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Unified Diff: content/gpu/gpu_watchdog_thread.cc

Issue 2286063003: gpu: Move GpuWatchdogThread into //gpu/ipc/service from content. (Closed)
Patch Set: . Created 4 years, 4 months ago
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Index: content/gpu/gpu_watchdog_thread.cc
diff --git a/content/gpu/gpu_watchdog_thread.cc b/content/gpu/gpu_watchdog_thread.cc
deleted file mode 100644
index b3a9c75ddc96e0fc8f7bd6d1b605f45a1cb42cc3..0000000000000000000000000000000000000000
--- a/content/gpu/gpu_watchdog_thread.cc
+++ /dev/null
@@ -1,472 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/gpu/gpu_watchdog_thread.h"
-
-#include <errno.h>
-#include <stdint.h>
-
-#include "base/bind.h"
-#include "base/bind_helpers.h"
-#include "base/command_line.h"
-#include "base/compiler_specific.h"
-#include "base/debug/alias.h"
-#include "base/files/file_util.h"
-#include "base/location.h"
-#include "base/macros.h"
-#include "base/power_monitor/power_monitor.h"
-#include "base/process/process.h"
-#include "base/single_thread_task_runner.h"
-#include "base/threading/platform_thread.h"
-#include "build/build_config.h"
-#include "content/public/common/content_switches.h"
-#include "content/public/common/result_codes.h"
-
-#if defined(OS_WIN)
-#include <windows.h>
-#endif
-
-namespace content {
-namespace {
-#if defined(USE_X11)
-const base::FilePath::CharType
- kTtyFilePath[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active");
-const unsigned char text[20] = "check";
-#endif
-} // namespace
-
-GpuWatchdogThread::GpuWatchdogThread(int timeout)
- : base::Thread("Watchdog"),
- watched_message_loop_(base::MessageLoop::current()),
- timeout_(base::TimeDelta::FromMilliseconds(timeout)),
- armed_(false),
- task_observer_(this),
- use_thread_cpu_time_(true),
- responsive_acknowledge_count_(0),
-#if defined(OS_WIN)
- watched_thread_handle_(0),
- arm_cpu_time_(),
-#endif
- suspended_(false),
-#if defined(USE_X11)
- display_(NULL),
- window_(0),
- atom_(None),
- host_tty_(-1),
-#endif
- weak_factory_(this) {
- DCHECK(timeout >= 0);
-
-#if defined(OS_WIN)
- // GetCurrentThread returns a pseudo-handle that cannot be used by one thread
- // to identify another. DuplicateHandle creates a "real" handle that can be
- // used for this purpose.
- BOOL result = DuplicateHandle(GetCurrentProcess(),
- GetCurrentThread(),
- GetCurrentProcess(),
- &watched_thread_handle_,
- THREAD_QUERY_INFORMATION,
- FALSE,
- 0);
- DCHECK(result);
-#endif
-
-#if defined(USE_X11)
- tty_file_ = base::OpenFile(base::FilePath(kTtyFilePath), "r");
- SetupXServer();
-#endif
- watched_message_loop_->AddTaskObserver(&task_observer_);
-}
-
-void GpuWatchdogThread::PostAcknowledge() {
- // Called on the monitored thread. Responds with OnAcknowledge. Cannot use
- // the method factory. Rely on reference counting instead.
- task_runner()->PostTask(FROM_HERE,
- base::Bind(&GpuWatchdogThread::OnAcknowledge, this));
-}
-
-void GpuWatchdogThread::CheckArmed() {
- // Acknowledge the watchdog if it has armed itself. The watchdog will not
- // change its armed state until it is acknowledged.
- if (armed()) {
- PostAcknowledge();
- }
-}
-
-void GpuWatchdogThread::Init() {
- // Schedule the first check.
- OnCheck(false);
-}
-
-void GpuWatchdogThread::CleanUp() {
- weak_factory_.InvalidateWeakPtrs();
-}
-
-GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver(
- GpuWatchdogThread* watchdog)
- : watchdog_(watchdog) {
-}
-
-GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() {
-}
-
-void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask(
- const base::PendingTask& pending_task) {
- watchdog_->CheckArmed();
-}
-
-void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask(
- const base::PendingTask& pending_task) {
-}
-
-GpuWatchdogThread::~GpuWatchdogThread() {
- // Verify that the thread was explicitly stopped. If the thread is stopped
- // implicitly by the destructor, CleanUp() will not be called.
