Index: content/renderer/media/android/stream_texture_factory.h |
diff --git a/content/renderer/media/android/stream_texture_factory.h b/content/renderer/media/android/stream_texture_factory.h |
index c52358fc7c148470081b24eb8a8af1ec9c6a278e..7ba8cbd134974f2f98a42d2bf89d2db8e0e66159 100644 |
--- a/content/renderer/media/android/stream_texture_factory.h |
+++ b/content/renderer/media/android/stream_texture_factory.h |
@@ -12,6 +12,7 @@ |
#include "base/macros.h" |
#include "base/memory/ref_counted.h" |
#include "base/single_thread_task_runner.h" |
+#include "base/unguessable_token.h" |
#include "cc/layers/video_frame_provider.h" |
#include "content/common/content_export.h" |
#include "content/renderer/gpu/stream_texture_host_android.h" |
@@ -86,6 +87,13 @@ class CONTENT_EXPORT StreamTextureFactory |
// the player_id. |
void EstablishPeer(int32_t stream_id, int player_id, int frame_id); |
+ // Sends an IPC to the GPU process. |
+ // Asks the StreamTexture to forward its SurfaceTexture to the |
+ // ScopedSurfaceRequestManager, using the gpu::ScopedSurfaceRequestConduit. |
+ void ForwardStreamTextureForSurfaceRequest( |
+ int32_t stream_id, |
+ const base::UnguessableToken& request_token); |
+ |
// Creates a gpu::StreamTexture and returns its id. Sets |*texture_id| to the |
// client-side id of the gpu::StreamTexture. The texture is produced into |
// a mailbox so it can be shipped in a VideoFrame. |