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Side by Side Diff: dm/README

Issue 22839016: Skeleton of DM (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: missed one Created 7 years, 2 months ago
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1 DM is like GM, but multithreaded. It doesn't do everything GM does yet.
2
3 Current approximate list of missing features:
4 --mismatchPath
5 --missingExpectationsPath
6 --writePath
7 --writePicturePath
8
9 --deferred
bsalomon 2013/10/10 21:13:07 We probably want most of these replay features. I'
mtklein 2013/10/10 22:32:19 Roger roger. Will come around and flesh these all
epoger 2013/10/11 21:13:13 Yup, we definitely need those on the bots. Fine w
10 --pdf
11 --pipe
scroggo 2013/10/11 21:20:48 Pipe is currently only used by deferred, so it mig
mtklein 2013/10/15 18:30:53 Great. I will keep this in mind.
12 --rtree
13 --serialize
14 --tiledGrid
15 --tiledPipe
scroggo 2013/10/11 21:20:48 tiledPipe is an experiment that we are not current
mtklein 2013/10/15 18:30:53 Sweet. Gone.
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17
18 DM's design is based around Tasks and a TaskRunner.
19
20 A Task represents an independent unit of work that might fail. We make a task
21 for each GM/configuration pair we want to run. Tasks can kick off new tasks
22 themselves. For example, a CpuTask can kick off a ReplayTask to make sure
23 recording and playing back an SkPicture gives the same result as direct
24 rendering.
25
26 The TaskRunner runs all tasks on one of two threadpools, whose sizes are
27 configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a
28 single threadpool but it can swamp the GPU if we shove too much work into it at
29 once. --cpuThreads defaults to the number of cores on the machine.
30 --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.
31
32 So the main flow of DM is:
33
34 for each GM:
35 for each configuration:
36 kick off a new task
37 < tasks run, maybe fail, and maybe kick off new tasks >
38 wait for all tasks to finish
39 report failures
40
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