Index: src/gpu/gl/GrGLVertexArray.cpp |
diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp |
index a10f9873e8adb5d96a677f79df36275404f74684..bf3d3b5e981240d85ca099980419374f84a308a9 100644 |
--- a/src/gpu/gl/GrGLVertexArray.cpp |
+++ b/src/gpu/gl/GrGLVertexArray.cpp |
@@ -19,7 +19,7 @@ void GrGLAttribArrayState::set(const GrGpuGL* gpu, |
GrGLboolean normalized, |
GrGLsizei stride, |
GrGLvoid* offset) { |
- GrAssert(index >= 0 && index < fAttribArrayStates.count()); |
+ SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
AttribArrayState* array = &fAttribArrayStates[index]; |
if (!array->fEnableIsValid || !array->fEnabled) { |
GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |