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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "net/socket/tcp_server_socket.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/bind_helpers.h" | |
9 #include "base/logging.h" | |
10 #include "build/build_config.h" | |
11 #include "net/base/net_errors.h" | |
12 #include "net/socket/tcp_client_socket.h" | |
13 | |
14 namespace net { | |
15 | |
16 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) | |
17 : socket_(net_log, source), | |
18 pending_accept_(false) { | |
19 } | |
20 | |
21 TCPServerSocket::~TCPServerSocket() { | |
22 } | |
23 | |
24 int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { | |
25 int result = socket_.Create(address.GetFamily()); | |
26 if (result != OK) | |
27 return result; | |
28 | |
29 result = socket_.SetDefaultOptionsForServer(); | |
30 if (result != OK) { | |
31 socket_.Close(); | |
32 return result; | |
33 } | |
34 | |
35 result = socket_.Bind(address); | |
36 if (result != OK) { | |
37 socket_.Close(); | |
38 return result; | |
39 } | |
40 | |
41 result = socket_.Listen(backlog); | |
42 if (result != OK) { | |
43 socket_.Close(); | |
44 return result; | |
45 } | |
46 | |
47 return OK; | |
48 } | |
49 | |
50 int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { | |
51 return socket_.GetLocalAddress(address); | |
52 } | |
53 | |
54 int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket, | |
55 const CompletionCallback& callback) { | |
56 DCHECK(socket); | |
57 DCHECK(!callback.is_null()); | |
58 DCHECK(!pending_accept_); | |
akalin
2013/08/29 22:08:33
would prefer:
if (pending_accept_) {
NOTREACHED
yzshen1
2013/08/29 23:04:18
I thought this is more consistent with the existin
akalin
2013/08/29 23:33:26
You know that NOTREACHED() is equivalent to DCHECK
| |
59 | |
60 | |
61 // It is safe to use base::Unretained(this). |socket_| is owned by this class, | |
62 // and the callback won't be run after |socket_| is destroyed. | |
63 CompletionCallback accept_callback = | |
64 base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), | |
65 socket, callback); | |
66 int result = socket_.Accept(&accepted_socket_, &accepted_address_, | |
67 accept_callback); | |
68 if (result != ERR_IO_PENDING) { | |
69 // |accept_callback| won't be called so we need to run | |
70 // ConvertAcceptedSocket() ourselves in order to do the conversion from | |
71 // |accepted_socket_| to |socket|. | |
72 result = ConvertAcceptedSocket(result, socket); | |
73 } else { | |
74 pending_accept_ = true; | |
75 } | |
76 | |
77 return result; | |
78 } | |
79 | |
80 int TCPServerSocket::ConvertAcceptedSocket( | |
81 int result, | |
82 scoped_ptr<StreamSocket>* output_accepted_socket) { | |
83 // Make sure the TCPSocket object is destructed in any case. | |
akalin
2013/08/29 22:08:33
destructed -> destroyed
yzshen1
2013/08/29 23:04:18
Done.
| |
84 scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass()); | |
85 if (result != OK) | |
86 return result; | |
87 | |
88 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket( | |
89 AddressList(accepted_address_), | |
90 temp_accepted_socket->net_log().net_log(), | |
91 temp_accepted_socket->net_log().source())); | |
92 // TODO(yzshen): Once we switch TCPClientSocket::AdoptSocket() to take a | |
93 // TCPSocket object, we don't need to do platform-specific handling. | |
94 #if defined(OS_WIN) | |
95 SOCKET raw_socket = temp_accepted_socket->Release(); | |
96 #elif defined(OS_POSIX) | |
97 int raw_socket = temp_accepted_socket->Release(); | |
98 #endif | |
99 result = client_socket->AdoptSocket(raw_socket); | |
100 if (result != OK) { | |
101 // |client_socket| won't take ownership of |raw_socket| on failure. | |
102 // Therefore, we put it back into |temp_accepted_socket| to close it. | |
103 temp_accepted_socket->Adopt(raw_socket); | |
104 return result; | |
105 } | |
106 | |
107 *output_accepted_socket = client_socket.Pass(); | |
108 return OK; | |
109 } | |
110 | |
111 void TCPServerSocket::OnAcceptCompleted( | |
112 scoped_ptr<StreamSocket>* output_accepted_socket, | |
113 const CompletionCallback& forward_callback, | |
114 int result) { | |
115 result = ConvertAcceptedSocket(result, output_accepted_socket); | |
116 pending_accept_ = false; | |
117 forward_callback.Run(result); | |
118 } | |
119 | |
120 } // namespace net | |
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