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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SKIA_EXT_OPACITY_DRAW_FILTER_H | |
6 #define SKIA_EXT_OPACITY_DRAW_FILTER_H | |
7 | |
8 #include "base/values.h" | |
9 #include "third_party/skia/include/core/SkDrawFilter.h" | |
10 | |
11 class SkPaint; | |
12 | |
13 namespace skia { | |
14 | |
15 // This filter allows setting an opacity on every draw call to a canvas, and to | |
16 // disable image filtering. Note that setting opacity with this is only correct | |
17 // when there are no overlapping draw calls (as this doesn't allocate a bitmap | |
enne (OOO)
2013/08/28 20:08:42
It's also only correct when draw calls are all opa
aelias_OOO_until_Jul13
2013/08/28 20:23:00
I made the comment clearer.
| |
18 // to collapse them together before blending the result against the | |
19 // backbuffer). | |
20 class SK_API OpacityDrawFilter : public SkDrawFilter { | |
21 public: | |
22 OpacityDrawFilter(float opacity, bool disable_image_filtering); | |
23 virtual ~OpacityDrawFilter(); | |
24 virtual bool filter(SkPaint* paint, SkDrawFilter::Type type) OVERRIDE; | |
25 | |
26 private: | |
27 int alpha_; | |
28 bool disable_image_filtering_; | |
29 }; | |
30 | |
31 } // namespace skia | |
32 | |
33 #endif // SKIA_EXT_OPACITY_DRAW_FILTER_H | |
34 | |
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