| Index: src/gpu/gl/GrGLVertexArray.cpp
|
| diff --git a/src/gpu/gl/GrGLVertexArray.cpp b/src/gpu/gl/GrGLVertexArray.cpp
|
| index a10f9873e8adb5d96a677f79df36275404f74684..bf3d3b5e981240d85ca099980419374f84a308a9 100644
|
| --- a/src/gpu/gl/GrGLVertexArray.cpp
|
| +++ b/src/gpu/gl/GrGLVertexArray.cpp
|
| @@ -19,7 +19,7 @@ void GrGLAttribArrayState::set(const GrGpuGL* gpu,
|
| GrGLboolean normalized,
|
| GrGLsizei stride,
|
| GrGLvoid* offset) {
|
| - GrAssert(index >= 0 && index < fAttribArrayStates.count());
|
| + SkASSERT(index >= 0 && index < fAttribArrayStates.count());
|
| AttribArrayState* array = &fAttribArrayStates[index];
|
| if (!array->fEnableIsValid || !array->fEnabled) {
|
| GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
|
|
|