Index: third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html |
diff --git a/third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html b/third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f45605b516ac7609cb4958b7f1410cee1b69fa62 |
--- /dev/null |
+++ b/third_party/WebKit/LayoutTests/fast/dom/geometry-interfaces-dom-matrix-rotate.html |
@@ -0,0 +1,227 @@ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<title>Geometry Interfaces: DOMMatrix rotate</title> |
+<script src="../../resources/testharness.js"></script> |
+<script src="../../resources/testharnessreport.js"></script> |
+</head> |
+<body> |
+<script> |
+ |
+function getRotationMatrix(x, y, z, alpha_in_degrees) |
+{ |
+ // Vector normalizing |
+ var length = Math.sqrt(x * x + y * y + z * z); |
+ var nx = x / length; |
+ var ny = y / length; |
+ var nz = z / length; |
+ |
+ // The 3D rotation matrix is described in CSS Transforms with alpha. |
+ // Please see: https://drafts.csswg.org/css-transforms-1/#Rotate3dDefined |
+ var alpha_in_radian = deg2rad(alpha_in_degrees / 2); |
+ var sc = Math.sin(alpha_in_radian) * Math.cos(alpha_in_radian); |
+ var sq = Math.sin(alpha_in_radian) * Math.sin(alpha_in_radian); |
+ |
+ var m11 = 1 - 2 * (ny * ny + nz * nz) * sq; |
+ var m12 = 2 * (nx * ny * sq + nz * sc); |
+ var m13 = 2 * (nx * nz * sq - ny * sc); |
+ var m14 = 0; |
+ var m21 = 2 * (nx * ny * sq - nz * sc); |
+ var m22 = 1 - 2 * (nx * nx + nz * nz) * sq; |
+ var m23 = 2 * (ny * nz * sq + nx * sc); |
+ var m24 = 0; |
+ var m31 = 2 * (nx * nz * sq + ny * sc); |
+ var m32 = 2 * (ny * nz * sq - nx * sc); |
+ var m33 = 1 - 2 * (nx * nx + ny * ny) * sq; |
+ var m34 = 0; |
+ var m41 = 0; |
+ var m42 = 0; |
+ var m43 = 0; |
+ var m44 = 1; |
+ |
+ return [ m11, m12, m13, m14, |
+ m21, m22, m23, m24, |
+ m31, m32, m33, m34, |
+ m41, m42, m43, m44 ]; |
+} |
+ |
+function assert_array_almost_equals(actual, expected) { |
+ for (var i = 0; i < actual.length; i++) { |
+ assert_equals(actual[i].toFixed(10), expected[i].toFixed(10)); |
+ } |
+} |
+ |
+function deg2rad(degrees) |
+{ |
+ return degrees * Math.PI / 180; |
+} |
+ |
+function rad2deg(radians) |
+{ |
+ return radians * 180 / Math.PI |
+} |
+ |
+test(function() { |
+ var actual = new DOMMatrixReadOnly([1, 2, 3, 4, 5, 6, 7, 8, 9, 10.1, 11, 12, 13, 14, 15, 16.6]); |
+ var expected = new DOMMatrixReadOnly([1, 2, 3, 4, 5, 6, 7, 8, 9, 10.1, 11, 12, 13, 14, 15, 16.6]); |
+ assert_array_almost_equals( |
+ actual.rotateAxisAngle(1, 2, 3, 30).toFloat64Array(), |
+ expected.multiply(new DOMMatrixReadOnly(getRotationMatrix(1, 2, 3, 30)))); |
+ /* |
+ assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30)); |
+ assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30)); |
+ assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30)); |
+ assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30)); |
+ assert_array_equals(toArray(matrix.rotateAxisAngleSelf(1, 2, 3, 30)), getExpectedRotationMatrix(1, 2, 3, 30));*/ |
+}, "DOMMatrix.rotateAxisAnagleSelf"); |
+/* |
+test(function() { |
+ var matrix = new DOMMatrix(); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ var result = matrix.rotate(60); |
+ assert_true(result.is2D); |
+ assert_false(result.isIdentity); |
+ var m11 = COS_60_DEG; |
+ var m12 = SIN_60_DEG; |
+ var m21 = -SIN_60_DEG; |
+ var m22 = COS_60_DEG; |
+ assert_array_equals(toArray(result), [ m11, m21, 0, 0, m12, m22, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ matrix.rotateSelf(60); |
+ assert_true(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), toArray(result)); |
+}, "DOMMatrix.rotate(angle) and rotateSelf(angle)"); |
+ |
+test(function() { |
+ var matrix = new DOMMatrix(); |
+ matrix.m11 = 1; |
+ matrix.m12 = 2; |
+ matrix.m21 = 3; |
+ matrix.m22 = 4; |
+ assert_true(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ var result = matrix.rotate(30); |
+ assert_true(result.is2D); |
+ assert_false(result.isIdentity); |
+ var m11 = COS_30_DEG + SIN_30_DEG * 3; |
+ var m12 = COS_30_DEG * 2 + SIN_30_DEG * 4; |
+ var m21 = -SIN_30_DEG + COS_30_DEG * 3; |
+ var m22 = -SIN_30_DEG * 2 + COS_30_DEG * 4; |
