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Issue 228263005: Implement structural function and array types (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Eps Created 6 years, 8 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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817 // Make sure there's no overlap between holder and object registers. 817 // Make sure there's no overlap between holder and object registers.
818 ASSERT(!scratch1.is(object_reg) && !scratch1.is(holder_reg)); 818 ASSERT(!scratch1.is(object_reg) && !scratch1.is(holder_reg));
819 ASSERT(!scratch2.is(object_reg) && !scratch2.is(holder_reg) 819 ASSERT(!scratch2.is(object_reg) && !scratch2.is(holder_reg)
820 && !scratch2.is(scratch1)); 820 && !scratch2.is(scratch1));
821 821
822 // Keep track of the current object in register reg. 822 // Keep track of the current object in register reg.
823 Register reg = object_reg; 823 Register reg = object_reg;
824 int depth = 0; 824 int depth = 0;
825 825
826 Handle<JSObject> current = Handle<JSObject>::null(); 826 Handle<JSObject> current = Handle<JSObject>::null();
827 if (type->IsConstant()) current = Handle<JSObject>::cast(type->AsConstant()); 827 if (type->IsConstant()) current =
828 Handle<JSObject>::cast(type->AsConstant()->Value());
828 Handle<JSObject> prototype = Handle<JSObject>::null(); 829 Handle<JSObject> prototype = Handle<JSObject>::null();
829 Handle<Map> current_map = receiver_map; 830 Handle<Map> current_map = receiver_map;
830 Handle<Map> holder_map(holder->map()); 831 Handle<Map> holder_map(holder->map());
831 // Traverse the prototype chain and check the maps in the prototype chain for 832 // Traverse the prototype chain and check the maps in the prototype chain for
832 // fast and global objects or do negative lookup for normal objects. 833 // fast and global objects or do negative lookup for normal objects.
833 while (!current_map.is_identical_to(holder_map)) { 834 while (!current_map.is_identical_to(holder_map)) {
834 ++depth; 835 ++depth;
835 836
836 // Only global objects and objects that do not require access 837 // Only global objects and objects that do not require access
837 // checks are allowed in stubs. 838 // checks are allowed in stubs.
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1535 // ----------------------------------- 1536 // -----------------------------------
1536 TailCallBuiltin(masm, Builtins::kKeyedLoadIC_Miss); 1537 TailCallBuiltin(masm, Builtins::kKeyedLoadIC_Miss);
1537 } 1538 }
1538 1539
1539 1540
1540 #undef __ 1541 #undef __
1541 1542
1542 } } // namespace v8::internal 1543 } } // namespace v8::internal
1543 1544
1544 #endif // V8_TARGET_ARCH_IA32 1545 #endif // V8_TARGET_ARCH_IA32
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