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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/android/gl_image_stream.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "ui/gfx/size.h" | |
9 #include "ui/gl/android/surface_texture_bridge.h" | |
10 #include "ui/gl/gl_bindings.h" | |
11 | |
12 namespace gfx { | |
13 | |
14 GLImageStream::GLImageStream(uint32 texture_id) | |
15 : has_updated_(false), | |
16 surface_texture_bridge_(new gfx::SurfaceTextureBridge(texture_id)) { | |
17 memset(¤t_matrix_, 0, sizeof(current_matrix_)); | |
18 } | |
19 | |
20 GLImageStream::~GLImageStream() {} | |
21 | |
22 void GLImageStream::Destroy() { | |
23 } | |
24 | |
25 gfx::Size GLImageStream::GetSize() { | |
26 return size_; | |
27 } | |
28 | |
29 void GLImageStream::UpdateTexImage() { | |
30 surface_texture_bridge_->UpdateTexImage(); | |
31 if (matrix_callback_.is_null()) | |
32 return; | |
33 | |
34 Matrix new_matrix; | |
35 surface_texture_bridge_->GetTransformMatrix(new_matrix.components); | |
36 | |
37 // Only query the matrix once we have bound a valid frame. | |
38 if (has_updated_ && | |
39 memcmp(¤t_matrix_, &new_matrix, sizeof(new_matrix)) != 0) { | |
40 memcpy(¤t_matrix_, &new_matrix, sizeof(new_matrix)); | |
41 matrix_callback_.Run(new_matrix); | |
42 } | |
43 } | |
44 | |
45 SurfaceTextureBridge* GLImageStream::GetSurfaceTexture() | |
46 { | |
piman
2013/08/13 00:52:04
nit: { on previous line
no sievers
2013/08/14 04:01:23
Done.
| |
47 return surface_texture_bridge_; | |
48 } | |
49 | |
50 void GLImageStream::SetFrameAvailableCallback(const base::Closure& callback) { | |
51 frame_callback_ = callback; | |
52 base::Closure frame_cb = base::Bind(&GLImageStream::OnFrameAvailable, this); | |
53 surface_texture_bridge_->SetFrameAvailableCallback(frame_cb); | |
piman
2013/08/13 00:52:04
Doesn't this cause a reference cycle?
frame_cb ref
no sievers
2013/08/14 04:01:23
Thanks, no point for the callback to add a ref bac
| |
54 } | |
55 | |
56 void GLImageStream::OnFrameAvailable() { | |
57 has_updated_ = true; | |
58 frame_callback_.Run(); | |
59 } | |
60 | |
61 bool GLImageStream::BindTexImageExternal() { | |
62 surface_texture_bridge_->AttachToGLContext(); | |
63 return true; | |
64 } | |
65 | |
66 void GLImageStream::ReleaseTexImageExternal() { | |
67 surface_texture_bridge_->DetachFromGLContext(); | |
68 } | |
69 | |
70 } // namespace gfx | |
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