Index: runtime/vm/debugger_x64.cc |
=================================================================== |
--- runtime/vm/debugger_x64.cc (revision 26726) |
+++ runtime/vm/debugger_x64.cc (working copy) |
@@ -42,16 +42,15 @@ |
void CodeBreakpoint::PatchFunctionReturn() { |
uint8_t* code = reinterpret_cast<uint8_t*>(pc_ - 13); |
- // movq %rbp,%rsp |
- ASSERT((code[0] == 0x48) && (code[1] == 0x89) && (code[2] == 0xec)); |
- ASSERT(code[3] == 0x5d); // popq %rbp |
- ASSERT(code[4] == 0xc3); // ret |
- // Next 8 bytes are nop instructions |
- ASSERT((code[5] == 0x90) && (code[6] == 0x90) && |
- (code[7] == 0x90) && (code[8] == 0x90) && |
- (code[9] == 0x90) && (code[10] == 0x90) && |
- (code[11] == 0x90) && (code[12] == 0x90)); |
- // Smash code with call instruction and relative target address. |
+ ASSERT((code[0] == 0x4c) && (code[1] == 0x8b) && (code[2] == 0x7d) && |
+ (code[3] == 0xf0)); // movq r15,[rbp-0x10] |
+ ASSERT((code[4] == 0x48) && (code[5] == 0x89) && |
+ (code[6] == 0xec)); // mov rsp, rbp |
+ ASSERT(code[7] == 0x5d); // pop rbp |
+ ASSERT(code[8] == 0xc3); // ret |
+ ASSERT((code[9] == 0x90) && (code[10] == 0x90) && (code[11] == 0x90) && |
+ (code[12] == 0x90)); // nops |
+ // Smash code with call instruction and relative target address. |
uword stub_addr = StubCode::BreakpointReturnEntryPoint(); |
code[0] = 0x49; |
code[1] = 0xbb; |
@@ -66,16 +65,16 @@ |
void CodeBreakpoint::RestoreFunctionReturn() { |
uint8_t* code = reinterpret_cast<uint8_t*>(pc_ - 13); |
ASSERT((code[0] == 0x49) && (code[1] == 0xbb)); |
- code[0] = 0x48; // movq %rbp,%rsp |
- code[1] = 0x89; |
- code[2] = 0xec; |
- code[3] = 0x5d; // popq %rbp |
- code[4] = 0xc3; // ret |
- code[5] = 0x90; // nop |
- code[6] = 0x90; // nop |
- code[7] = 0x90; // nop |
- code[8] = 0x90; // nop |
- code[9] = 0x90; // nop |
+ code[0] = 0x4c; // movq r15,[rbp-0x10] |
Florian Schneider
2013/09/04 09:39:47
I know it was this way before, but wouldn't it be
zra
2013/09/04 21:00:41
Yes. Perhaps for another CL.
|
+ code[1] = 0x8b; |
+ code[2] = 0x7d; |
+ code[3] = 0xf0; |
+ code[4] = 0x48; // mov rsp, rbp |
+ code[5] = 0x89; |
+ code[6] = 0xec; |
+ code[7] = 0x5d; // pop rbp |
+ code[8] = 0xc3; // ret |
+ code[9] = 0x90; |
code[10] = 0x90; // nop |
code[11] = 0x90; // nop |
code[12] = 0x90; // nop |