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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 | 10 |
11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) | 11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) |
12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); |
13 | 13 |
14 void GrGLAttribArrayState::set(const GrGpuGL* gpu, | 14 void GrGLAttribArrayState::set(const GrGpuGL* gpu, |
15 int index, | 15 int index, |
16 GrGLVertexBuffer* buffer, | 16 GrGLVertexBuffer* buffer, |
17 GrGLint size, | 17 GrGLint size, |
18 GrGLenum type, | 18 GrGLenum type, |
19 GrGLboolean normalized, | 19 GrGLboolean normalized, |
20 GrGLsizei stride, | 20 GrGLsizei stride, |
21 GrGLvoid* offset) { | 21 GrGLvoid* offset) { |
22 GrAssert(index >= 0 && index < fAttribArrayStates.count()); | 22 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
23 AttribArrayState* array = &fAttribArrayStates[index]; | 23 AttribArrayState* array = &fAttribArrayStates[index]; |
24 if (!array->fEnableIsValid || !array->fEnabled) { | 24 if (!array->fEnableIsValid || !array->fEnabled) { |
25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
26 array->fEnableIsValid = true; | 26 array->fEnableIsValid = true; |
27 array->fEnabled = true; | 27 array->fEnabled = true; |
28 } | 28 } |
29 if (!array->fAttribPointerIsValid || | 29 if (!array->fAttribPointerIsValid || |
30 array->fVertexBufferID != buffer->bufferID() || | 30 array->fVertexBufferID != buffer->bufferID() || |
31 array->fSize != size || | 31 array->fSize != size || |
32 array->fNormalized != normalized || | 32 array->fNormalized != normalized || |
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114 } | 114 } |
115 } | 115 } |
116 | 116 |
117 void GrGLVertexArray::invalidateCachedState() { | 117 void GrGLVertexArray::invalidateCachedState() { |
118 int count = fAttribArrays.count(); | 118 int count = fAttribArrays.count(); |
119 for (int i = 0; i < count; ++i) { | 119 for (int i = 0; i < count; ++i) { |
120 fAttribArrays.invalidate(); | 120 fAttribArrays.invalidate(); |
121 } | 121 } |
122 fIndexBufferIDIsValid = false; | 122 fIndexBufferIDIsValid = false; |
123 } | 123 } |
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