Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(241)

Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp

Issue 2283053002: Fix BaseAudioContext::hasPendingActivity() to make it GCed correctly (Closed)
Patch Set: Created 4 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 17 matching lines...) Expand all
28 #include "modules/webaudio/BaseAudioContext.h" 28 #include "modules/webaudio/BaseAudioContext.h"
29 #include "platform/audio/AudioUtilities.h" 29 #include "platform/audio/AudioUtilities.h"
30 #include "platform/audio/DenormalDisabler.h" 30 #include "platform/audio/DenormalDisabler.h"
31 #include "wtf/Atomics.h" 31 #include "wtf/Atomics.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node, float sampleRa te) 35 AudioDestinationHandler::AudioDestinationHandler(AudioNode& node, float sampleRa te)
36 : AudioHandler(NodeTypeDestination, node, sampleRate) 36 : AudioHandler(NodeTypeDestination, node, sampleRate)
37 , m_currentSampleFrame(0) 37 , m_currentSampleFrame(0)
38 , m_numberOfConnections(0)
38 { 39 {
39 addInput(); 40 addInput();
40 } 41 }
41 42
42 AudioDestinationHandler::~AudioDestinationHandler() 43 AudioDestinationHandler::~AudioDestinationHandler()
43 { 44 {
44 DCHECK(!isInitialized()); 45 DCHECK(!isInitialized());
45 } 46 }
46 47
47 void AudioDestinationHandler::render(AudioBus* sourceBus, AudioBus* destinationB us, size_t numberOfFrames) 48 void AudioDestinationHandler::render(AudioBus* sourceBus, AudioBus* destinationB us, size_t numberOfFrames)
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 97
97 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process. 98 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process.
98 context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames); 99 context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames);
99 100
100 // Let the context take care of any business at the end of each render quant um. 101 // Let the context take care of any business at the end of each render quant um.
101 context()->handlePostRenderTasks(); 102 context()->handlePostRenderTasks();
102 103
103 // Advance current sample-frame. 104 // Advance current sample-frame.
104 size_t newSampleFrame = m_currentSampleFrame + numberOfFrames; 105 size_t newSampleFrame = m_currentSampleFrame + numberOfFrames;
105 releaseStore(&m_currentSampleFrame, newSampleFrame); 106 releaseStore(&m_currentSampleFrame, newSampleFrame);
107
108 // Update connection status.
109 releaseStore(&m_numberOfConnections, input(0).numberOfRenderingConnections() );
110 }
111
112 unsigned AudioDestinationHandler::numberOfConnections() const
113 {
114 return acquireLoad(&m_numberOfConnections);
106 } 115 }
107 116
108 // ---------------------------------------------------------------- 117 // ----------------------------------------------------------------
109 118
110 AudioDestinationNode::AudioDestinationNode(BaseAudioContext& context) 119 AudioDestinationNode::AudioDestinationNode(BaseAudioContext& context)
111 : AudioNode(context) 120 : AudioNode(context)
112 { 121 {
113 } 122 }
114 123
115 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const 124 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const
116 { 125 {
117 return static_cast<AudioDestinationHandler&>(handler()); 126 return static_cast<AudioDestinationHandler&>(handler());
118 } 127 }
119 128
120 unsigned long AudioDestinationNode::maxChannelCount() const 129 unsigned long AudioDestinationNode::maxChannelCount() const
121 { 130 {
122 return audioDestinationHandler().maxChannelCount(); 131 return audioDestinationHandler().maxChannelCount();
123 } 132 }
124 133
134 bool AudioDestinationNode::hasConnection() const
135 {
136 return audioDestinationHandler().numberOfConnections() > 0;
137 }
Raymond Toy 2016/08/26 20:12:15 Since AudioDestinationNode is an AudioNode with a
hongchan 2016/08/27 17:09:40 As we discussed offline, this structure is necessa
138
125 } // namespace blink 139 } // namespace blink
126 140
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698