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Unified Diff: content/renderer/media/android/stream_texture_factory.h

Issue 2282633002: Integrate Surface requests with MediaPlayerRenderer (Closed)
Patch Set: Addressed last comments Created 4 years, 2 months ago
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Index: content/renderer/media/android/stream_texture_factory.h
diff --git a/content/renderer/media/android/stream_texture_factory.h b/content/renderer/media/android/stream_texture_factory.h
index c52358fc7c148470081b24eb8a8af1ec9c6a278e..7ba8cbd134974f2f98a42d2bf89d2db8e0e66159 100644
--- a/content/renderer/media/android/stream_texture_factory.h
+++ b/content/renderer/media/android/stream_texture_factory.h
@@ -12,6 +12,7 @@
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/single_thread_task_runner.h"
+#include "base/unguessable_token.h"
#include "cc/layers/video_frame_provider.h"
#include "content/common/content_export.h"
#include "content/renderer/gpu/stream_texture_host_android.h"
@@ -86,6 +87,13 @@ class CONTENT_EXPORT StreamTextureFactory
// the player_id.
void EstablishPeer(int32_t stream_id, int player_id, int frame_id);
+ // Sends an IPC to the GPU process.
+ // Asks the StreamTexture to forward its SurfaceTexture to the
+ // ScopedSurfaceRequestManager, using the gpu::ScopedSurfaceRequestConduit.
+ void ForwardStreamTextureForSurfaceRequest(
+ int32_t stream_id,
+ const base::UnguessableToken& request_token);
+
// Creates a gpu::StreamTexture and returns its id. Sets |*texture_id| to the
// client-side id of the gpu::StreamTexture. The texture is produced into
// a mailbox so it can be shipped in a VideoFrame.

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