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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/dom/DOMMatrix.h" | 5 #include "core/dom/DOMMatrix.h" |
6 | 6 |
7 namespace blink { | 7 namespace blink { |
8 | 8 |
9 DOMMatrixReadOnly* DOMMatrixReadOnly::create(Vector<double> sequence, ExceptionS
tate& exceptionState) | 9 DOMMatrixReadOnly* DOMMatrixReadOnly::create(Vector<double> sequence, ExceptionS
tate& exceptionState) |
10 { | 10 { |
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67 { | 67 { |
68 return DOMMatrix::create(this)->scale3dSelf(scale, ox, oy, oz); | 68 return DOMMatrix::create(this)->scale3dSelf(scale, ox, oy, oz); |
69 } | 69 } |
70 | 70 |
71 DOMMatrix* DOMMatrixReadOnly::scaleNonUniform(double sx, double sy, double sz, | 71 DOMMatrix* DOMMatrixReadOnly::scaleNonUniform(double sx, double sy, double sz, |
72 double ox, double oy, double oz) | 72 double ox, double oy, double oz) |
73 { | 73 { |
74 return DOMMatrix::create(this)->scaleNonUniformSelf(sx, sy, sz, ox, oy, oz); | 74 return DOMMatrix::create(this)->scaleNonUniformSelf(sx, sy, sz, ox, oy, oz); |
75 } | 75 } |
76 | 76 |
| 77 DOMMatrix* DOMMatrixReadOnly::rotate(double rotX) |
| 78 { |
| 79 return DOMMatrix::create(this)->rotateSelf(rotX); |
| 80 } |
| 81 |
| 82 DOMMatrix* DOMMatrixReadOnly::rotate(double rotX, double rotY) |
| 83 { |
| 84 return DOMMatrix::create(this)->rotateSelf(rotX, rotY); |
| 85 } |
| 86 |
| 87 DOMMatrix* DOMMatrixReadOnly::rotate(double rotX, double rotY, double rotZ) |
| 88 { |
| 89 return DOMMatrix::create(this)->rotateSelf(rotX, rotY, rotZ); |
| 90 } |
| 91 |
| 92 DOMMatrix* DOMMatrixReadOnly::rotateFromVector(double x, double y) |
| 93 { |
| 94 return DOMMatrix::create(this)->rotateFromVectorSelf(x, y); |
| 95 } |
| 96 |
| 97 DOMMatrix* DOMMatrixReadOnly::rotateAxisAngle(double x, double y, double z, doub
le angle) |
| 98 { |
| 99 return DOMMatrix::create(this)->rotateAxisAngleSelf(x, y, z, angle); |
| 100 } |
| 101 |
77 DOMMatrix* DOMMatrixReadOnly::flipX() | 102 DOMMatrix* DOMMatrixReadOnly::flipX() |
78 { | 103 { |
79 DOMMatrix* flipX = DOMMatrix::create(this); | 104 DOMMatrix* flipX = DOMMatrix::create(this); |
80 flipX->setM11(-this->m11()); | 105 flipX->setM11(-this->m11()); |
81 flipX->setM12(-this->m12()); | 106 flipX->setM12(-this->m12()); |
82 flipX->setM13(-this->m13()); | 107 flipX->setM13(-this->m13()); |
83 flipX->setM14(-this->m14()); | 108 flipX->setM14(-this->m14()); |
84 return flipX; | 109 return flipX; |
85 } | 110 } |
86 | 111 |
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112 m_matrix->m11(), m_matrix->m12(), m_matrix->m13(), m_matrix->m14(), | 137 m_matrix->m11(), m_matrix->m12(), m_matrix->m13(), m_matrix->m14(), |
113 m_matrix->m21(), m_matrix->m22(), m_matrix->m23(), m_matrix->m24(), | 138 m_matrix->m21(), m_matrix->m22(), m_matrix->m23(), m_matrix->m24(), |
114 m_matrix->m31(), m_matrix->m32(), m_matrix->m33(), m_matrix->m34(), | 139 m_matrix->m31(), m_matrix->m32(), m_matrix->m33(), m_matrix->m34(), |
115 m_matrix->m41(), m_matrix->m42(), m_matrix->m43(), m_matrix->m44() | 140 m_matrix->m41(), m_matrix->m42(), m_matrix->m43(), m_matrix->m44() |
116 }; | 141 }; |
117 | 142 |
118 return DOMFloat64Array::create(array, 16); | 143 return DOMFloat64Array::create(array, 16); |
119 } | 144 } |
120 | 145 |
121 } // namespace blink | 146 } // namespace blink |
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