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Side by Side Diff: samplecode/SampleAndroidShadows.cpp

Issue 2283003003: Use stroked rrects for Android shadow sample (Closed)
Patch Set: Ubuntu error Created 4 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2016 Google Inc. 3 * Copyright 2016 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SampleCode.h" 8 #include "SampleCode.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h" 10 #include "SkBlurMaskFilter.h"
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136 #endif 136 #endif
137 } 137 }
138 138
139 void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zVa lue, 139 void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zVa lue,
140 SkScalar ambientAlpha) { 140 SkScalar ambientAlpha) {
141 141
142 if (ambientAlpha <= 0) { 142 if (ambientAlpha <= 0) {
143 return; 143 return;
144 } 144 }
145 145
146 SkRect pathRect;
147 SkRRect pathRRect;
148 if ((!path.isOval(&pathRect) || pathRect.width() != pathRect.height()) & &
149 (!path.isRRect(&pathRRect) || !pathRRect.allCornersCircular()) &&
150 !path.isRect(&pathRect)) {
151 this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
152 return;
153 }
154
155 const SkScalar kHeightFactor = 1.f / 128.f; 146 const SkScalar kHeightFactor = 1.f / 128.f;
156 const SkScalar kGeomFactor = 64; 147 const SkScalar kGeomFactor = 64;
157 148
158 SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); 149 SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
159 SkScalar radius = zValue*kHeightFactor*kGeomFactor; 150 SkScalar radius = zValue*kHeightFactor*kGeomFactor;
160 151
161 // For all of these, we outset the rect by the radius to get our coverag e shape. 152 SkRect pathRect;
153 SkRRect pathRRect;
154 if (radius >= 64 ||
155 !((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
156 (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
157 path.isRect(&pathRect))) {
158 this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
159 return;
160 }
161
162 // For all of these, we outset the rect by half the radius to get our st roke shape.
163 SkScalar halfRadius = SK_ScalarHalf*radius;
162 if (path.isOval(nullptr)) { 164 if (path.isOval(nullptr)) {
163 pathRect.outset(radius, radius); 165 pathRect.outset(halfRadius, halfRadius);
164 pathRRect = SkRRect::MakeOval(pathRect); 166 pathRRect = SkRRect::MakeOval(pathRect);
165 } else if (path.isRect(nullptr)) { 167 } else if (path.isRect(nullptr)) {
166 pathRect.outset(radius, radius); 168 pathRect.outset(halfRadius, halfRadius);
167 pathRRect = SkRRect::MakeRectXY(pathRect, radius, radius); 169 pathRRect = SkRRect::MakeRectXY(pathRect, halfRadius, halfRadius);
168 } else { 170 } else {
169 pathRRect.outset(radius, radius); 171 pathRRect.outset(halfRadius, halfRadius);
170 } 172 }
171 173
172 SkPaint paint; 174 SkPaint paint;
173 paint.setAntiAlias(true); 175 paint.setAntiAlias(true);
176 paint.setStyle(SkPaint::kStroke_Style);
177 // we outset the stroke a little to cover up AA on the interior edge
178 paint.setStrokeWidth(radius + 1);
174 // handle scale of radius due to CTM 179 // handle scale of radius due to CTM
175 SkScalar maxScale = canvas->getTotalMatrix().getMaxScale(); 180 SkScalar maxScale = canvas->getTotalMatrix().getMaxScale();
176 radius *= maxScale; 181 radius *= maxScale;
177 unsigned char gray = (unsigned char)(ambientAlpha*umbraAlpha*255.999f); 182 unsigned char gray = (unsigned char)(ambientAlpha*umbraAlpha*255.999f);
178 SkASSERT(radius < 256); 183 SkASSERT(radius < 64);
179 // convert the radius to fixed point 8.8 and 184 // Convert radius to 6.2 fixed point and place in the G component.
