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1 #include "DMCpuTask.h" | |
2 #include "DMReplayTask.h" | |
3 #include "DMUtil.h" | |
4 #include "SkCommandLineFlags.h" | |
5 | |
6 DEFINE_bool(replay, false, "If true, run replay tests for each CpuTask."); | |
7 // TODO(mtklein): add the other various options | |
8 | |
9 namespace DM { | |
10 | |
11 CpuTask::CpuTask(const char* name, | |
12 Reporter* reporter, | |
13 TaskRunner* taskRunner, | |
14 const skiagm::ExpectationsSource& expectations, | |
15 skiagm::GMRegistry::Factory gmFactory, | |
16 SkBitmap::Config config) | |
17 : Task(reporter, taskRunner) | |
18 , fGMFactory(gmFactory) | |
19 , fGM(fGMFactory(NULL)) | |
20 , fName(underJoin(fGM->shortName(), name)) | |
21 , fExpectations(expectations.get(png(fName).c_str())) | |
22 , fConfig(config) | |
23 {} | |
24 | |
25 void CpuTask::draw() { | |
26 SkBitmap bitmap; | |
27 bitmap.setConfig(fConfig, fGM->width(), fGM->height()); | |
28 bitmap.allocPixels(); | |
29 bitmap.eraseColor(0x00000000); | |
30 SkCanvas canvas(bitmap); | |
31 | |
32 canvas.concat(fGM->getInitialTransform()); | |
33 fGM->draw(&canvas); | |
34 canvas.flush(); | |
35 | |
36 const skiagm::GmResultDigest digest(bitmap); | |
37 if (!meetsExpectations(fExpectations, digest)) { | |
38 this->fail(); | |
epoger
2013/10/11 21:13:13
So, are different types of failures (no_comparison
mtklein
2013/10/15 18:30:53
Ah, good catch. I intended to count failures but
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39 } | |
40 | |
41 if (FLAGS_replay) { | |
42 this->spawnChild(SkNEW_ARGS(ReplayTask, | |
43 ("replay", *this, fGMFactory(NULL), digest, f Config))); | |
44 } | |
45 } | |
46 | |
47 bool CpuTask::shouldSkip() const { | |
48 if (SkBitmap::kRGB_565_Config == fConfig && (fGM->getFlags() & skiagm::GM::k Skip565_Flag)) { | |
epoger
2013/10/11 21:13:13
Why is this the only config we check whether to sk
mtklein
2013/10/15 18:30:53
Hmm. Looks like I was being a little cute here.
epoger
2013/10/15 18:52:37
Easier to follow now, thanks.
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49 return true; | |
50 } | |
51 return fGM->getFlags() & skiagm::GM::kGPUOnly_Flag; | |
52 } | |
53 | |
54 } // namespace DM | |
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