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Issue 2285443002: content: Reduce number of raster threads on big.LITTLE. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gpu/compositor_util.h" 5 #include "content/browser/gpu/compositor_util.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <memory> 9 #include <memory>
10 #include <utility> 10 #include <utility>
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154 DCHECK(index < arraysize(kGpuFeatureInfo)); 154 DCHECK(index < arraysize(kGpuFeatureInfo));
155 *eof = (index == arraysize(kGpuFeatureInfo) - 1); 155 *eof = (index == arraysize(kGpuFeatureInfo) - 1);
156 return kGpuFeatureInfo[index]; 156 return kGpuFeatureInfo[index];
157 } 157 }
158 158
159 } // namespace 159 } // namespace
160 160
161 int NumberOfRendererRasterThreads() { 161 int NumberOfRendererRasterThreads() {
162 int num_processors = base::SysInfo::NumberOfProcessors(); 162 int num_processors = base::SysInfo::NumberOfProcessors();
163 163
164 #if defined(OS_ANDROID) 164 #if defined(OS_ANDROID) || \
165 // Android may report 6 to 8 CPUs for big.LITTLE configurations. 165 (defined(OS_CHROMEOS) && defined(ARCH_CPU_ARM_FAMILY))
166 // Limit the number of raster threads based on maximum of 4 big cores. 166 // Android and ChromeOS ARM devices may report 6 to 8 CPUs for big.LITTLE
167 // configurations. Limit the number of raster threads based on maximum of
168 // 4 big cores.
167 num_processors = std::min(num_processors, 4); 169 num_processors = std::min(num_processors, 4);
168 #endif 170 #endif
169 171
170 int num_raster_threads = num_processors / 2; 172 int num_raster_threads = num_processors / 2;
171 173
172 #if defined(OS_ANDROID) 174 #if defined(OS_ANDROID)
173 // Limit the number of raster threads to 1 on Android. 175 // Limit the number of raster threads to 1 on Android.
174 // TODO(reveman): Remove this when we have a better mechanims to prevent 176 // TODO(reveman): Remove this when we have a better mechanims to prevent
175 // pre-paint raster work from slowing down non-raster work. crbug.com/504515 177 // pre-paint raster work from slowing down non-raster work. crbug.com/504515
176 num_raster_threads = 1; 178 num_raster_threads = 1;
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406 } 408 }
407 } 409 }
408 return problem_list; 410 return problem_list;
409 } 411 }
410 412
411 std::vector<std::string> GetDriverBugWorkarounds() { 413 std::vector<std::string> GetDriverBugWorkarounds() {
412 return GpuDataManagerImpl::GetInstance()->GetDriverBugWorkarounds(); 414 return GpuDataManagerImpl::GetInstance()->GetDriverBugWorkarounds();
413 } 415 }
414 416
415 } // namespace content 417 } // namespace content
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