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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
12 #include "platform/transforms/TransformationMatrix.h" | 12 #include "platform/transforms/TransformationMatrix.h" |
13 #include <memory> | 13 #include <memory> |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 class DOMMatrix; | 17 class DOMMatrix; |
| 18 class DOMMatrixInit; |
18 | 19 |
19 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
ublic ScriptWrappable { | 20 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
ublic ScriptWrappable { |
20 DEFINE_WRAPPERTYPEINFO(); | 21 DEFINE_WRAPPERTYPEINFO(); |
21 public: | 22 public: |
22 static DOMMatrixReadOnly* create(Vector<double>, ExceptionState&); | 23 static DOMMatrixReadOnly* create(Vector<double>, ExceptionState&); |
| 24 static DOMMatrixReadOnly* fromMatrix(DOMMatrixInit&, ExceptionState&); |
23 virtual ~DOMMatrixReadOnly(); | 25 virtual ~DOMMatrixReadOnly(); |
24 | 26 |
25 double a() const { return m_matrix->m11(); } | 27 double a() const { return m_matrix->m11(); } |
26 double b() const { return m_matrix->m12(); } | 28 double b() const { return m_matrix->m12(); } |
27 double c() const { return m_matrix->m21(); } | 29 double c() const { return m_matrix->m21(); } |
28 double d() const { return m_matrix->m22(); } | 30 double d() const { return m_matrix->m22(); } |
29 double e() const { return m_matrix->m41(); } | 31 double e() const { return m_matrix->m41(); } |
30 double f() const { return m_matrix->m42(); } | 32 double f() const { return m_matrix->m42(); } |
31 | 33 |
32 double m11() const { return m_matrix->m11(); } | 34 double m11() const { return m_matrix->m11(); } |
33 double m12() const { return m_matrix->m12(); } | 35 double m12() const { return m_matrix->m12(); } |
34 double m13() const { return m_matrix->m13(); } | 36 double m13() const { return m_matrix->m13(); } |
35 double m14() const { return m_matrix->m14(); } | 37 double m14() const { return m_matrix->m14(); } |
36 double m21() const { return m_matrix->m21(); } | 38 double m21() const { return m_matrix->m21(); } |
37 double m22() const { return m_matrix->m22(); } | 39 double m22() const { return m_matrix->m22(); } |
38 double m23() const { return m_matrix->m23(); } | 40 double m23() const { return m_matrix->m23(); } |
39 double m24() const { return m_matrix->m24(); } | 41 double m24() const { return m_matrix->m24(); } |
40 double m31() const { return m_matrix->m31(); } | 42 double m31() const { return m_matrix->m31(); } |
41 double m32() const { return m_matrix->m32(); } | 43 double m32() const { return m_matrix->m32(); } |
42 double m33() const { return m_matrix->m33(); } | 44 double m33() const { return m_matrix->m33(); } |
43 double m34() const { return m_matrix->m34(); } | 45 double m34() const { return m_matrix->m34(); } |
44 double m41() const { return m_matrix->m41(); } | 46 double m41() const { return m_matrix->m41(); } |
45 double m42() const { return m_matrix->m42(); } | 47 double m42() const { return m_matrix->m42(); } |
46 double m43() const { return m_matrix->m43(); } | 48 double m43() const { return m_matrix->m43(); } |
47 double m44() const { return m_matrix->m44(); } | 49 double m44() const { return m_matrix->m44(); } |
48 | 50 |
49 bool is2D() const; | 51 bool is2D() const; |
50 bool isIdentity() const; | 52 bool isIdentity() const; |
51 | 53 |
52 DOMMatrix* multiply(DOMMatrix*); | 54 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
53 DOMMatrix* translate(double tx, double ty, double tz = 0); | 55 DOMMatrix* translate(double tx, double ty, double tz = 0); |
54 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 56 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); |
55 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); | 57 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); |
56 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, | 58 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, |
57 double ox = 0, double oy = 0, double oz = 0); | 59 double ox = 0, double oy = 0, double oz = 0); |
58 DOMMatrix* skewX(double sx); | 60 DOMMatrix* skewX(double sx); |
59 DOMMatrix* skewY(double sy); | 61 DOMMatrix* skewY(double sy); |
60 DOMMatrix* flipX(); | 62 DOMMatrix* flipX(); |
61 DOMMatrix* flipY(); | 63 DOMMatrix* flipY(); |
62 | 64 |
63 DOMFloat32Array* toFloat32Array() const; | 65 DOMFloat32Array* toFloat32Array() const; |
64 DOMFloat64Array* toFloat64Array() const; | 66 DOMFloat64Array* toFloat64Array() const; |
65 | 67 |
66 const String toString() const; | 68 const String toString() const; |
67 | 69 |
68 const TransformationMatrix& matrix() const { return *m_matrix; } | 70 const TransformationMatrix& matrix() const { return *m_matrix; } |
69 | 71 |
70 DEFINE_INLINE_TRACE() { } | 72 DEFINE_INLINE_TRACE() { } |
71 | 73 |
72 protected: | 74 protected: |
73 DOMMatrixReadOnly() {} | 75 DOMMatrixReadOnly() {} |
| 76 static void validateAndFixup(DOMMatrixInit&, ExceptionState&); |
74 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc | 77 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc |
75 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr | 78 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr |
76 // to allocate TransformationMatrix on PartitionAlloc. | 79 // to allocate TransformationMatrix on PartitionAlloc. |
77 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 80 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
78 std::unique_ptr<TransformationMatrix> m_matrix; | 81 std::unique_ptr<TransformationMatrix> m_matrix; |
79 bool m_is2D; | 82 bool m_is2D; |
80 | 83 |
81 private: | 84 private: |
82 DOMMatrixReadOnly(Vector<double> sequence); | 85 DOMMatrixReadOnly(Vector<double> sequence); |
83 }; | 86 }; |
84 | 87 |
85 } // namespace blink | 88 } // namespace blink |
86 | 89 |
87 #endif | 90 #endif |
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