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| 1 #ifndef DMGpuTask_DEFINED |
| 2 #define DMGpuTask_DEFINED |
| 3 |
| 4 #include "DMReporter.h" |
| 5 #include "DMTask.h" |
| 6 #include "DMTaskRunner.h" |
| 7 #include "GrContextFactory.h" |
| 8 #include "SkBitmap.h" |
| 9 #include "SkString.h" |
| 10 #include "SkTemplates.h" |
| 11 #include "gm.h" |
| 12 #include "gm_expectations.h" |
| 13 |
| 14 // This is the main entry point for drawing GMs with the GPU. |
| 15 |
| 16 namespace DM { |
| 17 |
| 18 class GpuTask : public Task { |
| 19 public: |
| 20 GpuTask(const char* name, |
| 21 Reporter*, |
| 22 TaskRunner*, |
| 23 const skiagm::ExpectationsSource&, |
| 24 skiagm::GMRegistry::Factory, |
| 25 SkBitmap::Config, |
| 26 GrContextFactory::GLContextType, |
| 27 int sampleCount); |
| 28 |
| 29 virtual void draw() SK_OVERRIDE; |
| 30 virtual bool usesGpu() const SK_OVERRIDE { return true; } |
| 31 virtual bool shouldSkip() const SK_OVERRIDE; |
| 32 virtual SkString name() const SK_OVERRIDE { return fName; } |
| 33 |
| 34 private: |
| 35 SkAutoTDelete<skiagm::GM> fGM; |
| 36 const SkString fName; |
| 37 const skiagm::Expectations fExpectations; |
| 38 const SkBitmap::Config fConfig; |
| 39 const GrContextFactory::GLContextType fContextType; |
| 40 const int fSampleCount; |
| 41 }; |
| 42 |
| 43 } // namespace DM |
| 44 |
| 45 #endif // DMGpuTask_DEFINED |
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