| Index: src/effects/gradients/SkGradientShader.cpp
|
| diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
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| index 2c554dc37605ad6a24b5a281523094f2b4e13b61..ee7007a63e4f9cad648f9c38e7a3740af4392b96 100644
|
| --- a/src/effects/gradients/SkGradientShader.cpp
|
| +++ b/src/effects/gradients/SkGradientShader.cpp
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| @@ -831,28 +831,89 @@ GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
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|
|
| GrGLGradientEffect::~GrGLGradientEffect() { }
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|
|
| -void GrGLGradientEffect::emitYCoordUniform(GrGLShaderBuilder* builder) {
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| - fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| - kFloat_GrSLType, "GradientYCoordFS");
|
| +void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) {
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| +
|
| + if (GrGradientEffect::kTwo_ColorType == getColorType(key)) { // 2 Color case
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| + fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| + kVec4f_GrSLType, "GradientStartColor");
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| + fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| + kVec4f_GrSLType, "GradientEndColor");
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| +
|
| + } else if (GrGradientEffect::kThree_ColorType == getColorType(key)){ // 3 Color Case
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| + fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| + kVec4f_GrSLType, "GradientStartColor");
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| + fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| + kVec4f_GrSLType, "GradientMidColor");
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| + fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| + kVec4f_GrSLType, "GradientEndColor");
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| +
|
| + } else { // if not a fast case
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| + fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
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| + kFloat_GrSLType, "GradientYCoordFS");
|
| + }
|
| +}
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| +
|
| +static void setColorUni(const GrGLUniformManager& uman,
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| + const GrGLUniformManager::UniformHandle uni,
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| + const SkColor* color){
|
| + uman.set4f(uni,
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| + SkColorGetR(*color)/255.f,
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| + SkColorGetG(*color)/255.f,
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| + SkColorGetB(*color)/255.f,
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| + SkColorGetA(*color)/255.f
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| + );
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| }
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|
|
| void GrGLGradientEffect::setData(const GrGLUniformManager& uman,
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| const GrDrawEffect& drawEffect) {
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| +
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| const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
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| - const GrTexture* texture = e.texture(0);
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| - fEffectMatrix.setData(uman, e.getMatrix(), drawEffect, texture);
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|
|
| - SkScalar yCoord = e.getYCoord();
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| - if (yCoord != fCachedYCoord) {
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| - uman.set1f(fFSYUni, yCoord);
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| - fCachedYCoord = yCoord;
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| +
|
| + if (GrGradientEffect::kTwo_ColorType == e.getColorType()){
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| +
|
| + fEffectMatrix.setData(uman, e.getMatrix(), drawEffect, NULL);
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| + setColorUni(uman, fColorStartUni, e.getColors(0));
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| + setColorUni(uman, fColorEndUni, e.getColors(1));
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| +
|
| + } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){
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| +
|
| + fEffectMatrix.setData(uman, e.getMatrix(), drawEffect, NULL);
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| + setColorUni(uman, fColorStartUni, e.getColors(0));
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| + setColorUni(uman, fColorMidUni, e.getColors(1));
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| + setColorUni(uman, fColorEndUni, e.getColors(2));
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| +
|
| + } else {
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| +
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| + const GrTexture* texture = e.texture(0);
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| + fEffectMatrix.setData(uman, e.getMatrix(), drawEffect, texture);
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| +
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| + SkScalar yCoord = e.getYCoord();
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| + if (yCoord != fCachedYCoord) {
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| + uman.set1f(fFSYUni, yCoord);
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| + fCachedYCoord = yCoord;
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| + }
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| }
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| }
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|
|
| -GrGLEffect::EffectKey GrGLGradientEffect::GenMatrixKey(const GrDrawEffect& drawEffect) {
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| +
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| +GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
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| const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
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| - const GrTexture* texture = e.texture(0);
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| - return GrGLEffectMatrix::GenKey(e.getMatrix(), drawEffect, kCoordsType, texture);
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| + const GrTexture* texture = NULL;
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| +
|
| + if (GrGradientEffect::kTexture_ColorType == e.getColorType()){
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| + texture = e.texture(0);
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| + }
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| +
|
| + EffectKey key = GrGLEffectMatrix::GenKey(e.getMatrix(), drawEffect, kCoordsType, texture);
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| +
|
| + if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
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| + key = key | kTwoColorKey;
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| + } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){
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| + key = key | kThreeColorKey;
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| + }
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| +
|
| + return key;
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| }
