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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // http://dev.w3.org/fxtf/geometry/#DOMMatrix | 5 // http://dev.w3.org/fxtf/geometry/#DOMMatrix |
6 | 6 |
7 [ | 7 [ |
8 Constructor(sequence<unrestricted double> numberSequence), | 8 Constructor(sequence<unrestricted double> numberSequence), |
9 RaisesException=Constructor, | 9 RaisesException=Constructor, |
10 // FIXME: Exposed=(Window,Worker) | 10 // FIXME: Exposed=(Window,Worker) |
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49 DOMMatrix scale3d(unrestricted double scale, | 49 DOMMatrix scale3d(unrestricted double scale, |
50 optional unrestricted double originX = 0, | 50 optional unrestricted double originX = 0, |
51 optional unrestricted double originY = 0, | 51 optional unrestricted double originY = 0, |
52 optional unrestricted double originZ = 0); | 52 optional unrestricted double originZ = 0); |
53 DOMMatrix scaleNonUniform(unrestricted double scaleX, | 53 DOMMatrix scaleNonUniform(unrestricted double scaleX, |
54 optional unrestricted double scaleY = 1, | 54 optional unrestricted double scaleY = 1, |
55 optional unrestricted double scaleZn = 1, | 55 optional unrestricted double scaleZn = 1, |
56 optional unrestricted double originX = 0, | 56 optional unrestricted double originX = 0, |
57 optional unrestricted double originY = 0, | 57 optional unrestricted double originY = 0, |
58 optional unrestricted double originZ = 0); | 58 optional unrestricted double originZ = 0); |
| 59 DOMMatrix rotate(optional unrestricted double rotX = 0, |
| 60 optional unrestricted double rotY, |
| 61 optional unrestricted double rotZ); |
| 62 DOMMatrix rotateFromVector(optional unrestricted double x = 0, |
| 63 optional unrestricted double y = 0); |
| 64 DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, |
| 65 optional unrestricted double y = 0, |
| 66 optional unrestricted double z = 0, |
| 67 optional unrestricted double angle = 0); |
59 DOMMatrix multiply(DOMMatrix other); | 68 DOMMatrix multiply(DOMMatrix other); |
60 DOMMatrix flipX(); | 69 DOMMatrix flipX(); |
61 DOMMatrix flipY(); | 70 DOMMatrix flipY(); |
62 | 71 |
63 Float32Array toFloat32Array(); | 72 Float32Array toFloat32Array(); |
64 Float64Array toFloat64Array(); | 73 Float64Array toFloat64Array(); |
65 }; | 74 }; |
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