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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 22850006: Replace uses of GrAssert by SkASSERT. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
(...skipping 28 matching lines...) Expand all
39 GrBlendCoeff dstCoeff, 39 GrBlendCoeff dstCoeff,
40 const GrGpuGL* gpu, 40 const GrGpuGL* gpu,
41 const GrDeviceCoordTexture* dstCopy, 41 const GrDeviceCoordTexture* dstCopy,
42 SkTArray<const GrEffectStage*, true>* colorStages, 42 SkTArray<const GrEffectStage*, true>* colorStages,
43 SkTArray<const GrEffectStage*, true>* coverageStages , 43 SkTArray<const GrEffectStage*, true>* coverageStages ,
44 GrGLProgramDesc* desc) { 44 GrGLProgramDesc* desc) {
45 colorStages->reset(); 45 colorStages->reset();
46 coverageStages->reset(); 46 coverageStages->reset();
47 47
48 // This should already have been caught 48 // This should already have been caught
49 GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts)); 49 SkASSERT(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));
50 50
51 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendO ptFlag); 51 bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendO ptFlag);
52 52
53 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOpt Flag | 53 bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOpt Flag |
54 GrDrawState::kEmitCoverage_BlendOptFl ag)); 54 GrDrawState::kEmitCoverage_BlendOptFl ag));
55 55
56 // The descriptor is used as a cache key. Thus when a field of the 56 // The descriptor is used as a cache key. Thus when a field of the
57 // descriptor will not affect program generation (because of the attribute 57 // descriptor will not affect program generation (because of the attribute
58 // bindings in use or other descriptor field settings) it should be set 58 // bindings in use or other descriptor field settings) it should be set
59 // to a canonical value to avoid duplicate programs with different keys. 59 // to a canonical value to avoid duplicate programs with different keys.
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
130 header->fCoverageInput = kTransBlack_ColorInput; 130 header->fCoverageInput = kTransBlack_ColorInput;
131 } else if (covIsSolidWhite) { 131 } else if (covIsSolidWhite) {
132 header->fCoverageInput = kSolidWhite_ColorInput; 132 header->fCoverageInput = kSolidWhite_ColorInput;
133 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) { 133 } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
134 header->fCoverageInput = kUniform_ColorInput; 134 header->fCoverageInput = kUniform_ColorInput;
135 } else { 135 } else {
136 header->fCoverageInput = kAttribute_ColorInput; 136 header->fCoverageInput = kAttribute_ColorInput;
137 } 137 }
138 138
139 if (readsDst) { 139 if (readsDst) {
140 GrAssert(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); 140 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
141 const GrTexture* dstCopyTexture = NULL; 141 const GrTexture* dstCopyTexture = NULL;
142 if (NULL != dstCopy) { 142 if (NULL != dstCopy) {
143 dstCopyTexture = dstCopy->texture(); 143 dstCopyTexture = dstCopy->texture();
144 } 144 }
145 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g pu->glCaps()); 145 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g pu->glCaps());
146 GrAssert(0 != header->fDstReadKey); 146 SkASSERT(0 != header->fDstReadKey);
147 } else { 147 } else {
148 header->fDstReadKey = 0; 148 header->fDstReadKey = 0;
149 } 149 }
150 150
151 if (readFragPosition) { 151 if (readFragPosition) {
152 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawStat e.getRenderTarget(), 152 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawStat e.getRenderTarget(),
153 gpu->glCap s()); 153 gpu->glCap s());
154 } else { 154 } else {
155 header->fFragPosKey = 0; 155 header->fFragPosKey = 0;
156 } 156 }
157 157
158 // Record attribute indices 158 // Record attribute indices
159 header->fPositionAttributeIndex = drawState.positionAttributeIndex(); 159 header->fPositionAttributeIndex = drawState.positionAttributeIndex();
160 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex(); 160 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
161 161
162 // For constant color and coverage we need an attribute with an index beyond those already set 162 // For constant color and coverage we need an attribute with an index beyond those already set
163 int availableAttributeIndex = drawState.getVertexAttribCount(); 163 int availableAttributeIndex = drawState.getVertexAttribCount();
164 if (requiresColorAttrib) { 164 if (requiresColorAttrib) {
165 header->fColorAttributeIndex = drawState.colorVertexAttributeIndex(); 165 header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
166 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) { 166 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
167 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); 167 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
168 header->fColorAttributeIndex = availableAttributeIndex; 168 header->fColorAttributeIndex = availableAttributeIndex;
169 availableAttributeIndex++; 169 availableAttributeIndex++;
170 } else { 170 } else {
171 header->fColorAttributeIndex = -1; 171 header->fColorAttributeIndex = -1;
172 } 172 }
173 173
174 if (requiresCoverageAttrib) { 174 if (requiresCoverageAttrib) {
175 header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex (); 175 header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex ();
176 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) { 176 } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
177 GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt); 177 SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
178 header->fCoverageAttributeIndex = availableAttributeIndex; 178 header->fCoverageAttributeIndex = availableAttributeIndex;
179 } else { 179 } else {
180 header->fCoverageAttributeIndex = -1; 180 header->fCoverageAttributeIndex = -1;
181 } 181 }
182 182
183 // Here we deal with whether/how we handle color and coverage separately. 183 // Here we deal with whether/how we handle color and coverage separately.
184 184
185 // Set these defaults and then possibly change our mind if there is coverage . 185 // Set these defaults and then possibly change our mind if there is coverage .
186 header->fDiscardIfZeroCoverage = false; 186 header->fDiscardIfZeroCoverage = false;
187 header->fCoverageOutput = kModulate_CoverageOutput; 187 header->fCoverageOutput = kModulate_CoverageOutput;
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252 252
253 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 253 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
254 fInitialized = other.fInitialized; 254 fInitialized = other.fInitialized;
255 if (fInitialized) { 255 if (fInitialized) {
256 size_t keyLength = other.keyLength(); 256 size_t keyLength = other.keyLength();
257 fKey.reset(keyLength); 257 fKey.reset(keyLength);
258 memcpy(fKey.get(), other.fKey.get(), keyLength); 258 memcpy(fKey.get(), other.fKey.get(), keyLength);
259 } 259 }
260 return *this; 260 return *this;
261 } 261 }
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