| Index: third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html b/third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f45605b516ac7609cb4958b7f1410cee1b69fa62
|
| --- /dev/null
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| +++ b/third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html
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| @@ -0,0 +1,227 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<title>Geometry Interfaces: DOMMatrix rotate</title>
|
| +<script src="../../resources/testharness.js"></script>
|
| +<script src="../../resources/testharnessreport.js"></script>
|
| +</head>
|
| +<body>
|
| +<script>
|
| +
|
| +function getRotationMatrix(x, y, z, alpha_in_degrees)
|
| +{
|
| + // Vector normalizing
|
| + var length = Math.sqrt(x * x + y * y + z * z);
|
| + var nx = x / length;
|
| + var ny = y / length;
|
| + var nz = z / length;
|
| +
|
| + // The 3D rotation matrix is described in CSS Transforms with alpha.
|
| + // Please see: https://drafts.csswg.org/css-transforms-1/#Rotate3dDefined
|
| + var alpha_in_radian = deg2rad(alpha_in_degrees / 2);
|
| + var sc = Math.sin(alpha_in_radian) * Math.cos(alpha_in_radian);
|
| + var sq = Math.sin(alpha_in_radian) * Math.sin(alpha_in_radian);
|
| +
|
| + var m11 = 1 - 2 * (ny * ny + nz * nz) * sq;
|
| + var m12 = 2 * (nx * ny * sq + nz * sc);
|
| + var m13 = 2 * (nx * nz * sq - ny * sc);
|
| + var m14 = 0;
|
| + var m21 = 2 * (nx * ny * sq - nz * sc);
|
| + var m22 = 1 - 2 * (nx * nx + nz * nz) * sq;
|
| + var m23 = 2 * (ny * nz * sq + nx * sc);
|
| + var m24 = 0;
|
| + var m31 = 2 * (nx * nz * sq + ny * sc);
|
| + var m32 = 2 * (ny * nz * sq - nx * sc);
|
| + var m33 = 1 - 2 * (nx * nx + ny * ny) * sq;
|
| + var m34 = 0;
|
| + var m41 = 0;
|
| + var m42 = 0;
|
| + var m43 = 0;
|
| + var m44 = 1;
|
| +
|
| + return [ m11, m12, m13, m14,
|
| + m21, m22, m23, m24,
|
| + m31, m32, m33, m34,
|
| + m41, m42, m43, m44 ];
|
| +}
|
| +
|
| +function assert_array_almost_equals(actual, expected) {
|
| + for (var i = 0; i < actual.length; i++) {
|
| + assert_equals(actual[i].toFixed(10), expected[i].toFixed(10));
|
| + }
|
| +}
|
| +
|
| +function deg2rad(degrees)
|
| +{
|
| + return degrees * Math.PI / 180;
|
| +}
|
| +
|
| +function rad2deg(radians)
|
| +{
|
| + return radians * 180 / Math.PI
|
| +}
|
| +
|
| +test(function() {
|
| + var actual = new DOMMatrixReadOnly([1, 2, 3, 4, 5, 6, 7, 8, 9, 10.1, 11, 12, 13, 14, 15, 16.6]);
|
| + var expected = new DOMMatrixReadOnly([1, 2, 3, 4, 5, 6, 7, 8, 9, 10.1, 11, 12, 13, 14, 15, 16.6]);
|
| + assert_array_almost_equals(
|
| + actual.rotateAxisAngle(1, 2, 3, 30).toFloat64Array(),
|
| + expected.multiply(new DOMMatrixReadOnly(getRotationMatrix(1, 2, 3, 30))));
|
| + /*
|
| + assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30));
|
| + assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30));
|
| + assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30));
|
| + assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30));
|
| + assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30));*/
|
| +}, "DOMMatrix.rotateAxisAnagleSelf");
|
| +/*
|
| +test(function() {
|
| + var matrix = new DOMMatrix();
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + var result = matrix.rotate(60);
|
| + assert_true(result.is2D);
|
| + assert_false(result.isIdentity);
|
| + var m11 = COS_60_DEG;
|
| + var m12 = SIN_60_DEG;
|
| + var m21 = -SIN_60_DEG;
|
| + var m22 = COS_60_DEG;
|
| + assert_array_equals(toArray(result), [ m11, m21, 0, 0, m12, m22, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + matrix.rotateSelf(60);
|
| + assert_true(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), toArray(result));
|
| +}, "DOMMatrix.rotate(angle) and rotateSelf(angle)");
|
| +
|
| +test(function() {
|
| + var matrix = new DOMMatrix();
|
| + matrix.m11 = 1;
|
| + matrix.m12 = 2;
|
| + matrix.m21 = 3;
|
| + matrix.m22 = 4;
|
| + assert_true(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + var result = matrix.rotate(30);
|
| + assert_true(result.is2D);
|
| + assert_false(result.isIdentity);
|
| + var m11 = COS_30_DEG + SIN_30_DEG * 3;
|
| + var m12 = COS_30_DEG * 2 + SIN_30_DEG * 4;
|
| + var m21 = -SIN_30_DEG + COS_30_DEG * 3;
|
| + var m22 = -SIN_30_DEG * 2 + COS_30_DEG * 4;
|
