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Side by Side Diff: net/socket/tcp_server_socket.cc

Issue 22861033: Move server socket functionality from TCPServerSocket into TCPSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "net/socket/tcp_server_socket.h"
6
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/logging.h"
10 #include "build/build_config.h"
11 #include "net/base/net_errors.h"
12 #include "net/socket/tcp_client_socket.h"
13
14 namespace net {
15
16 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source)
17 : socket_(net_log, source),
18 pending_accept_(false) {
19 }
20
21 TCPServerSocket::~TCPServerSocket() {
22 }
23
24 int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) {
25 int result = socket_.Create(address.GetFamily());
26 if (result != OK)
27 return result;
28
29 result = socket_.SetDefaultOptionsForServer();
30 if (result != OK) {
31 socket_.Close();
32 return result;
33 }
34
35 result = socket_.Bind(address);
36 if (result != OK) {
37 socket_.Close();
38 return result;
39 }
40
41 result = socket_.Listen(backlog);
42 if (result != OK) {
43 socket_.Close();
44 return result;
45 }
46
47 return OK;
48 }
49
50 int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const {
51 return socket_.GetLocalAddress(address);
52 }
53
54 int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket,
55 const CompletionCallback& callback) {
56 DCHECK(socket);
57 DCHECK(!callback.is_null());
58 DCHECK(!pending_accept_);
akalin 2013/08/29 22:08:33 would prefer: if (pending_accept_) { NOTREACHED
yzshen1 2013/08/29 23:04:18 I thought this is more consistent with the existin
akalin 2013/08/29 23:33:26 You know that NOTREACHED() is equivalent to DCHECK
59
60
61 // It is safe to use base::Unretained(this). |socket_| is owned by this class,
62 // and the callback won't be run after |socket_| is destroyed.
63 CompletionCallback accept_callback =
64 base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this),
65 socket, callback);
66 int result = socket_.Accept(&accepted_socket_, &accepted_address_,
67 accept_callback);
68 if (result != ERR_IO_PENDING) {
69 // |accept_callback| won't be called so we need to run
70 // ConvertAcceptedSocket() ourselves in order to do the conversion from
71 // |accepted_socket_| to |socket|.
72 result = ConvertAcceptedSocket(result, socket);
73 } else {
74 pending_accept_ = true;
75 }
76
77 return result;
78 }
79
80 int TCPServerSocket::ConvertAcceptedSocket(
81 int result,
82 scoped_ptr<StreamSocket>* output_accepted_socket) {
83 // Make sure the TCPSocket object is destructed in any case.
akalin 2013/08/29 22:08:33 destructed -> destroyed
yzshen1 2013/08/29 23:04:18 Done.
84 scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass());
85 if (result != OK)
86 return result;
87
88 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket(
89 AddressList(accepted_address_),
90 temp_accepted_socket->net_log().net_log(),
91 temp_accepted_socket->net_log().source()));
92 // TODO(yzshen): Once we switch TCPClientSocket::AdoptSocket() to take a
93 // TCPSocket object, we don't need to do platform-specific handling.
94 #if defined(OS_WIN)
95 SOCKET raw_socket = temp_accepted_socket->Release();
96 #elif defined(OS_POSIX)
97 int raw_socket = temp_accepted_socket->Release();
98 #endif
99 result = client_socket->AdoptSocket(raw_socket);
100 if (result != OK) {
101 // |client_socket| won't take ownership of |raw_socket| on failure.
102 // Therefore, we put it back into |temp_accepted_socket| to close it.
103 temp_accepted_socket->Adopt(raw_socket);
104 return result;
105 }
106
107 *output_accepted_socket = client_socket.Pass();
108 return OK;
109 }
110
111 void TCPServerSocket::OnAcceptCompleted(
112 scoped_ptr<StreamSocket>* output_accepted_socket,
113 const CompletionCallback& forward_callback,
114 int result) {
115 result = ConvertAcceptedSocket(result, output_accepted_socket);
116 pending_accept_ = false;
117 forward_callback.Run(result);
118 }
119
120 } // namespace net
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