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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrix_h | 5 #ifndef DOMMatrix_h |
6 #define DOMMatrix_h | 6 #define DOMMatrix_h |
7 | 7 |
8 #include "core/dom/DOMMatrixReadOnly.h" | 8 #include "core/dom/DOMMatrixReadOnly.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink { |
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40 void setM43(double value) { m_matrix->setM43(value); setIs2D(!value); } | 40 void setM43(double value) { m_matrix->setM43(value); setIs2D(!value); } |
41 void setM44(double value) { m_matrix->setM44(value); setIs2D(value != 1); } | 41 void setM44(double value) { m_matrix->setM44(value); setIs2D(value != 1); } |
42 | 42 |
43 DOMMatrix* multiplySelf(DOMMatrix*); | 43 DOMMatrix* multiplySelf(DOMMatrix*); |
44 DOMMatrix* preMultiplySelf(DOMMatrix*); | 44 DOMMatrix* preMultiplySelf(DOMMatrix*); |
45 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); | 45 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); |
46 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); | 46 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); |
47 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz
= 0); | 47 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz
= 0); |
48 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, | 48 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, |
49 double ox = 0, double oy = 0, double oz = 0); | 49 double ox = 0, double oy = 0, double oz = 0); |
| 50 DOMMatrix* rotateSelf(double rotX); |
| 51 DOMMatrix* rotateSelf(double rotX, double rotY); |
| 52 DOMMatrix* rotateSelf(double rotX, double rotY, double rotZ); |
| 53 DOMMatrix* rotateFromVectorSelf(double x, double y); |
| 54 DOMMatrix* rotateAxisAngleSelf(double x, double y, double z, double angle); |
50 | 55 |
51 private: | 56 private: |
52 DOMMatrix(const TransformationMatrix&, bool is2D = true); | 57 DOMMatrix(const TransformationMatrix&, bool is2D = true); |
53 | 58 |
54 void setIs2D(bool value); | 59 void setIs2D(bool value); |
55 }; | 60 }; |
56 | 61 |
57 } // namespace blink | 62 } // namespace blink |
58 | 63 |
59 #endif | 64 #endif |
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