| Index: dm/DMGpuTask.h
|
| diff --git a/dm/DMGpuTask.h b/dm/DMGpuTask.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..87c530b825a8bd431e025d02a74209646bef95f1
|
| --- /dev/null
|
| +++ b/dm/DMGpuTask.h
|
| @@ -0,0 +1,45 @@
|
| +#ifndef DMGpuTask_DEFINED
|
| +#define DMGpuTask_DEFINED
|
| +
|
| +#include "DMReporter.h"
|
| +#include "DMTask.h"
|
| +#include "DMTaskRunner.h"
|
| +#include "GrContextFactory.h"
|
| +#include "SkBitmap.h"
|
| +#include "SkString.h"
|
| +#include "SkTemplates.h"
|
| +#include "gm.h"
|
| +#include "gm_expectations.h"
|
| +
|
| +// This is the main entry point for drawing GMs with the GPU.
|
| +
|
| +namespace DM {
|
| +
|
| +class GpuTask : public Task {
|
| +public:
|
| + GpuTask(const char* name,
|
| + Reporter*,
|
| + TaskRunner*,
|
| + const skiagm::ExpectationsSource&,
|
| + skiagm::GMRegistry::Factory,
|
| + SkBitmap::Config,
|
| + GrContextFactory::GLContextType,
|
| + int sampleCount);
|
| +
|
| + virtual void draw() SK_OVERRIDE;
|
| + virtual bool usesGpu() const SK_OVERRIDE { return true; }
|
| + virtual bool shouldSkip() const SK_OVERRIDE;
|
| + virtual SkString name() const SK_OVERRIDE { return fName; }
|
| +
|
| +private:
|
| + SkAutoTDelete<skiagm::GM> fGM;
|
| + const SkString fName;
|
| + const skiagm::Expectations fExpectations;
|
| + const SkBitmap::Config fConfig;
|
| + const GrContextFactory::GLContextType fContextType;
|
| + const int fSampleCount;
|
| +};
|
| +
|
| +} // namespace DM
|
| +
|
| +#endif // DMGpuTask_DEFINED
|
|
|