+ assert_array_equals(toArray(result), [ m11, m21, 0, 0, m12, m22, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ assert_true(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ matrix.rotateSelf(30); |
+ assert_true(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), toArray(result)); |
+}, "DOMMatrix.rotate(angle) and DOMMatrix.rotateSelf(angle) with non-identity"); |
+ |
+test(function() { |
+ var matrix = new DOMMatrix(); |
+ matrix.m11 = 1; |
+ matrix.m12 = 2; |
+ matrix.m21 = 3; |
+ matrix.m22 = 4; |
+ matrix.m13 = 5; |
+ matrix.m23 = 6; |
+ matrix.m33 = 7; |
+ assert_false(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 5, 6, 7, 0, 0, 0, 0, 1 ]); |
+ var result = matrix.rotate(30); |
+ assert_false(result.is2D); |
+ assert_false(result.isIdentity); |
+ var m11 = COS_30_DEG + SIN_30_DEG * 3; |
+ var m12 = COS_30_DEG * 2 + SIN_30_DEG * 4; |
+ var m13 = COS_30_DEG * 5 + SIN_30_DEG * 6; |
+ var m21 = -SIN_30_DEG + COS_30_DEG * 3; |
+ var m22 = -SIN_30_DEG * 2 + COS_30_DEG * 4; |
+ var m23 = -SIN_30_DEG * 5 + COS_30_DEG * 6; |
+ assert_array_equals(toArray(result), [ m11, m21, 0, 0, m12, m22, 0, 0, m13, m23, 7, 0, 0, 0, 0, 1 ]); |
+ assert_false(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 3, 0, 0, 2, 4, 0, 0, 5, 6, 7, 0, 0, 0, 0, 1 ]); |
+ matrix.rotateSelf(30); |
+ assert_false(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), toArray(result)); |
+}, "DOMMatrix.rotate(angle) and DOMMatrix.rotateSelf(angle) when is2D property is false"); |
+ |
+test(function() { |
+ var matrix = new DOMMatrix(); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ var result = matrix.rotate(45, 10, 10); |
+ var expected = new DOMMatrix(); |
+ expected.translateSelf(10, 10); |
+ expected.rotateSelf(45); |
+ expected.translateSelf(-10, -10); |
+ assert_true(result.is2D); |
+ assert_false(result.isIdentity); |
+ assert_array_equals(toArray(result), toArray(expected)); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ matrix.rotateSelf(45, 10, 10); |
+ assert_true(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), toArray(result)); |
+}, "DOMMatrix.rotate(angle, ox, oy)"); |
+ |
+test(function() { |
+ var matrix = new DOMMatrix(); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ var result = matrix.rotateFromVector(4, 7); |
+ var expected = new DOMMatrix(); |
+ expected.rotateSelf(rad2deg(Math.atan2(7, 4))); |
+ assert_true(result.is2D); |
+ assert_false(result.isIdentity); |
+ assert_array_equals(toArray(result), toArray(expected)); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ matrix.rotateFromVectorSelf(4, 7); |
+ assert_true(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), toArray(result)); |
+}, "DOMMatrix.rotateFromVector(x, y) and DOMMatrix.rotateFromVectorSelf(x, y)"); |
+ |
+test(function() { |
+ var matrix = new DOMMatrix(); |
+ assert_true(matrix.is2D); |
+ assert_true(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ var x_result = matrix.rotateAxisAngle(1, 0, 0, 30); |
+ assert_false(x_result.is2D); |
+ assert_false(x_result.isIdentity); |
+ assert_array_equals(toArray(x_result), [ 1, 0, 0, 0, 0, COS_30_DEG, -SIN_30_DEG, 0, 0, SIN_30_DEG, COS_30_DEG, 0, 0, 0, 0, 1 ]); |
+ var y_result = matrix.rotateAxisAngle(0, 1, 0, 45); |
+ assert_false(y_result.is2D); |
+ assert_false(y_result.isIdentity); |
+ assert_array_equals(toArray(y_result), [ COS_45_DEG, 0, SIN_45_DEG, 0, 0, 1, 0, 0, -SIN_45_DEG, 0, COS_45_DEG, 0, 0, 0, 0, 1 ]); |
+ var z_result = matrix.rotateAxisAngle(0, 0, 1, 60); |
+ assert_true(z_result.is2D); |
+ assert_false(z_result.isIdentity); |
+ assert_array_equals(toArray(z_result), [ COS_60_DEG, -SIN_60_DEG, 0, 0, SIN_60_DEG, COS_60_DEG, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]); |
+ var expected = new DOMMatrix(); |
+ expected.rotateSelf(60); |
+ assert_array_equals(toArray(z_result), toArray(expected)); |
+ matrix.rotateAxisAngleSelf(1, 0, 0, 30); |
+ assert_false(matrix.is2D); |
+ assert_false(matrix.isIdentity); |
+ assert_array_equals(toArray(matrix), toArray(x_result)); |
+}, "DOMMatrix.rotateAxisAngle(x, y, z, angle) and DOMMatrix.rotateAxisAngleSelf(x, y, z, angle)"); |
+*/ |
+</script> |
+</body> |
+</html> |