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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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28 #include "modules/webaudio/BaseAudioContext.h" | 28 #include "modules/webaudio/BaseAudioContext.h" |
29 #include "platform/audio/AudioUtilities.h" | 29 #include "platform/audio/AudioUtilities.h" |
30 #include "platform/audio/DenormalDisabler.h" | 30 #include "platform/audio/DenormalDisabler.h" |
31 #include "wtf/Atomics.h" | 31 #include "wtf/Atomics.h" |
32 | 32 |
33 namespace blink { | 33 namespace blink { |
34 | 34 |
35 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node, float sampleRa te) | 35 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node, float sampleRa te) |
36 : AudioHandler(NodeTypeDestination, node, sampleRate) | 36 : AudioHandler(NodeTypeDestination, node, sampleRate) |
37 , m_currentSampleFrame(0) | 37 , m_currentSampleFrame(0) |
38 , m_numberOfConnections(0) | |
38 { | 39 { |
39 addInput(); | 40 addInput(); |
40 } | 41 } |
41 | 42 |
42 AudioDestinationHandler::~AudioDestinationHandler() | 43 AudioDestinationHandler::~AudioDestinationHandler() |
43 { | 44 { |
44 DCHECK(!isInitialized()); | 45 DCHECK(!isInitialized()); |
45 } | 46 } |
46 | 47 |
47 void AudioDestinationHandler::render(AudioBus* sourceBus, AudioBus* destinationB us, size_t numberOfFrames) | 48 void AudioDestinationHandler::render(AudioBus* sourceBus, AudioBus* destinationB us, size_t numberOfFrames) |
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96 | 97 |
97 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process. | 98 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process. |
98 context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames); | 99 context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames); |
99 | 100 |
100 // Let the context take care of any business at the end of each render quant um. | 101 // Let the context take care of any business at the end of each render quant um. |
101 context()->handlePostRenderTasks(); | 102 context()->handlePostRenderTasks(); |
102 | 103 |
103 // Advance current sample-frame. | 104 // Advance current sample-frame. |
104 size_t newSampleFrame = m_currentSampleFrame + numberOfFrames; | 105 size_t newSampleFrame = m_currentSampleFrame + numberOfFrames; |
105 releaseStore(&m_currentSampleFrame, newSampleFrame); | 106 releaseStore(&m_currentSampleFrame, newSampleFrame); |
107 | |
108 // Update connection status. | |
109 releaseStore(&m_numberOfConnections, input(0).numberOfRenderingConnections() ); | |
110 } | |
111 | |
112 unsigned AudioDestinationHandler::numberOfConnections() const | |
113 { | |
114 return acquireLoad(&m_numberOfConnections); | |
106 } | 115 } |
107 | 116 |
108 // ---------------------------------------------------------------- | 117 // ---------------------------------------------------------------- |
109 | 118 |
110 AudioDestinationNode::AudioDestinationNode(BaseAudioContext& context) | 119 AudioDestinationNode::AudioDestinationNode(BaseAudioContext& context) |
111 : AudioNode(context) | 120 : AudioNode(context) |
112 { | 121 { |
113 } | 122 } |
114 | 123 |
115 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const | 124 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const |
116 { | 125 { |
117 return static_cast<AudioDestinationHandler&>(handler()); | 126 return static_cast<AudioDestinationHandler&>(handler()); |
118 } | 127 } |
119 | 128 |
120 unsigned long AudioDestinationNode::maxChannelCount() const | 129 unsigned long AudioDestinationNode::maxChannelCount() const |
121 { | 130 { |
122 return audioDestinationHandler().maxChannelCount(); | 131 return audioDestinationHandler().maxChannelCount(); |
123 } | 132 } |
124 | 133 |
134 bool AudioDestinationNode::hasConnection() const | |
135 { | |
136 return audioDestinationHandler().numberOfConnections() > 0; | |
137 } | |
Raymond Toy
2016/08/26 20:12:15
Since AudioDestinationNode is an AudioNode with a
hongchan
2016/08/27 17:09:40
As we discussed offline, this structure is necessa
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138 | |
125 } // namespace blink | 139 } // namespace blink |
126 | 140 |
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