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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/cancelable_callback.h" | 11 #include "base/cancelable_callback.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
14 #include "cc/output/color_lut_cache.h" | 14 #include "cc/output/color_lut_cache.h" |
15 #include "cc/output/direct_renderer.h" | 15 #include "cc/output/direct_renderer.h" |
16 #include "cc/output/gl_renderer_draw_cache.h" | 16 #include "cc/output/gl_renderer_draw_cache.h" |
17 #include "cc/output/program_binding.h" | 17 #include "cc/output/program_binding.h" |
| 18 #include "cc/output/renderer_capabilities_impl.h" |
18 #include "cc/quads/debug_border_draw_quad.h" | 19 #include "cc/quads/debug_border_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 20 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 21 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
22 #include "cc/quads/yuv_video_draw_quad.h" | 23 #include "cc/quads/yuv_video_draw_quad.h" |
23 #include "ui/gfx/geometry/quad_f.h" | 24 #include "ui/gfx/geometry/quad_f.h" |
24 | 25 |
25 class SkBitmap; | 26 class SkBitmap; |
26 | 27 |
27 namespace gpu { | 28 namespace gpu { |
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50 public: | 51 public: |
51 class ScopedUseGrContext; | 52 class ScopedUseGrContext; |
52 | 53 |
53 GLRenderer(const RendererSettings* settings, | 54 GLRenderer(const RendererSettings* settings, |
54 OutputSurface* output_surface, | 55 OutputSurface* output_surface, |
55 ResourceProvider* resource_provider, | 56 ResourceProvider* resource_provider, |
56 TextureMailboxDeleter* texture_mailbox_deleter, | 57 TextureMailboxDeleter* texture_mailbox_deleter, |
57 int highp_threshold_min); | 58 int highp_threshold_min); |
58 ~GLRenderer() override; | 59 ~GLRenderer() override; |
59 | 60 |
| 61 const RendererCapabilitiesImpl& Capabilities() const override; |
| 62 |
60 void SwapBuffers(CompositorFrameMetadata metadata) override; | 63 void SwapBuffers(CompositorFrameMetadata metadata) override; |
61 void SwapBuffersComplete() override; | 64 void SwapBuffersComplete() override; |
62 | 65 |
63 void DidReceiveTextureInUseResponses( | 66 void DidReceiveTextureInUseResponses( |
64 const gpu::TextureInUseResponses& responses) override; | 67 const gpu::TextureInUseResponses& responses) override; |
65 | 68 |
66 virtual bool IsContextLost(); | 69 virtual bool IsContextLost(); |
67 | 70 |
68 protected: | 71 protected: |
69 void DidChangeVisibility() override; | 72 void DidChangeVisibility() override; |
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273 // Resources that have been sent to the GPU process, but not yet swapped. | 276 // Resources that have been sent to the GPU process, but not yet swapped. |
274 OverlayResourceLockList pending_overlay_resources_; | 277 OverlayResourceLockList pending_overlay_resources_; |
275 | 278 |
276 // Resources that should be shortly swapped by the GPU process. | 279 // Resources that should be shortly swapped by the GPU process. |
277 std::deque<OverlayResourceLockList> swapping_overlay_resources_; | 280 std::deque<OverlayResourceLockList> swapping_overlay_resources_; |
278 | 281 |
279 // Resources that the GPU process has finished swapping. The key is the | 282 // Resources that the GPU process has finished swapping. The key is the |
280 // texture id of the resource. | 283 // texture id of the resource. |
281 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_; | 284 std::map<unsigned, OverlayResourceLock> swapped_and_acked_overlay_resources_; |
282 | 285 |
| 286 RendererCapabilitiesImpl capabilities_; |
| 287 |
283 unsigned offscreen_framebuffer_id_; | 288 unsigned offscreen_framebuffer_id_; |
284 | 289 |
285 std::unique_ptr<StaticGeometryBinding> shared_geometry_; | 290 std::unique_ptr<StaticGeometryBinding> shared_geometry_; |
286 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; | 291 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; |
287 gfx::QuadF shared_geometry_quad_; | 292 gfx::QuadF shared_geometry_quad_; |
288 | 293 |
289 // This block of bindings defines all of the programs used by the compositor | 294 // This block of bindings defines all of the programs used by the compositor |
290 // itself. Add any new programs here to GLRendererShaderTest. | 295 // itself. Add any new programs here to GLRendererShaderTest. |
291 | 296 |
292 // Tiled layer shaders. | 297 // Tiled layer shaders. |
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538 bool force_drawing_frame_framebuffer_unflipped_ = false; | 543 bool force_drawing_frame_framebuffer_unflipped_ = false; |
539 | 544 |
540 BoundGeometry bound_geometry_; | 545 BoundGeometry bound_geometry_; |
541 ColorLUTCache color_lut_cache_; | 546 ColorLUTCache color_lut_cache_; |
542 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 547 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
543 }; | 548 }; |
544 | 549 |
545 } // namespace cc | 550 } // namespace cc |
546 | 551 |
547 #endif // CC_OUTPUT_GL_RENDERER_H_ | 552 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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