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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fxge/ge/cfx_cliprgn.h" | 7 #include "core/fxge/ge/cfx_cliprgn.h" |
8 | 8 |
9 CFX_ClipRgn::CFX_ClipRgn(int width, int height) | 9 CFX_ClipRgn::CFX_ClipRgn(int width, int height) |
10 : m_Type(RectI), m_Box(0, 0, width, height) {} | 10 : m_Type(RectI), m_Box(0, 0, width, height) {} |
11 | 11 |
12 CFX_ClipRgn::CFX_ClipRgn(const CFX_ClipRgn& src) { | 12 CFX_ClipRgn::CFX_ClipRgn(const CFX_ClipRgn& src) { |
13 m_Type = src.m_Type; | 13 m_Type = src.m_Type; |
14 m_Box = src.m_Box; | 14 m_Box = src.m_Box; |
15 m_Mask = src.m_Mask; | 15 m_Mask = src.m_Mask; |
16 } | 16 } |
17 | 17 |
18 CFX_ClipRgn::~CFX_ClipRgn() {} | 18 CFX_ClipRgn::~CFX_ClipRgn() {} |
19 | 19 |
20 void CFX_ClipRgn::Reset(const FX_RECT& rect) { | 20 void CFX_ClipRgn::Reset(const FX_RECT& rect) { |
21 m_Type = RectI; | 21 m_Type = RectI; |
22 m_Box = rect; | 22 m_Box = rect; |
23 m_Mask.SetNull(); | 23 m_Mask.Clear(); |
24 } | 24 } |
25 | 25 |
26 void CFX_ClipRgn::IntersectRect(const FX_RECT& rect) { | 26 void CFX_ClipRgn::IntersectRect(const FX_RECT& rect) { |
27 if (m_Type == RectI) { | 27 if (m_Type == RectI) { |
28 m_Box.Intersect(rect); | 28 m_Box.Intersect(rect); |
29 return; | 29 return; |
30 } | 30 } |
31 if (m_Type == MaskF) { | 31 if (m_Type == MaskF) { |
32 IntersectMaskRect(rect, m_Box, m_Mask); | 32 IntersectMaskRect(rect, m_Box, m_Mask); |
33 return; | 33 return; |
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70 top + mask_dib->GetHeight()); | 70 top + mask_dib->GetHeight()); |
71 if (m_Type == RectI) { | 71 if (m_Type == RectI) { |
72 IntersectMaskRect(m_Box, mask_box, Mask); | 72 IntersectMaskRect(m_Box, mask_box, Mask); |
73 return; | 73 return; |
74 } | 74 } |
75 if (m_Type == MaskF) { | 75 if (m_Type == MaskF) { |
76 FX_RECT new_box = m_Box; | 76 FX_RECT new_box = m_Box; |
77 new_box.Intersect(mask_box); | 77 new_box.Intersect(mask_box); |
78 if (new_box.IsEmpty()) { | 78 if (new_box.IsEmpty()) { |
79 m_Type = RectI; | 79 m_Type = RectI; |
80 m_Mask.SetNull(); | 80 m_Mask.Clear(); |
81 m_Box = new_box; | 81 m_Box = new_box; |
82 return; | 82 return; |
83 } | 83 } |
84 CFX_DIBitmapRef new_mask; | 84 CFX_DIBitmapRef new_mask; |
85 CFX_DIBitmap* new_dib = new_mask.New(); | 85 CFX_DIBitmap* new_dib = new_mask.New(); |
86 if (!new_dib) | 86 if (!new_dib) |
87 return; | 87 return; |
88 new_dib->Create(new_box.Width(), new_box.Height(), FXDIB_8bppMask); | 88 new_dib->Create(new_box.Width(), new_box.Height(), FXDIB_8bppMask); |
89 const CFX_DIBitmap* old_dib = m_Mask.GetObject(); | 89 const CFX_DIBitmap* old_dib = m_Mask.GetObject(); |
90 for (int row = new_box.top; row < new_box.bottom; row++) { | 90 for (int row = new_box.top; row < new_box.bottom; row++) { |
91 uint8_t* old_scan = | 91 uint8_t* old_scan = |
92 old_dib->GetBuffer() + (row - m_Box.top) * old_dib->GetPitch(); | 92 old_dib->GetBuffer() + (row - m_Box.top) * old_dib->GetPitch(); |
93 uint8_t* mask_scan = | 93 uint8_t* mask_scan = |
94 mask_dib->GetBuffer() + (row - top) * mask_dib->GetPitch(); | 94 mask_dib->GetBuffer() + (row - top) * mask_dib->GetPitch(); |
95 uint8_t* new_scan = | 95 uint8_t* new_scan = |
96 new_dib->GetBuffer() + (row - new_box.top) * new_dib->GetPitch(); | 96 new_dib->GetBuffer() + (row - new_box.top) * new_dib->GetPitch(); |
97 for (int col = new_box.left; col < new_box.right; col++) { | 97 for (int col = new_box.left; col < new_box.right; col++) { |
98 new_scan[col - new_box.left] = | 98 new_scan[col - new_box.left] = |
99 old_scan[col - m_Box.left] * mask_scan[col - left] / 255; | 99 old_scan[col - m_Box.left] * mask_scan[col - left] / 255; |
100 } | 100 } |
101 } | 101 } |
102 m_Box = new_box; | 102 m_Box = new_box; |
103 m_Mask = new_mask; | 103 m_Mask = new_mask; |
104 return; | 104 return; |
105 } | 105 } |
106 ASSERT(FALSE); | 106 ASSERT(FALSE); |
107 } | 107 } |
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