- DCHECK(!weak_factory_.HasWeakPtrs());
-
-#if defined(OS_WIN)
- CloseHandle(watched_thread_handle_);
-#endif
-
- base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
- if (power_monitor)
- power_monitor->RemoveObserver(this);
-
-#if defined(USE_X11)
- if (tty_file_)
- fclose(tty_file_);
- XDestroyWindow(display_, window_);
- XCloseDisplay(display_);
-#endif
-
- watched_message_loop_->RemoveTaskObserver(&task_observer_);
-}
-
-void GpuWatchdogThread::OnAcknowledge() {
- CHECK(base::PlatformThread::CurrentId() == GetThreadId());
-
- // The check has already been acknowledged and another has already been
- // scheduled by a previous call to OnAcknowledge. It is normal for a
- // watched thread to see armed_ being true multiple times before
- // the OnAcknowledge task is run on the watchdog thread.
- if (!armed_)
- return;
-
- // Revoke any pending hang termination.
- weak_factory_.InvalidateWeakPtrs();
- armed_ = false;
-
- if (suspended_) {
- responsive_acknowledge_count_ = 0;
- return;
- }
-
- base::Time current_time = base::Time::Now();
-
- // The watchdog waits until at least 6 consecutive checks have returned in
- // less than 50 ms before it will start ignoring the CPU time in determining
- // whether to timeout. This is a compromise to allow startups that are slow
- // due to disk contention to avoid timing out, but once the GPU process is
- // running smoothly the watchdog will be able to detect hangs that don't use
- // the CPU.
- if ((current_time - check_time_) < base::TimeDelta::FromMilliseconds(50))
- responsive_acknowledge_count_++;
- else
- responsive_acknowledge_count_ = 0;
-
- if (responsive_acknowledge_count_ >= 6)
- use_thread_cpu_time_ = false;
-
- // If it took a long time for the acknowledgement, assume the computer was
- // recently suspended.
- bool was_suspended = (current_time > suspension_timeout_);
-
- // The monitored thread has responded. Post a task to check it again.
- task_runner()->PostDelayedTask(
- FROM_HERE, base::Bind(&GpuWatchdogThread::OnCheck,
- weak_factory_.GetWeakPtr(), was_suspended),
- 0.5 * timeout_);
-}
-
-void GpuWatchdogThread::OnCheck(bool after_suspend) {
- CHECK(base::PlatformThread::CurrentId() == GetThreadId());
-
- // Do not create any new termination tasks if one has already been created
- // or the system is suspended.
- if (armed_ || suspended_)
- return;
-
- // Must set armed before posting the task. This task might be the only task
- // that will activate the TaskObserver on the watched thread and it must not
- // miss the false -> true transition.
- armed_ = true;
-
-#if defined(OS_WIN)
- arm_cpu_time_ = GetWatchedThreadTime();
-
- QueryUnbiasedInterruptTime(&arm_interrupt_time_);
-#endif
-
- check_time_ = base::Time::Now();
- check_timeticks_ = base::TimeTicks::Now();
- // Immediately after the computer is woken up from being suspended it might
- // be pretty sluggish, so allow some extra time before the next timeout.
- base::TimeDelta timeout = timeout_ * (after_suspend ? 3 : 1);
- suspension_timeout_ = check_time_ + timeout * 2;
-
- // Post a task to the monitored thread that does nothing but wake up the
- // TaskObserver. Any other tasks that are pending on the watched thread will
- // also wake up the observer. This simply ensures there is at least one.
- watched_message_loop_->task_runner()->PostTask(FROM_HERE,
- base::Bind(&base::DoNothing));
-
- // Post a task to the watchdog thread to exit if the monitored thread does
- // not respond in time.
- task_runner()->PostDelayedTask(
- FROM_HERE,
- base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
- weak_factory_.GetWeakPtr()),
- timeout);
-}
-
-// Use the --disable-gpu-watchdog command line switch to disable this.
-void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
- // Should not get here while the system is suspended.
