Index: content/gpu/gpu_child_thread.h |
diff --git a/content/gpu/gpu_child_thread.h b/content/gpu/gpu_child_thread.h |
index 853972be6f37eed44effa21fde8b6a5ef6fa5129..70aace9fac776dfc74e0de1823d351f58d867312 100644 |
--- a/content/gpu/gpu_child_thread.h |
+++ b/content/gpu/gpu_child_thread.h |
@@ -32,6 +32,7 @@ |
namespace gpu { |
class GpuMemoryBufferFactory; |
+class GpuWatchdogThread; |
class SyncPointManager; |
} |
@@ -45,7 +46,6 @@ class TargetServices; |
namespace content { |
class GpuServiceFactory; |
-class GpuWatchdogThread; |
struct EstablishChannelParams; |
// The main thread of the GPU child process. There will only ever be one of |
@@ -58,7 +58,7 @@ class GpuChildThread : public ChildThreadImpl, |
public: |
typedef std::queue<IPC::Message*> DeferredMessages; |
- GpuChildThread(GpuWatchdogThread* gpu_watchdog_thread, |
+ GpuChildThread(gpu::GpuWatchdogThread* gpu_watchdog_thread, |
bool dead_on_arrival, |
const gpu::GPUInfo& gpu_info, |
const DeferredMessages& deferred_messages, |
@@ -138,7 +138,7 @@ class GpuChildThread : public ChildThreadImpl, |
// OnInitialize message, in which case we just declare ourselves DOA. |
bool dead_on_arrival_; |
base::Time process_start_time_; |
- scoped_refptr<GpuWatchdogThread> watchdog_thread_; |
+ scoped_refptr<gpu::GpuWatchdogThread> watchdog_thread_; |
#if defined(OS_WIN) |
// Windows specific client sandbox interface. |