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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace_controller.h" | 5 #include "ash/wm/workspace_controller.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "ash/common/shelf/wm_shelf.h" | 9 #include "ash/common/shelf/wm_shelf.h" |
10 #include "ash/common/shell_window_ids.h" | 10 #include "ash/common/shell_window_ids.h" |
11 #include "ash/common/wm/dock/docked_window_layout_manager.h" | 11 #include "ash/common/wm/dock/docked_window_layout_manager.h" |
12 #include "ash/common/wm/fullscreen_window_finder.h" | 12 #include "ash/common/wm/fullscreen_window_finder.h" |
13 #include "ash/common/wm/window_state.h" | 13 #include "ash/common/wm/window_state.h" |
14 #include "ash/common/wm/wm_window_animations.h" | 14 #include "ash/common/wm/wm_window_animations.h" |
| 15 #include "ash/common/wm/workspace/workspace_event_handler.h" |
15 #include "ash/common/wm/workspace/workspace_layout_manager.h" | 16 #include "ash/common/wm/workspace/workspace_layout_manager.h" |
16 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h" | 17 #include "ash/common/wm/workspace/workspace_layout_manager_backdrop_delegate.h" |
17 #include "ash/common/wm_root_window_controller.h" | 18 #include "ash/common/wm_root_window_controller.h" |
| 19 #include "ash/common/wm_shell.h" |
18 #include "ash/common/wm_window.h" | 20 #include "ash/common/wm_window.h" |
19 #include "ash/wm/workspace/workspace_event_handler.h" | |
20 #include "base/memory/ptr_util.h" | 21 #include "base/memory/ptr_util.h" |
21 #include "ui/aura/client/aura_constants.h" | 22 #include "ui/aura/client/aura_constants.h" |
22 #include "ui/aura/window.h" | 23 #include "ui/aura/window.h" |
23 #include "ui/aura/window_event_dispatcher.h" | 24 #include "ui/aura/window_event_dispatcher.h" |
24 #include "ui/compositor/layer.h" | 25 #include "ui/compositor/layer.h" |
25 #include "ui/compositor/scoped_layer_animation_settings.h" | 26 #include "ui/compositor/scoped_layer_animation_settings.h" |
26 #include "ui/wm/core/visibility_controller.h" | 27 #include "ui/wm/core/visibility_controller.h" |
27 #include "ui/wm/core/window_animations.h" | 28 #include "ui/wm/core/window_animations.h" |
28 #include "ui/wm/public/activation_client.h" | 29 #include "ui/wm/public/activation_client.h" |
29 | 30 |
30 namespace ash { | 31 namespace ash { |
31 namespace { | 32 namespace { |
32 | 33 |
33 // Amount of time to pause before animating anything. Only used during initial | 34 // Amount of time to pause before animating anything. Only used during initial |
34 // animation (when logging in). | 35 // animation (when logging in). |
35 const int kInitialPauseTimeMS = 750; | 36 const int kInitialPauseTimeMS = 750; |
36 | 37 |
37 // The duration of the animation that occurs on first login. | 38 // The duration of the animation that occurs on first login. |
38 const int kInitialAnimationDurationMS = 200; | 39 const int kInitialAnimationDurationMS = 200; |
39 | 40 |
40 } // namespace | 41 } // namespace |
41 | 42 |
42 WorkspaceController::WorkspaceController(WmWindow* viewport) | 43 WorkspaceController::WorkspaceController(WmWindow* viewport) |
43 : viewport_(viewport), | 44 : viewport_(viewport), |
44 event_handler_(new WorkspaceEventHandler), | 45 event_handler_(WmShell::Get()->CreateWorkspaceEventHandler(viewport)), |
45 layout_manager_(new WorkspaceLayoutManager(viewport)) { | 46 layout_manager_(new WorkspaceLayoutManager(viewport)) { |
46 viewport_->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE); | 47 viewport_->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE); |
47 viewport_->SetLayoutManager(base::WrapUnique(layout_manager_)); | 48 viewport_->SetLayoutManager(base::WrapUnique(layout_manager_)); |
48 viewport_->AddLimitedPreTargetHandler(event_handler_.get()); | |
49 } | 49 } |
50 | 50 |
51 WorkspaceController::~WorkspaceController() { | 51 WorkspaceController::~WorkspaceController() { |
52 viewport_->SetLayoutManager(nullptr); | 52 viewport_->SetLayoutManager(nullptr); |
53 viewport_->RemoveLimitedPreTargetHandler(event_handler_.get()); | |
54 } | 53 } |
55 | 54 |
56 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const { | 55 wm::WorkspaceWindowState WorkspaceController::GetWindowState() const { |
57 if (!viewport_->GetRootWindowController()->HasShelf()) | 56 if (!viewport_->GetRootWindowController()->HasShelf()) |
58 return wm::WORKSPACE_WINDOW_STATE_DEFAULT; | 57 return wm::WORKSPACE_WINDOW_STATE_DEFAULT; |
59 | 58 |
60 const WmWindow* fullscreen = wm::GetWindowForFullscreenMode(viewport_); | 59 const WmWindow* fullscreen = wm::GetWindowForFullscreenMode(viewport_); |
61 if (fullscreen && !fullscreen->GetWindowState()->ignored_by_shelf()) | 60 if (fullscreen && !fullscreen->GetWindowState()->ignored_by_shelf()) |
62 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN; | 61 return wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN; |
63 | 62 |
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119 layer->SetOpacity(1.0f); | 118 layer->SetOpacity(1.0f); |
120 } | 119 } |
121 } | 120 } |
122 | 121 |
123 void WorkspaceController::SetMaximizeBackdropDelegate( | 122 void WorkspaceController::SetMaximizeBackdropDelegate( |
124 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) { | 123 std::unique_ptr<WorkspaceLayoutManagerBackdropDelegate> delegate) { |
125 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate)); | 124 layout_manager_->SetMaximizeBackdropDelegate(std::move(delegate)); |
126 } | 125 } |
127 | 126 |
128 } // namespace ash | 127 } // namespace ash |
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