| Index: src/core/SkShadowShader.h
|
| diff --git a/src/core/SkShadowShader.h b/src/core/SkShadowShader.h
|
| index 3263950a93910691b6fd985256a7d0b81d8107f0..ea05ccae89d63cb718a9c4a5912bb3ed85b833b3 100644
|
| --- a/src/core/SkShadowShader.h
|
| +++ b/src/core/SkShadowShader.h
|
| @@ -19,6 +19,9 @@ public:
|
| /** This shader combines the diffuse color in 'diffuseShader' with the shadows
|
| * determined by the 'povDepthShader' and the shadow maps stored in each of the
|
| * lights in 'lights'
|
| + *
|
| + * Please note that the shadow shader is required to be in Stage0, otherwise
|
| + * the texture coords will be wrong within the shader.
|
| */
|
| static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader,
|
| sk_sp<SkShader> diffuseShader,
|
|
|