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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
12 #include "platform/transforms/TransformationMatrix.h" | 12 #include "platform/transforms/TransformationMatrix.h" |
13 #include <memory> | 13 #include <memory> |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 class DOMMatrix; | 17 class DOMMatrix; |
| 18 class DOMMatrixInit; |
18 | 19 |
19 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
ublic ScriptWrappable { | 20 class CORE_EXPORT DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrix
ReadOnly>, public ScriptWrappable { |
20 DEFINE_WRAPPERTYPEINFO(); | 21 DEFINE_WRAPPERTYPEINFO(); |
21 public: | 22 public: |
22 static DOMMatrixReadOnly* create(Vector<double>, ExceptionState&); | 23 static DOMMatrixReadOnly* create(Vector<double>, ExceptionState&); |
23 static DOMMatrixReadOnly* fromFloat32Array(DOMFloat32Array*, ExceptionState&
); | 24 static DOMMatrixReadOnly* fromFloat32Array(DOMFloat32Array*, ExceptionState&
); |
24 static DOMMatrixReadOnly* fromFloat64Array(DOMFloat64Array*, ExceptionState&
); | 25 static DOMMatrixReadOnly* fromFloat64Array(DOMFloat64Array*, ExceptionState&
); |
25 | 26 static DOMMatrixReadOnly* fromMatrix(DOMMatrixInit&, ExceptionState&); |
26 virtual ~DOMMatrixReadOnly(); | 27 virtual ~DOMMatrixReadOnly(); |
27 | 28 |
28 double a() const { return m_matrix->m11(); } | 29 double a() const { return m_matrix->m11(); } |
29 double b() const { return m_matrix->m12(); } | 30 double b() const { return m_matrix->m12(); } |
30 double c() const { return m_matrix->m21(); } | 31 double c() const { return m_matrix->m21(); } |
31 double d() const { return m_matrix->m22(); } | 32 double d() const { return m_matrix->m22(); } |
32 double e() const { return m_matrix->m41(); } | 33 double e() const { return m_matrix->m41(); } |
33 double f() const { return m_matrix->m42(); } | 34 double f() const { return m_matrix->m42(); } |
34 | 35 |
35 double m11() const { return m_matrix->m11(); } | 36 double m11() const { return m_matrix->m11(); } |
36 double m12() const { return m_matrix->m12(); } | 37 double m12() const { return m_matrix->m12(); } |
37 double m13() const { return m_matrix->m13(); } | 38 double m13() const { return m_matrix->m13(); } |
38 double m14() const { return m_matrix->m14(); } | 39 double m14() const { return m_matrix->m14(); } |
39 double m21() const { return m_matrix->m21(); } | 40 double m21() const { return m_matrix->m21(); } |
40 double m22() const { return m_matrix->m22(); } | 41 double m22() const { return m_matrix->m22(); } |
41 double m23() const { return m_matrix->m23(); } | 42 double m23() const { return m_matrix->m23(); } |
42 double m24() const { return m_matrix->m24(); } | 43 double m24() const { return m_matrix->m24(); } |
43 double m31() const { return m_matrix->m31(); } | 44 double m31() const { return m_matrix->m31(); } |
44 double m32() const { return m_matrix->m32(); } | 45 double m32() const { return m_matrix->m32(); } |
45 double m33() const { return m_matrix->m33(); } | 46 double m33() const { return m_matrix->m33(); } |
46 double m34() const { return m_matrix->m34(); } | 47 double m34() const { return m_matrix->m34(); } |
47 double m41() const { return m_matrix->m41(); } | 48 double m41() const { return m_matrix->m41(); } |
48 double m42() const { return m_matrix->m42(); } | 49 double m42() const { return m_matrix->m42(); } |
49 double m43() const { return m_matrix->m43(); } | 50 double m43() const { return m_matrix->m43(); } |
50 double m44() const { return m_matrix->m44(); } | 51 double m44() const { return m_matrix->m44(); } |
51 | 52 |
52 bool is2D() const; | 53 bool is2D() const; |
53 bool isIdentity() const; | 54 bool isIdentity() const; |
54 | 55 |
55 DOMMatrix* multiply(DOMMatrix*); | 56 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
56 DOMMatrix* translate(double tx, double ty, double tz = 0); | 57 DOMMatrix* translate(double tx, double ty, double tz = 0); |
57 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 58 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); |
58 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); | 59 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); |
59 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, | 60 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, |
60 double ox = 0, double oy = 0, double oz = 0); | 61 double ox = 0, double oy = 0, double oz = 0); |
61 DOMMatrix* skewX(double sx); | 62 DOMMatrix* skewX(double sx); |
62 DOMMatrix* skewY(double sy); | 63 DOMMatrix* skewY(double sy); |
63 DOMMatrix* flipX(); | 64 DOMMatrix* flipX(); |
64 DOMMatrix* flipY(); | 65 DOMMatrix* flipY(); |
65 DOMMatrix* inverse(); | 66 DOMMatrix* inverse(); |
(...skipping 23 matching lines...) Expand all Loading... |
89 sequence[0], sequence[1], sequence[2], sequence[3], | 90 sequence[0], sequence[1], sequence[2], sequence[3], |
90 sequence[4], sequence[5], sequence[6], sequence[7], | 91 sequence[4], sequence[5], sequence[6], sequence[7], |
91 sequence[8], sequence[9], sequence[10], sequence[11], | 92 sequence[8], sequence[9], sequence[10], sequence[11], |
92 sequence[12], sequence[13], sequence[14], sequence[15]); | 93 sequence[12], sequence[13], sequence[14], sequence[15]); |
93 m_is2D = false; | 94 m_is2D = false; |
94 } else { | 95 } else { |
95 NOTREACHED(); | 96 NOTREACHED(); |
96 } | 97 } |
97 } | 98 } |
98 | 99 |
| 100 static bool validateAndFixup(DOMMatrixInit&, ExceptionState&); |
99 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc | 101 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc |
100 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr | 102 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr |
101 // to allocate TransformationMatrix on PartitionAlloc. | 103 // to allocate TransformationMatrix on PartitionAlloc. |
102 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 104 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
103 std::unique_ptr<TransformationMatrix> m_matrix; | 105 std::unique_ptr<TransformationMatrix> m_matrix; |
104 bool m_is2D; | 106 bool m_is2D; |
105 }; | 107 }; |
106 | 108 |
107 } // namespace blink | 109 } // namespace blink |
108 | 110 |
109 #endif | 111 #endif |
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