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Unified Diff: src/ia32/lithium-ia32.cc

Issue 22819011: Fix replaying of captured objects during chunk building. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Copied^H^H^HPorted to other architectures. Created 7 years, 4 months ago
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Index: src/ia32/lithium-ia32.cc
diff --git a/src/ia32/lithium-ia32.cc b/src/ia32/lithium-ia32.cc
index 2c4799e632e026f02d5afbcbec13c8c13a44e664..0bcc6d5851a49b6435a04ad2540c9d428e3b1408 100644
--- a/src/ia32/lithium-ia32.cc
+++ b/src/ia32/lithium-ia32.cc
@@ -2564,6 +2564,22 @@ LInstruction* LChunkBuilder::DoArgumentsObject(HArgumentsObject* instr) {
LInstruction* LChunkBuilder::DoCapturedObject(HCapturedObject* instr) {
+ HEnvironment* env = current_block_->last_environment();
+ ASSERT(env != NULL);
+
+ // Replay captured objects by replacing all captured objects with the
+ // same capture id in the current and all outer environments.
+ while (env != NULL) {
+ for (int i = 0; i < env->length(); ++i) {
+ HValue* value = env->values()->at(i);
+ if (value->IsCapturedObject() &&
+ HCapturedObject::cast(value)->capture_id() == instr->capture_id()) {
+ env->SetValueAt(i, instr);
+ }
+ }
+ env = env->outer();
+ }
+
// There are no real uses of a captured object.
return NULL;
}
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