- DCHECK(!suspended_);
-
-#if defined(OS_WIN)
- // Defer termination until a certain amount of CPU time has elapsed on the
- // watched thread.
- base::ThreadTicks current_cpu_time = GetWatchedThreadTime();
- base::TimeDelta time_since_arm = current_cpu_time - arm_cpu_time_;
- if (use_thread_cpu_time_ && (time_since_arm < timeout_)) {
- task_runner()->PostDelayedTask(
- FROM_HERE,
- base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
- weak_factory_.GetWeakPtr()),
- timeout_ - time_since_arm);
- return;
- }
-#endif
-
- // If the watchdog woke up significantly behind schedule, disarm and reset
- // the watchdog check. This is to prevent the watchdog thread from terminating
- // when a machine wakes up from sleep or hibernation, which would otherwise
- // appear to be a hang.
- if (base::Time::Now() > suspension_timeout_) {
- armed_ = false;
- OnCheck(true);
- return;
- }
-
-#if defined(USE_X11)
- XWindowAttributes attributes;
- XGetWindowAttributes(display_, window_, &attributes);
-
- XSelectInput(display_, window_, PropertyChangeMask);
- SetupXChangeProp();
-
- XFlush(display_);
-
- // We wait for the property change event with a timeout. If it arrives we know
- // that X is responsive and is not the cause of the watchdog trigger, so we
- // should
- // terminate. If it times out, it may be due to X taking a long time, but
- // terminating won't help, so ignore the watchdog trigger.
- XEvent event_return;
- base::TimeTicks deadline = base::TimeTicks::Now() + timeout_;
- while (true) {
- base::TimeDelta delta = deadline - base::TimeTicks::Now();
- if (delta < base::TimeDelta()) {
- return;
- } else {
- while (XCheckWindowEvent(display_, window_, PropertyChangeMask,
- &event_return)) {
- if (MatchXEventAtom(&event_return))
- break;
- }
- struct pollfd fds[1];
- fds[0].fd = XConnectionNumber(display_);
- fds[0].events = POLLIN;
- int status = poll(fds, 1, delta.InMilliseconds());
- if (status == -1) {
- if (errno == EINTR) {
- continue;
- } else {
- LOG(FATAL) << "Lost X connection, aborting.";
- break;
- }
- } else if (status == 0) {
- return;
- } else {
- continue;
- }
- }
- }
-#endif
-
- // For minimal developer annoyance, don't keep terminating. You need to skip
- // the call to base::Process::Terminate below in a debugger for this to be
- // useful.
- static bool terminated = false;
- if (terminated)
- return;
-
-#if defined(OS_WIN)
- if (IsDebuggerPresent())
- return;
-#endif
-
-#if defined(USE_X11)
- // Don't crash if we're not on the TTY of our host X11 server.
- int active_tty = GetActiveTTY();
- if(host_tty_ != -1 && active_tty != -1 && host_tty_ != active_tty) {
- return;
- }
-#endif
-
-// Store variables so they're available in crash dumps to help determine the
-// cause of any hang.
-#if defined(OS_WIN)
- ULONGLONG fire_interrupt_time;
- QueryUnbiasedInterruptTime(&fire_interrupt_time);
-
- // This is the time since the watchdog was armed, in 100ns intervals,
- // ignoring time where the computer is suspended.
- ULONGLONG interrupt_delay = fire_interrupt_time - arm_interrupt_time_;
-
- base::debug::Alias(&interrupt_delay);
- base::debug::Alias(&current_cpu_time);
- base::debug::Alias(&time_since_arm);
-
- bool using_thread_ticks = base::ThreadTicks::IsSupported();
- base::debug::Alias(&using_thread_ticks);
-
- bool using_high_res_timer = base::Time::IsHighResolutionTimerInUse();
- base::debug::Alias(&using_high_res_timer);
-
- bool message_pump_is_signaled =
- watched_message_loop_->MessagePumpWasSignaled();
- base::debug::Alias(&message_pump_is_signaled);
-#endif
-
- base::Time current_time = base::Time::Now();
- base::TimeTicks current_timeticks = base::TimeTicks::Now();
- base::debug::Alias(&current_time);
- base::debug::Alias(&current_timeticks);
-
- LOG(ERROR) << "The GPU process hung. Terminating after "
- << timeout_.InMilliseconds() << " ms.";
-
- // Deliberately crash the process to create a crash dump.