180 // place it in the G,B components of the color 185 paint.setColor(SkColorSetARGB(1, gray, (unsigned char)(4.0f*radius), 0)) ;
181 unsigned char intPart = (unsigned char)radius;
182 SkScalar fracPart = radius - intPart;
183 paint.setColor(SkColorSetARGB(1, gray, intPart, (unsigned char)(fracPart *256.f)));
184 186
185 sk_sp<SkShader> gaussShader = SkGaussianEdgeShader::Make(); 187 sk_sp<SkShader> gaussShader = SkGaussianEdgeShader::Make();
186 paint.setShader(gaussShader); 188 paint.setShader(gaussShader);
187 canvas->drawRRect(pathRRect, paint); 189 canvas->drawRRect(pathRRect, paint);
188 } 190 }
189 191
190 void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, 192 void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
191 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { 193 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) {
192 if (spotAlpha <= 0) { 194 if (spotAlpha <= 0) {
193 return; 195 return;
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258 canvas->drawRect(occlRect, stroke) 260 canvas->drawRect(occlRect, stroke)
259 #endif 261 #endif
260 } 262 }
261 263
262 void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue , 264 void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue ,
263 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { 265 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) {
264 if (spotAlpha <= 0) { 266 if (spotAlpha <= 0) {
265 return; 267 return;
266 } 268 }
267 269
268 SkRect pathRect;
269 SkRRect pathRRect;
270 if ((!path.isOval(&pathRect) || pathRect.width() != pathRect.height()) & &
271 (!path.isRRect(&pathRRect) || !pathRRect.allCornersCircular()) &&
272 !path.isRect(&pathRect)) {
273 this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spo tAlpha);
274 return;
275 }
276
277 SkScalar zRatio = zValue / (lightPos.fZ - zValue); 270 SkScalar zRatio = zValue / (lightPos.fZ - zValue);
278 if (zRatio < 0.0f) { 271 if (zRatio < 0.0f) {
279 zRatio = 0.0f; 272 zRatio = 0.0f;
280 } else if (zRatio > 0.95f) { 273 } else if (zRatio > 0.95f) {
281 zRatio = 0.95f; 274 zRatio = 0.95f;
282 } 275 }
283 SkScalar radius = lightWidth*zRatio; 276 SkScalar radius = lightWidth*zRatio;
284 277
285 // For all of these, we outset the rect by the radius to get our coverag e shape. 278 SkRect pathRect;
279 SkRRect pathRRect;
280 if (radius >= 64 ||
281 !((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
282 (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
283 path.isRect(&pathRect))) {
284 this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spo tAlpha);
285 return;
286 }
287
288 // For all of these, we outset the rect by half the radius to get our st roke shape.
289 SkScalar halfRadius = SK_ScalarHalf*radius;
286 if (path.isOval(nullptr)) { 290 if (path.isOval(nullptr)) {
287 pathRect.outset(radius, radius); 291 pathRect.outset(halfRadius, halfRadius);
288 pathRRect = SkRRect::MakeOval(pathRect); 292 pathRRect = SkRRect::MakeOval(pathRect);
289 } else if (path.isRect(nullptr)) { 293 } else if (path.isRect(nullptr)) {
290 pathRect.outset(radius, radius); 294 pathRect.outset(halfRadius, halfRadius);
291 pathRRect = SkRRect::MakeRectXY(pathRect, radius, radius); 295 pathRRect = SkRRect::MakeRectXY(pathRect, halfRadius, halfRadius);
292 } else { 296 } else {
293 pathRRect.outset(radius, radius); 297 pathRRect.outset(halfRadius, halfRadius);
294 } 298 }
295 299
296 // compute the transformation params 300 // compute the transformation params
297 SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBound s().centerY()); 301 SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBound s().centerY());
298 canvas->getTotalMatrix().mapPoints(&center, 1); 302 canvas->getTotalMatrix().mapPoints(&center, 1);
299 SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX), 303 SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX),
300 -zRatio*(lightPos.fY - center.fY)); 304 -zRatio*(lightPos.fY - center.fY));
301 SkAutoCanvasRestore acr(canvas, true); 305 SkAutoCanvasRestore acr(canvas, true);
302 306
303 SkPaint paint; 307 SkPaint paint;
304 paint.setAntiAlias(true); 308 paint.setAntiAlias(true);
309 // We outset the stroke by the length of the translation so the shadow e xtends to
310 // the edge of the shape. We also add 1/2 to cover up AA on the interior edge.