| + assert_array_equals(toArray(result), [ m11, m21, 0, 0, m12, m22, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + assert_true(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + matrix.rotateSelf(30);
|
| + assert_true(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), toArray(result));
|
| +}, "DOMMatrix.rotate(angle) and DOMMatrix.rotateSelf(angle) with non-identity");
|
| +
|
| +test(function() {
|
| + var matrix = new DOMMatrix();
|
| + matrix.m11 = 1;
|
| + matrix.m12 = 2;
|
| + matrix.m21 = 3;
|
| + matrix.m22 = 4;
|
| + matrix.m13 = 5;
|
| + matrix.m23 = 6;
|
| + matrix.m33 = 7;
|
| + assert_false(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 5, 6, 7, 0, 0, 0, 0, 1 ]);
|
| + var result = matrix.rotate(30);
|
| + assert_false(result.is2D);
|
| + assert_false(result.isIdentity);
|
| + var m11 = COS_30_DEG + SIN_30_DEG * 3;
|
| + var m12 = COS_30_DEG * 2 + SIN_30_DEG * 4;
|
| + var m13 = COS_30_DEG * 5 + SIN_30_DEG * 6;
|
| + var m21 = -SIN_30_DEG + COS_30_DEG * 3;
|
| + var m22 = -SIN_30_DEG * 2 + COS_30_DEG * 4;
|
| + var m23 = -SIN_30_DEG * 5 + COS_30_DEG * 6;
|
| + assert_array_equals(toArray(result), [ m11, m21, 0, 0, m12, m22, 0, 0, m13, m23, 7, 0, 0, 0, 0, 1 ]);
|
| + assert_false(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 5, 6, 7, 0, 0, 0, 0, 1 ]);
|
| + matrix.rotateSelf(30);
|
| + assert_false(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), toArray(result));
|
| +}, "DOMMatrix.rotate(angle) and DOMMatrix.rotateSelf(angle) when is2D property is false");
|
| +
|
| +test(function() {
|
| + var matrix = new DOMMatrix();
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + var result = matrix.rotate(45, 10, 10);
|
| + var expected = new DOMMatrix();
|
| + expected.translateSelf(10, 10);
|
| + expected.rotateSelf(45);
|
| + expected.translateSelf(-10, -10);
|
| + assert_true(result.is2D);
|
| + assert_false(result.isIdentity);
|
| + assert_array_equals(toArray(result), toArray(expected));
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + matrix.rotateSelf(45, 10, 10);
|
| + assert_true(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), toArray(result));
|
| +}, "DOMMatrix.rotate(angle, ox, oy)");
|
| +
|
| +test(function() {
|
| + var matrix = new DOMMatrix();
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + var result = matrix.rotateFromVector(4, 7);
|
| + var expected = new DOMMatrix();
|
| + expected.rotateSelf(rad2deg(Math.atan2(7, 4)));
|
| + assert_true(result.is2D);
|
| + assert_false(result.isIdentity);
|
| + assert_array_equals(toArray(result), toArray(expected));
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + matrix.rotateFromVectorSelf(4, 7);
|
| + assert_true(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), toArray(result));
|
| +}, "DOMMatrix.rotateFromVector(x, y) and DOMMatrix.rotateFromVectorSelf(x, y)");
|
| +
|
| +test(function() {
|
| + var matrix = new DOMMatrix();
|
| + assert_true(matrix.is2D);
|
| + assert_true(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + var x_result = matrix.rotateAxisAngle(1, 0, 0, 30);
|
| + assert_false(x_result.is2D);
|
| + assert_false(x_result.isIdentity);
|
| + assert_array_equals(toArray(x_result), [ 1, 0, 0, 0, 0, COS_30_DEG, -SIN_30_DEG, 0, 0, SIN_30_DEG, COS_30_DEG, 0, 0, 0, 0, 1 ]);
|
| + var y_result = matrix.rotateAxisAngle(0, 1, 0, 45);
|
| + assert_false(y_result.is2D);
|
| + assert_false(y_result.isIdentity);
|
| + assert_array_equals(toArray(y_result), [ COS_45_DEG, 0, SIN_45_DEG, 0, 0, 1, 0, 0, -SIN_45_DEG, 0, COS_45_DEG, 0, 0, 0, 0, 1 ]);
|
| + var z_result = matrix.rotateAxisAngle(0, 0, 1, 60);
|
| + assert_true(z_result.is2D);
|
| + assert_false(z_result.isIdentity);
|
| + assert_array_equals(toArray(z_result), [ COS_60_DEG, -SIN_60_DEG, 0, 0, SIN_60_DEG, COS_60_DEG, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);
|
| + var expected = new DOMMatrix();
|
| + expected.rotateSelf(60);
|
| + assert_array_equals(toArray(z_result), toArray(expected));
|
| + matrix.rotateAxisAngleSelf(1, 0, 0, 30);
|
| + assert_false(matrix.is2D);
|
| + assert_false(matrix.isIdentity);
|
| + assert_array_equals(toArray(matrix), toArray(x_result));
|
| +}, "DOMMatrix.rotateAxisAngle(x, y, z, angle) and DOMMatrix.rotateAxisAngleSelf(x, y, z, angle)");
|
| +*/
|
| +</script>
|
| +</body>
|
| +</html>
|
|
|