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Side by Side Diff: cc/resources/managed_tile_state.h

Issue 22831041: cc: Removed low priority bin from tile management. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RESOURCES_MANAGED_TILE_STATE_H_ 5 #ifndef CC_RESOURCES_MANAGED_TILE_STATE_H_
6 #define CC_RESOURCES_MANAGED_TILE_STATE_H_ 6 #define CC_RESOURCES_MANAGED_TILE_STATE_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "cc/resources/platform_color.h" 9 #include "cc/resources/platform_color.h"
10 #include "cc/resources/raster_worker_pool.h" 10 #include "cc/resources/raster_worker_pool.h"
11 #include "cc/resources/resource_pool.h" 11 #include "cc/resources/resource_pool.h"
12 #include "cc/resources/resource_provider.h" 12 #include "cc/resources/resource_provider.h"
13 13
14 namespace cc { 14 namespace cc {
15 15
16 class TileManager; 16 class TileManager;
17 17
18 // Tile manager classifying tiles into a few basic bins: 18 // Tile manager classifying tiles into a few basic bins:
19 enum ManagedTileBin { 19 enum ManagedTileBin {
20 NOW_AND_READY_TO_DRAW_BIN = 0, // Ready to draw and within viewport. 20 NOW_AND_READY_TO_DRAW_BIN = 0, // Ready to draw and within viewport.
21 NOW_BIN = 1, // Needed ASAP. 21 NOW_BIN = 1, // Needed ASAP.
22 SOON_BIN = 2, // Impl-side version of prepainting. 22 SOON_BIN = 2, // Impl-side version of prepainting.
23 EVENTUALLY_AND_ACTIVE_BIN = 3, // Nice to have, and has a task or resource. 23 EVENTUALLY_AND_ACTIVE_BIN = 3, // Nice to have, and has a task or resource.
24 EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time. 24 EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time.
25 NEVER_AND_ACTIVE_BIN = 5, // Dont bother, but has a task or resource. 25 AT_LAST_AND_ACTIVE_BIN = 5, // Only do this after all other bins.
26 NEVER_BIN = 6, // Dont bother. 26 AT_LAST_BIN = 6, // Only do this after all other bins.
27 NUM_BINS = 7 27 NEVER_BIN = 7, // Dont bother.
28 NUM_BINS = 8
28 // NOTE: Be sure to update ManagedTileBinAsValue and kBinPolicyMap when adding 29 // NOTE: Be sure to update ManagedTileBinAsValue and kBinPolicyMap when adding
29 // or reordering fields. 30 // or reordering fields.
30 }; 31 };
31 scoped_ptr<base::Value> ManagedTileBinAsValue( 32 scoped_ptr<base::Value> ManagedTileBinAsValue(
32 ManagedTileBin bin); 33 ManagedTileBin bin);
33 34
34 enum ManagedTileBinPriority { 35 enum ManagedTileBinPriority {
35 HIGH_PRIORITY_BIN = 0, 36 HIGH_PRIORITY_BIN = 0,
36 LOW_PRIORITY_BIN = 1, 37 LOW_PRIORITY_BIN = 1,
37 NUM_BIN_PRIORITIES = 2 38 NUM_BIN_PRIORITIES = 2
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125 126
126 ManagedTileState(); 127 ManagedTileState();
127 ~ManagedTileState(); 128 ~ManagedTileState();
128 129
129 scoped_ptr<base::Value> AsValue() const; 130 scoped_ptr<base::Value> AsValue() const;
130 131
131 // Persisted state: valid all the time. 132 // Persisted state: valid all the time.
132 TileVersion tile_versions[NUM_RASTER_MODES]; 133 TileVersion tile_versions[NUM_RASTER_MODES];
133 RasterMode raster_mode; 134 RasterMode raster_mode;
134 135
135 // Ephemeral state, valid only during TileManager::ManageTiles. 136 ManagedTileBin bin;
136 bool is_in_never_bin_on_both_trees() const {
137 return (bin[HIGH_PRIORITY_BIN] == NEVER_BIN ||
138 bin[HIGH_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN) &&
139 (bin[LOW_PRIORITY_BIN] == NEVER_BIN ||
140 bin[LOW_PRIORITY_BIN] == NEVER_AND_ACTIVE_BIN);
141 }
142
143 ManagedTileBin bin[NUM_BIN_PRIORITIES];
144 ManagedTileBin tree_bin[NUM_TREES]; 137 ManagedTileBin tree_bin[NUM_TREES];
145 138
146 // The bin that the tile would have if the GPU memory manager had 139 // The bin that the tile would have if the GPU memory manager had
147 // a maximally permissive policy, send to the GPU memory manager 140 // a maximally permissive policy, send to the GPU memory manager
148 // to determine policy. 141 // to determine policy.
149 ManagedTileBin gpu_memmgr_stats_bin; 142 ManagedTileBin gpu_memmgr_stats_bin;
150 TileResolution resolution; 143 TileResolution resolution;
151 bool required_for_activation; 144 bool required_for_activation;
152 float time_to_needed_in_seconds; 145 float time_to_needed_in_seconds;
153 float distance_to_visible_in_pixels; 146 float distance_to_visible_in_pixels;
154 bool visible_and_ready_to_draw; 147 bool visible_and_ready_to_draw;
155 148
156 // Priority for this state from the last time we assigned memory. 149 // Priority for this state from the last time we assigned memory.
157 unsigned scheduled_priority; 150 unsigned scheduled_priority;
158 }; 151 };
159 152
160 } // namespace cc 153 } // namespace cc
161 154
162 #endif // CC_RESOURCES_MANAGED_TILE_STATE_H_ 155 #endif // CC_RESOURCES_MANAGED_TILE_STATE_H_
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