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|
|
| void GrGLGradientEffect::setupMatrix(GrGLShaderBuilder* builder,
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| @@ -867,21 +928,54 @@ void GrGLGradientEffect::setupMatrix(GrGLShaderBuilder* builder,
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| vsVaryingType);
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| }
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|
|
| -void GrGLGradientEffect::emitColorLookup(GrGLShaderBuilder* builder,
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| - const char* gradientTValue,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const GrGLShaderBuilder::TextureSampler& sampler) {
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| +void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder,
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| + const char* gradientTValue,
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| + EffectKey key,
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| + const char* outputColor,
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| + const char* inputColor,
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| + const GrGLShaderBuilder::TextureSamplerArray& samplers) {
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| + if (GrGradientEffect::kTwo_ColorType == getColorType(key)){
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| +
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| + builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, %s);\n",
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| + builder->getUniformVariable(fColorStartUni).c_str(),
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| + builder->getUniformVariable(fColorEndUni).c_str(),
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| + gradientTValue);
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| +
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| + SkString output, colorTemp;
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| + colorTemp.append("colorTemp");
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| + builder->fsCodeAppendf("\t%s = ", outputColor);
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| + GrGLSLModulatef<4>(&output, inputColor, colorTemp.c_str());
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| + builder->fsCodeAppend(output.c_str());
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| + builder->fsCodeAppend(";\n");
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| +
|
| +
|
| + } else if (GrGradientEffect::kThree_ColorType == getColorType(key)){
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| +
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| + builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
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| + gradientTValue);
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| + builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s +(1.0 - min(abs(oneMinus2t), 1.0)) * %s + clamp(-oneMinus2t, 0.0, 1.0) * %s;\n",
|
| + builder->getUniformVariable(fColorStartUni).c_str(),
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| + builder->getUniformVariable(fColorMidUni).c_str(),
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| + builder->getUniformVariable(fColorEndUni).c_str());
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| +
|
| + SkString output, colorTemp;
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| + colorTemp.append("colorTemp");
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| + builder->fsCodeAppendf("\t%s = ", outputColor);
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| + GrGLSLModulatef<4>(&output, inputColor, colorTemp.c_str());
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| + builder->fsCodeAppend(output.c_str());
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| + builder->fsCodeAppend(";\n");
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|
|
| - builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n",
|
| - gradientTValue,
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| - builder->getUniformVariable(fFSYUni).c_str());
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| - builder->fsCodeAppendf("\t%s = ", outputColor);
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| - builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType,
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| - inputColor,
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| - sampler,
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| - "coord");
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| - builder->fsCodeAppend(";\n");
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| + } else {
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| + builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n",
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| + gradientTValue,
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| + builder->getUniformVariable(fFSYUni).c_str());
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| + builder->fsCodeAppendf("\t%s = ", outputColor);
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| + builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType,
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| + inputColor,
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| + samplers[0],
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| + "coord");
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| + builder->fsCodeAppend(";\n");
|
| + }
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| }
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|
|
| /////////////////////////////////////////////////////////////////////
|
| @@ -890,48 +984,62 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
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| const SkGradientShaderBase& shader,
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| const SkMatrix& matrix,
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| SkShader::TileMode tileMode) {
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| - // TODO: check for simple cases where we don't need a texture:
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| - //GradientInfo info;
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| - //shader.asAGradient(&info);
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| - //if (info.fColorCount == 2) { ...
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|
|
| - fMatrix = matrix;
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|
|
| SkBitmap bitmap;
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| shader.getGradientTableBitmap(&bitmap);
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| -
|
| + fMatrix = matrix;
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| fIsOpaque = shader.isOpaque();
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|
|
| - GrTextureStripAtlas::Desc desc;
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| - desc.fWidth = bitmap.width();
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| - desc.fHeight = 32;
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| - desc.fRowHeight = bitmap.height();
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| - desc.fContext = ctx;
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| - desc.fConfig = SkBitmapConfig2GrPixelConfig(bitmap.config());
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| - fAtlas = GrTextureStripAtlas::GetAtlas(desc);
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| - SkASSERT(NULL != fAtlas);
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| -
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| - // We always filter the gradient table. Each table is one row of a texture, so always y-clamp.