- *((volatile int*)0) = 0x1337;
-
- terminated = true;
-}
-
-#if defined(USE_X11)
-void GpuWatchdogThread::SetupXServer() {
- display_ = XOpenDisplay(NULL);
- window_ = XCreateWindow(display_, DefaultRootWindow(display_), 0, 0, 1, 1, 0,
- CopyFromParent, InputOutput, CopyFromParent, 0, NULL);
- atom_ = XInternAtom(display_, "CHECK", False);
- host_tty_ = GetActiveTTY();
-}
-
-void GpuWatchdogThread::SetupXChangeProp() {
- XChangeProperty(display_, window_, atom_, XA_STRING, 8, PropModeReplace, text,
- (arraysize(text) - 1));
-}
-
-bool GpuWatchdogThread::MatchXEventAtom(XEvent* event) {
- if (event->xproperty.window == window_ && event->type == PropertyNotify &&
- event->xproperty.atom == atom_)
- return true;
-
- return false;
-}
-
-#endif
-void GpuWatchdogThread::AddPowerObserver() {
- task_runner()->PostTask(
- FROM_HERE, base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this));
-}
-
-void GpuWatchdogThread::OnAddPowerObserver() {
- base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
- DCHECK(power_monitor);
- power_monitor->AddObserver(this);
-}
-
-void GpuWatchdogThread::OnSuspend() {
- suspended_ = true;
- suspend_time_ = base::Time::Now();
-
- // When suspending force an acknowledgement to cancel any pending termination
- // tasks.
- OnAcknowledge();
-}
-
-void GpuWatchdogThread::OnResume() {
- suspended_ = false;
- resume_time_ = base::Time::Now();
-
- // After resuming jump-start the watchdog again.
- armed_ = false;
- OnCheck(true);
-}
-
-#if defined(OS_WIN)
-base::ThreadTicks GpuWatchdogThread::GetWatchedThreadTime() {
- if (base::ThreadTicks::IsSupported()) {
- // Convert ThreadTicks::Now() to TimeDelta.
- return base::ThreadTicks::GetForThread(
- base::PlatformThreadHandle(watched_thread_handle_));
- } else {
- // Use GetThreadTimes as a backup mechanism.
- FILETIME creation_time;
- FILETIME exit_time;
- FILETIME user_time;
- FILETIME kernel_time;
- BOOL result = GetThreadTimes(watched_thread_handle_, &creation_time,
- &exit_time, &kernel_time, &user_time);
- DCHECK(result);
-
- ULARGE_INTEGER user_time64;
- user_time64.HighPart = user_time.dwHighDateTime;
- user_time64.LowPart = user_time.dwLowDateTime;
-
- ULARGE_INTEGER kernel_time64;
- kernel_time64.HighPart = kernel_time.dwHighDateTime;
- kernel_time64.LowPart = kernel_time.dwLowDateTime;
-
- // Time is reported in units of 100 nanoseconds. Kernel and user time are
- // summed to deal with to kinds of hangs. One is where the GPU process is
- // stuck in user level, never calling into the kernel and kernel time is
- // not increasing. The other is where either the kernel hangs and never
- // returns to user level or where user level code
- // calls into kernel level repeatedly, giving up its quanta before it is
- // tracked, for example a loop that repeatedly Sleeps.
- return base::ThreadTicks() +
- base::TimeDelta::FromMilliseconds(static_cast<int64_t>(
- (user_time64.QuadPart + kernel_time64.QuadPart) / 10000));
- }
-}
-#endif
-
-#if defined(USE_X11)
-int GpuWatchdogThread::GetActiveTTY() const {
- char tty_string[8] = {0};
- if (tty_file_ && !fseek(tty_file_, 0, SEEK_SET) &&
- fread(tty_string, 1, 7, tty_file_)) {
- int tty_number;
- size_t num_res = sscanf(tty_string, "tty%d\n", &tty_number);
- if (num_res == 1)
- return tty_number;
- }
- return -1;
-}
-#endif
-
-} // namespace content

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