311 SkScalar pad = offset.length() + 0.5f;
312 // compute area
313 SkScalar strokeWidth = radius + 2.0f*pad;
314 SkScalar strokedArea = 2.0f*strokeWidth*(pathRRect.width() + pathRRect.h eight());
315 SkScalar filledArea = (pathRRect.height() + radius)*(pathRRect.width() + radius);
316 // If the area of the stroked geometry is larger than the fill geometry, or
317 // if our pad is too big to convert to 6.2 fixed point, just fill it.
318 if (strokedArea > filledArea || pad >= 64) {
319 pad = 0;
320 paint.setStyle(SkPaint::kStrokeAndFill_Style);
321 paint.setStrokeWidth(radius);
322 } else {
323 paint.setStyle(SkPaint::kStroke_Style);
324 paint.setStrokeWidth(strokeWidth);
325 }
305 sk_sp<SkShader> gaussShader = SkGaussianEdgeShader::Make(); 326 sk_sp<SkShader> gaussShader = SkGaussianEdgeShader::Make();
306 paint.setShader(gaussShader); 327 paint.setShader(gaussShader);
307 // handle scale of radius due to CTM 328 // handle scale of radius due to CTM
308 SkScalar maxScale = canvas->getTotalMatrix().getMaxScale(); 329 SkScalar maxScale = canvas->getTotalMatrix().getMaxScale();
309 radius *= maxScale; 330 radius *= maxScale;
310 unsigned char gray = (unsigned char)(spotAlpha*255.999f); 331 unsigned char gray = (unsigned char)(spotAlpha*255.999f);
311 SkASSERT(radius < 256); 332 SkASSERT(radius < 64);
312 // convert the radius to fixed point 8.8 and 333 SkASSERT(pad < 64);
313 // place it in the G,B components of the color 334 // Convert radius and pad to 6.2 fixed point and place in the G & B comp onents.
314 unsigned char intPart = (unsigned char)radius; 335 paint.setColor(SkColorSetARGB(1, gray, (unsigned char)(radius*4.0f),
315 SkScalar fracPart = radius - intPart; 336 (unsigned char)(pad*4.0f)));
316 paint.setColor(SkColorSetARGB(1, gray, intPart, (unsigned char)(fracPart *256.f)));
317 337
318 // apply transformation to shadow 338 // apply transformation to shadow
319 canvas->translate(offset.fX, offset.fY); 339 canvas->translate(offset.fX, offset.fY);
320 #if 0 340 #if 0
321 // It looks like the scale may be invalid 341 // It looks like the scale may be invalid
322 SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); 342 SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
323 if (scale < 1.0f) { 343 if (scale < 1.0f) {
324 scale = 1.0f; 344 scale = 1.0f;
325 } else if (scale > 1024.f) { 345 } else if (scale > 1024.f) {
326 scale = 1024.f; 346 scale = 1024.f;
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412 } 432 }
413 433
414 private: 434 private:
415 typedef SkView INHERITED; 435 typedef SkView INHERITED;
416 }; 436 };
417 437
418 ////////////////////////////////////////////////////////////////////////////// 438 //////////////////////////////////////////////////////////////////////////////
419 439
420 static SkView* MyFactory() { return new ShadowsView; } 440 static SkView* MyFactory() { return new ShadowsView; }
421 static SkViewRegister reg(MyFactory); 441 static SkViewRegister reg(MyFactory);
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