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| - GrTextureParams params;
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| - params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
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| - params.setTileModeX(tileMode);
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| -
|
| - fRow = fAtlas->lockRow(bitmap);
|
| - if (-1 != fRow) {
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| - fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf *
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| - fAtlas->getVerticalScaleFactor();
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| - fTextureAccess.reset(fAtlas->getTexture(), params);
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| + SkShader::GradientInfo info;
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| + SkScalar pos[3] = {0};
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| +
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| + info.fColorCount = 3;
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| + info.fColors = &fColors[0];
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| + info.fColorOffsets = &pos[0];
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| + shader.asAGradient(&info);
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| +
|
| + if (2 == info.fColorCount) { // if 2 color
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| + fRow = -1; // flag for no atlas
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| + fColorType = kTwo_ColorType;
|
| + } else if (3 == info.fColorCount &&
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| + (SkScalarAbs(pos[1] - 0.5f) < 0.01f)) { // 3 color symmetric
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| + fRow = -1; // flag for no atlas
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| + fColorType = kThree_ColorType;
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| } else {
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| - GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, ¶ms);
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| - fTextureAccess.reset(texture, params);
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| - fYCoord = SK_ScalarHalf;
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| -
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| - // Unlock immediately, this is not great, but we don't have a way of
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| - // knowing when else to unlock it currently, so it may get purged from
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| - // the cache, but it'll still be ref'd until it's no longer being used.
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| - GrUnlockAndUnrefCachedBitmapTexture(texture);
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| + fColorType = kTexture_ColorType;
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| +
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| + GrTextureStripAtlas::Desc desc;
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| + desc.fWidth = bitmap.width();
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| + desc.fHeight = 32;
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| + desc.fRowHeight = bitmap.height();
|
| + desc.fContext = ctx;
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| + desc.fConfig = SkBitmapConfig2GrPixelConfig(bitmap.config());
|
| + fAtlas = GrTextureStripAtlas::GetAtlas(desc);
|
| + GrAssert(NULL != fAtlas);
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| +
|
| + // We always filter the gradient table. Each table is one row of a texture, always y-clamp.
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| + GrTextureParams params;
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| + params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
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| + params.setTileModeX(tileMode);
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| +
|
| + fRow = fAtlas->lockRow(bitmap);
|
| + if (-1 != fRow) {
|
| + fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf *
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| + fAtlas->getVerticalScaleFactor();
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| + fTextureAccess.reset(fAtlas->getTexture(), params);
|
| + } else {
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| + GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, ¶ms);
|
| + fTextureAccess.reset(texture, params);
|
| + fYCoord = SK_ScalarHalf;
|
| +
|
| + // Unlock immediately, this is not great, but we don't have a way of
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| + // knowing when else to unlock it currently, so it may get purged from
|
| + // the cache, but it'll still be ref'd until it's no longer being used.
|
| + GrUnlockAndUnrefCachedBitmapTexture(texture);
|
| + }
|
| + this->addTextureAccess(&fTextureAccess);
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| }
|
| - this->addTextureAccess(&fTextureAccess);
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| }
|
|
|
| GrGradientEffect::~GrGradientEffect() {
|
| @@ -942,12 +1050,31 @@ GrGradientEffect::~GrGradientEffect() {
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|
|
| bool GrGradientEffect::onIsEqual(const GrEffect& effect) const {
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| const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect);
|
| - return fTextureAccess.getTexture() == s.fTextureAccess.getTexture() &&
|
| - fTextureAccess.getParams().getTileModeX() ==
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| +
|
| + if (this->fColorType == s.getColorType()){
|
| +
|
| + if (kTwo_ColorType == fColorType) {
|
| + if (*this->getColors(0) != *s.getColors(0) ||
|
| + *this->getColors(1) != *s.getColors(1)) {
|
| + return false;
|
| + }
|
| + } else if (kThree_ColorType == fColorType) {
|
| + if (*this->getColors(0) != *s.getColors(0) ||
|
| + *this->getColors(1) != *s.getColors(1) ||
|
| + *this->getColors(2) != *s.getColors(2)) {
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + return fTextureAccess.getTexture() == s.fTextureAccess.getTexture() &&
|
| + fTextureAccess.getParams().getTileModeX() ==
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| s.fTextureAccess.getParams().getTileModeX() &&
|
| - this->useAtlas() == s.useAtlas() &&
|
| - fYCoord == s.getYCoord() &&
|
| - fMatrix.cheapEqualTo(s.getMatrix());
|
| + this->useAtlas() == s.useAtlas() &&
|
| + fYCoord == s.getYCoord() &&
|
| + fMatrix.cheapEqualTo(s.getMatrix());
|
| + }
|
| +
|
| + return false;
|
| }
|
|
|
| void GrGradientEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
|
|