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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "net/socket/tcp_server_socket.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/bind_helpers.h" | |
9 #include "base/logging.h" | |
10 #include "build/build_config.h" | |
11 #include "net/base/net_errors.h" | |
12 #include "net/socket/tcp_client_socket.h" | |
13 | |
14 namespace net { | |
15 | |
16 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) | |
17 : socket_(net_log, source), | |
18 pending_accept_(false) { | |
19 } | |
20 | |
21 TCPServerSocket::~TCPServerSocket() { | |
22 } | |
23 | |
24 int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { | |
25 int result = socket_.Create(address.GetFamily()); | |
26 if (result != OK) | |
27 return result; | |
28 | |
29 #if defined(WIN) | |
30 result = socket_.SetExclusiveAddrUse(); | |
akalin
2013/08/26 23:48:51
ideally this platform difference would be abstract
yzshen1
2013/08/27 17:36:56
Yeah, I wish to do it later. I added a TODO.
yzshen1
2013/08/27 22:54:26
After a second thought, I just did it in this CL b
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31 #elif defined(POSIX) | |
32 result = socket_.SetAddressReuse(true); | |
33 #endif | |
34 if (result != OK || | |
35 (result = socket_.Bind(address)) != OK || | |
akalin
2013/08/26 23:48:51
assignments in conditionals are against the style
yzshen1
2013/08/27 17:36:56
It doesn't seem to worth the effort to add Swap()
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36 (result = socket_.Listen(backlog)) != OK) { | |
37 socket_.Close(); | |
38 return result; | |
39 } | |
40 | |
41 return OK; | |
42 } | |
43 | |
44 int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { | |
45 return socket_.GetLocalAddress(address); | |
46 } | |
47 | |
48 int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket, | |
49 const CompletionCallback& callback) { | |
50 DCHECK(socket); | |
51 DCHECK(!callback.is_null()); | |
52 DCHECK(!pending_accept_); | |
53 | |
54 pending_accept_ = true; | |
55 | |
56 // It is safe to use base::Unretained(this). |socket_| is owned by this class, | |
57 // and the callback won't be run after |socket_| is destroyed. | |
58 CompletionCallback accept_callback = base::Bind( | |
59 base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), | |
akalin
2013/08/26 23:48:51
you're doing Bind() twice!
yzshen1
2013/08/27 17:36:56
Oops. :)
On 2013/08/26 23:48:51, akalin wrote:
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60 socket, callback)); | |
akalin
2013/08/26 23:48:51
line up socket with &TCPServerSocket
yzshen1
2013/08/27 17:36:56
Done.
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61 int result = socket_.Accept(&accepted_socket_, &accepted_address_, | |
62 accept_callback); | |
63 if (result != ERR_IO_PENDING) { | |
64 // |accept_callback| won't be called so we need to run OnAcceptCompleted() | |
65 // ourselves in order to do the conversion from |accepted_socket_| to | |
66 // |socket|. We don't want to run |callback| in this case, so we use a null | |
67 // CompletionCallback. | |
68 OnAcceptCompleted(socket, CompletionCallback(), result); | |
69 } | |
70 | |
71 return result; | |
72 } | |
73 | |
74 void TCPServerSocket::OnAcceptCompleted( | |
75 scoped_ptr<StreamSocket>* output_accepted_socket, | |
76 const CompletionCallback& forward_callback, | |
77 int result) { | |
78 do { | |
79 if (result != OK) | |
akalin
2013/08/26 23:48:51
Can you decomp the body of the do/while loop into
yzshen1
2013/08/27 17:36:56
Thanks, this is a good idea.
Done.
On 2013/08/26
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80 break; | |
81 | |
82 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket( | |
83 AddressList(accepted_address_), | |
84 accepted_socket_->net_log().net_log(), | |
85 accepted_socket_->net_log().source())); | |
86 // TODO(yzshen): Once we switch TCPClientSocket::AdoptSocket() to take a | |
87 // TCPSocket object, we don't need to do platform-specific handling. | |
88 #if defined(OS_WIN) | |
89 SOCKET raw_socket = accepted_socket_->Release(); | |
90 #elif defined(OS_POSIX) | |
91 int raw_socket = accepted_socket_->Release(); | |
92 #endif | |
93 result = client_socket->AdoptSocket(raw_socket); | |
94 if (result != OK) { | |
95 // |client_socket| won't take ownership of |raw_socket| on failure. | |
96 // Therefore, we put it back into |accepted_socket_| to close it. | |
97 accepted_socket_->Adopt(raw_socket); | |
98 break; | |
99 } | |
100 | |
101 *output_accepted_socket = client_socket.Pass(); | |
102 } while (false); | |
103 | |
104 accepted_socket_.reset(); | |
105 pending_accept_ = false; | |
106 if (!forward_callback.is_null()) | |
107 forward_callback.Run(result); | |
108 } | |
109 | |
110 } // namespace net | |
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