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| 1 #ifndef DMComparisonTask_DEFINED |
| 2 #define DMComparisonTask_DEFINED |
| 3 |
| 4 #include "DMTask.h" |
| 5 #include "SkBitmap.h" |
| 6 #include "SkString.h" |
| 7 #include "gm_expectations.h" |
| 8 |
| 9 namespace DM { |
| 10 |
| 11 // We use ComparisonTask to move CPU-bound comparison work of GpuTasks back to |
| 12 // the main thread pool, where we probably have more threads available. |
| 13 |
| 14 class ComparisonTask : public Task { |
| 15 public: |
| 16 ComparisonTask(const Task& parent, skiagm::Expectations, SkBitmap); |
| 17 |
| 18 virtual void draw() SK_OVERRIDE; |
| 19 virtual bool usesGpu() const SK_OVERRIDE { return false; } |
| 20 virtual bool shouldSkip() const SK_OVERRIDE { return false; } |
| 21 virtual SkString name() const SK_OVERRIDE { return fName; } |
| 22 |
| 23 private: |
| 24 const SkString fName; |
| 25 const skiagm::Expectations fExpectations; |
| 26 const SkBitmap fBitmap; |
| 27 }; |
| 28 |
| 29 } // namespace DM |
| 30 |
| 31 #endif // DMComparisonTask_DEFINED |
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