoutPoint& adjustedPaintOffset) const 98 bool ReplacedPainter::shouldPaint(const PaintInfo& paintInfo, const LayoutPoint& adjustedPaintOffset) const
99 { 99 {
100 if (paintInfo.phase != PaintPhaseForeground && !shouldPaintSelfOutline(paint Info.phase) 100 if (paintInfo.phase != PaintPhaseForeground && !shouldPaintSelfOutline(paint Info.phase)
101 && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPha seMask && paintInfo.phase != PaintPhaseClippingMask) 101 && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPha seMask && paintInfo.phase != PaintPhaseClippingMask)
102 return false; 102 return false;
103 103
104 // If we're invisible or haven't received a layout yet, just bail. 104 // If we're invisible or haven't received a layout yet, just bail.
105 // But if it's an SVG root, there can be children, so we'll check visibility later. 105 // But if it's an SVG root, there can be children, so we'll check visibility later.
106 if (!m_layoutReplaced.isSVGRoot() && m_layoutReplaced.style()->visibility() != EVisibility::Visible) 106 if (!m_layoutReplaced.isSVGRoot() && m_layoutReplaced.style()->visibility() != EVisibility::Visible)
107 return false; 107 return false;
108 108
109 LayoutRect paintRect(m_layoutReplaced.visualOverflowRect()); 109 LayoutRect paintRect(m_layoutReplaced.visualOverflowRect());
110 paintRect.unite(m_layoutReplaced.localSelectionRect()); 110 paintRect.unite(m_layoutReplaced.localSelectionRect());
111 paintRect.moveBy(adjustedPaintOffset); 111 paintRect.moveBy(adjustedPaintOffset);
112 112
113 if (!paintInfo.cullRect().intersectsCullRect(paintRect)) 113 if (!paintInfo.cullRect().intersectsCullRect(paintRect))
114 return false; 114 return false;
115 115
116 return true; 116 return true;
117 } 117 }
118 118
119 } // namespace blink 119 } // namespace blink
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