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1 #include "DMTaskRunner.h" | |
2 #include "DMTask.h" | |
3 | |
4 namespace DM { | |
5 | |
6 TaskRunner::TaskRunner(int cputhreads, int gpuThreads) | |
7 : fMain(SkNEW_ARGS(SkThreadPool, (cputhreads))) | |
8 , fGpu(SkNEW_ARGS(SkThreadPool, (gpuThreads))) | |
9 {} | |
10 | |
11 void TaskRunner::add(Task* task) { | |
12 if (task->usesGpu()) { | |
13 fGpu->add(task); | |
14 } else { | |
15 fMain->add(task); | |
16 } | |
17 } | |
18 | |
19 void TaskRunner::wait() { | |
20 // These free calls block until the threadpool is done. We don't allow | |
epoger
2013/10/11 21:13:13
Thanks for the commentary!
| |
21 // children to spawn new GPU tasks so we can wait for that first knowing | |
22 // we'll never try to add to it later. Same can't be said of fMain: fGpu | |
23 // and fMain can both add tasks to fMain, so we have to wait for that last. | |
24 fGpu.free(); | |
25 fMain.free(); | |
26 } | |
27 | |
28 } // namespace DM | |
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