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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" | 7 #include "core/fpdfapi/fpdf_page/include/cpdf_pageobject.h" |
8 | 8 |
9 CPDF_PageObject::CPDF_PageObject() {} | 9 CPDF_PageObject::CPDF_PageObject() {} |
10 | 10 |
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74 CopyStates(*pSrc); | 74 CopyStates(*pSrc); |
75 m_Left = pSrc->m_Left; | 75 m_Left = pSrc->m_Left; |
76 m_Right = pSrc->m_Right; | 76 m_Right = pSrc->m_Right; |
77 m_Top = pSrc->m_Top; | 77 m_Top = pSrc->m_Top; |
78 m_Bottom = pSrc->m_Bottom; | 78 m_Bottom = pSrc->m_Bottom; |
79 } | 79 } |
80 | 80 |
81 void CPDF_PageObject::TransformClipPath(CFX_Matrix& matrix) { | 81 void CPDF_PageObject::TransformClipPath(CFX_Matrix& matrix) { |
82 if (!m_ClipPath) | 82 if (!m_ClipPath) |
83 return; | 83 return; |
84 m_ClipPath.GetPrivateCopy(); | 84 m_ClipPath.MakePrivateCopy(); |
85 m_ClipPath.Transform(matrix); | 85 m_ClipPath.Transform(matrix); |
86 } | 86 } |
87 | 87 |
88 void CPDF_PageObject::TransformGeneralState(CFX_Matrix& matrix) { | 88 void CPDF_PageObject::TransformGeneralState(CFX_Matrix& matrix) { |
89 if (!m_GeneralState) | 89 if (!m_GeneralState) |
90 return; | 90 return; |
91 CPDF_GeneralStateData* pGS = m_GeneralState.GetPrivateCopy(); | 91 m_GeneralState.MakePrivateCopy(); |
92 pGS->m_Matrix.Concat(matrix); | 92 m_GeneralState->m_Matrix.Concat(matrix); |
93 } | 93 } |
94 | 94 |
95 FX_RECT CPDF_PageObject::GetBBox(const CFX_Matrix* pMatrix) const { | 95 FX_RECT CPDF_PageObject::GetBBox(const CFX_Matrix* pMatrix) const { |
96 CFX_FloatRect rect(m_Left, m_Bottom, m_Right, m_Top); | 96 CFX_FloatRect rect(m_Left, m_Bottom, m_Right, m_Top); |
97 if (pMatrix) { | 97 if (pMatrix) { |
98 pMatrix->TransformRect(rect); | 98 pMatrix->TransformRect(rect); |
99 } | 99 } |
100 return rect.GetOuterRect(); | 100 return rect.GetOuterRect(); |
101 } | 101 } |
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