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| 1 #ifndef DMTaskRunner_DEFINED | |
| 2 #define DMTaskRunner_DEFINED | |
| 3 | |
| 4 #include "SkTemplates.h" | |
| 5 #include "SkThreadPool.h" | |
| 6 #include "SkTypes.h" | |
| 7 | |
| 8 // TaskRunner runs Tasks on one of two threadpools depending on the Task's usesG pu() method. | |
| 9 // This lets us drive the GPU with a small number of threads (e.g. 2 or 4 can be faster than 1) | |
| 10 // while not swamping it with requests from the full fleet of threads that CPU-b ound tasks run on. | |
| 11 | |
| 12 namespace DM { | |
| 13 | |
| 14 class Task; | |
| 15 | |
| 16 class TaskRunner : SkNoncopyable { | |
| 17 public: | |
| 18 TaskRunner(int cputhreads, int gpuThreads); | |
| 19 | |
| 20 void add(Task* task); | |
| 21 void wait(); | |
| 22 | |
| 23 private: | |
| 24 SkAutoTDelete<SkThreadPool> fMain, fGpu; | |
|
scroggo
2013/10/11 21:20:48
Now that you've added wait() to SkThreadPool, you
mtklein
2013/10/15 18:30:53
Absolutely. Done.
| |
| 25 }; | |
| 26 | |
| 27 } // namespace DM | |
| 28 | |
| 29 #endif // DMTaskRunner_DEFINED | |
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