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Unified Diff: src/effects/gradients/SkTwoPointRadialGradient.cpp

Issue 22854005: GPU Gradients (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Moved mode toggling back to base class, fixed EffectKey masking. Created 7 years, 4 months ago
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Index: src/effects/gradients/SkTwoPointRadialGradient.cpp
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 989c1395563145122a0f13e88a5822011adcbd83..48a2596234e5c0d00ef2321d5720ed1b9e279d1d 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -535,7 +535,7 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
const char* inputColor,
const TextureSamplerArray& samplers) {
- this->emitYCoordUniform(builder);
+ this->emitUniforms(builder, key);
const char* fsCoords;
const char* vsCoordsVarying;
GrSLType coordsVaryingType;
@@ -632,7 +632,7 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
t.printf("-%s / %s", cName.c_str(), bVar.c_str());
}
- this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
+ this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
}
}

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