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Side by Side Diff: third_party/WebKit/Source/core/dom/DOMMatrix.h

Issue 2283173003: Implement inverse & invertSelf function in DOMMatrix & DOMMatrixReadOnly. (Closed)
Patch Set: fix a global-interface-listing-expected.txt Created 4 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrix_h 5 #ifndef DOMMatrix_h
6 #define DOMMatrix_h 6 #define DOMMatrix_h
7 7
8 #include "core/dom/DOMMatrixReadOnly.h" 8 #include "core/dom/DOMMatrixReadOnly.h"
9 9
10 namespace blink { 10 namespace blink {
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 42
43 DOMMatrix* multiplySelf(DOMMatrix*); 43 DOMMatrix* multiplySelf(DOMMatrix*);
44 DOMMatrix* preMultiplySelf(DOMMatrix*); 44 DOMMatrix* preMultiplySelf(DOMMatrix*);
45 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); 45 DOMMatrix* translateSelf(double tx, double ty, double tz = 0);
46 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); 46 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0);
47 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz = 0); 47 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz = 0);
48 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, 48 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1,
49 double ox = 0, double oy = 0, double oz = 0); 49 double ox = 0, double oy = 0, double oz = 0);
50 DOMMatrix* skewXSelf(double sx = 0); 50 DOMMatrix* skewXSelf(double sx = 0);
51 DOMMatrix* skewYSelf(double sy = 0); 51 DOMMatrix* skewYSelf(double sy = 0);
52 DOMMatrix* invertSelf();
52 53
53 private: 54 private:
54 DOMMatrix(const TransformationMatrix&, bool is2D = true); 55 DOMMatrix(const TransformationMatrix&, bool is2D = true);
55 56
56 void setIs2D(bool value); 57 void setIs2D(bool value);
57 }; 58 };
58 59
59 } // namespace blink 60 } // namespace blink
60 61
61 #endif 62 #endif
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